ActionScript 3.0 :: Automatically Setup A Rotating Animation Via The Timer Event?
May 8, 2009
I'm trying to automatically set up a rotating animation via the Timer Event. There's a Movie Clip called main_mc that's X position is changed with a Tween. Can the Timer Event run multiple events or is it only 1 per Timer?
Code:
var auotT:Timer = new Timer(5000);
autoT.addEventListener(TimerEvent.TIMER, onAuto);
autoT.start();
[code]...
Or do I have to create a timer event for each part?
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Dec 4, 2009
I am trying to set up an animation that would run after a timer is set. Every part of the rabbit would move so would I have to make each a movieclip or can I do it with just one timeline per part. As I have it now it is a MC with an timeline animation.
Attachments: Picture 1.png (99.0 K)
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Jan 3, 2010
The app I want to build is an interactive map for a site I'm designing. In a nut shell, students looking to enter an exchange program should be able to use the map-image (as in, an actual 'map of the world') to preview possible destinations (I've attached an image of the two basic states to clarify).
After an introductory animation, I want a mouse-over to trigger a function that populates the map-image with a series of buttons. I need the buttons to be distributed according to information in an XML file (ie. x/y coords, some information text, and an animation to load upon being clicked). I want each button to call a mouse-over function that loads info data from an XML field and place it in a dynamic text field at the top. Then, I want each button, when clicked, to call a function that animates replacing the map-image with an image of the corresponding travel destination. Finally, I want a button on each image that will clear that image from the stage and call the function that populates the map so the process can start again.
I'm working out of a couple of books on AS3, but I'm a little hazy on how I ought to be constructing this thing. So here's the first place I've run aground: After the intro animation, I want the user to mouse-over the stage and have a second animation play (clearing away the introductory text), and I want the conclusion of the clearing animation to immediately call the map-populate function; but I don't want a mouse-over to have any effect until the introductory animation is finished. Is there an event dispatched automatically at the end of an animation? What is the event listener class?
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Jul 10, 2011
I use 2 options when i comes to animationg objects with Action Script
1. Timer based animation
PHP Code:
initTimer = new Timer(1000/fps);
initTimer.addEventListener(TimerEvent.TIMER, moveItem);
[code]....
2. ENTER_FRAME event based animation
PHP Code:
var time:int = getTimer();
addEventListener(Event.ENTER_FRAME, moveItem);
function moveItem(event:Event){
[code]....
Both of this options work ideal for my needs and they produce smooth animation. My question is witch one is better and why? And is there more ways to animate objects with action script?
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May 15, 2005
Given up on the other thread, others tell me its gonna be quite a bit of hassle!What I want to do is as follows; I want a vinyl record on the stage to begin slowly rotating, until it hits full speed, on a mouse click. All automatic.I imagine this will involve adding a speed number to a basic rotation script. When it hits a certain speed, I want an event to be triggered.
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Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
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Mar 15, 2012
I'm pulling my hair out trying to figure this out. Basically i need to create a 20 second timer which displays the timer going down but also I need to have the second hand rotating on each click until the timer is complete.I can managed to rotate the tick 360 degrees but I can't figure out how to sync it with a onscreen timer Here is my code for the second hand.
PHP Code:
var myTimer:Timer = new Timer(1000,20);
myTimer.addEventListener(TimerEvent.TIMER, timerListener);
function timerListener (e:TimerEvent):void{
timer_mc.rotation+=18;
[code]....
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Jul 1, 2010
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May 19, 2011
ive set up a timer on a frame that will countdown and then go onto the next frame.
it seems to work but im getting this message in the output section;
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at sub1/Atime()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
this is my code,
var mycount:Number = 3;
var mytwo_Timer:Timer = new Timer(1000,count);
mytwo_Timer.addEventListener(TimerEvent.TIMER, Atime);
[Code].....
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Jun 8, 2010
Just wondering how to set up an event listener to trigger a function when a movieclip reaches a certain y position?
Say the movieclip is called ball_mc.
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Aug 2, 2011
I have only set up an event listener Mouse Input and Keyboard input. How do I set up an event listener for a Boolean's state? I change the Boolean state in other classes using:
main(parent).meVariable == true;
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ActionScript Code:
if (myVariable == true){
myFunction();
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Sep 11, 2009
I need to rotate through an animation sequence.
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Issue:
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Code:
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Code:
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I am glad for my first participation in this forum. Currently, I am working on Flash8, were doing a banner animation. It has buttons created by XML binding. When you click the buttons, appropriate product picture appears and when you click on the picture page is redirected to that products page. I want that animation to be automatically browsing products. And when you click some button browsing would stop, picture would appear, if no action wait for a while and continue browsing(first picture, second picture, ...) automatically.
[Code]...
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I need to learn how feasible it is to automatically assemble Flash animations which take a background image, an animation (or a set of vector drawings that can be turned into an animation) and a sound file from a set of files. In other words, assume that I have the following set of files:
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Feb 22, 2011
I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash tutorial. I have set up listeners so when the mouse hovers over a cube it starts to rotate:
private function setUpListeners():void {
spBoard.addEventListener(MouseEvent.ROLL_OUT,boardOut);
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That works fine.
To begin the rotation of the cube when the mouse passes over it I have used:
private function boardOut(e:MouseEvent):void {
addEventListener(Event.ENTER_FRAME,rotateSquare);
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function rotateSquare(e:Event) {
renderView(curTheta+i,curPhi+i);
i++;
}}
I can see why this would be inefficient, as it is running the loop every every frame, and for so many multiple cubes it just lags (very badly). I should clarify, I'm hoping for the rotation to continue indefinitely once the mouse moves off the cube. Here is how I am creating the cubes onto the "grid":
public function FlowerMenu(){
var rowY:Number = 0;
for (var i:int = 0; i < 190; i++) {
[Code] .....
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Apr 30, 2010
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
[Code]...
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Aug 24, 2011
I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.
Instructions:
1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want.
var celebration:Celebration;
var fl_TimerInstance:Timer = new Timer(1000,30);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.removeEventListener(TimerEvent.TIMER, removeTimer);
fl_TimerInstance.start();
[Code] .....
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