ActionScript 2.0 :: Farris Wheel - Rotating Animation In Angle
Dec 14, 2008How to do a Farris Wheel rotating animation in an angle? I tried frame by frame and it doesn't look that good and smooth. Something like this angle: [URL]
View 2 RepliesHow to do a Farris Wheel rotating animation in an angle? I tried frame by frame and it doesn't look that good and smooth. Something like this angle: [URL]
View 2 RepliesI have a rectangle A which does not rotate / move. I place movieclips having image B in A. Now I rotate this movie clip B.When the width / height of movieclip B with image is equal to width / height of A, then on rotating B some of the part come out of the A. hit test will not work in my case.solution to stop rotating B when it crosses A.
View 7 RepliesI have a wheel with info on it in pie shaped areas, the user can turn the wheel to any position. What I need to do is have movie clips play when the wheel is at a certain rotation, depending on where the wheel is turned different clips would play off to the side
View 2 RepliesI am trying to rotate one movieclip while retaining the angle on the movieclips that are inside the first mc. In AS2 I can put this code one the movieclips:
onClipEvent (enterFrame) {
_rotation=(_parent._rotation)*-1;
}
[code].....
I have a set of links (movie clips) arranged in a circle. When one of the links is clicked, I would like the circle of links to rotate until the selected link is in a certain position - straight down (90 degrees) in this case - and the others to maintain their positions relative to the clicked link (ie: they all move, but the distance between them is maintained). The behavior is intended to be like a bullet rotating into a chamber on a revolver, or - more accurately - like that of a Ferris Wheel. [URL] Here is my mangled version of the AS from the site linked above:
ActionScript Code:
// setting variables
var centerX = Stage.width/2; // Stage Center X
var centerY = Stage.height/2; // Stage Center Y
[code]....
I have a slider which I want to use to rotate an image around it's center. This normally is easy but my problem is the clip is made dynamically and the size changes so I can't use the default registration point and I need to assign the center point before I rotate it. I found the rotateAroundExternalPoint function which rotates around a center point fine. How to get it to rotate to a certain angle and then have it stop at that angle. The rotateAroundExternalPoint increments the rotation rather then allowing me to set the angle to rotate to. Is there anyway that I can set what angle to rotate my clip to? It right now increments the rotation by the x coordinate of my slider bar (slider_position.x).
Code:
import flash.geom.Matrix;
import fl.motion.*;
var mat:Matrix = clip.transform.matrix;
addEventListener(Event.ENTER_FRAME,EnterFrame3);
function EnterFrame3(event:Event) {
var center_point_x = clip.height / 2
var center_point_y = clip.width / 2 //
MatrixTransformer.rotateAroundExternalPoint(mat,center_point_x,center_point_y,slider_position.x);
clip.transform.matrix = mat;
}
I am editing an existing application that has three sets of wheels that spin. inside each each wheel are buttons that lead to a second movie layer.this second movie layer is on rollover and on release to show information.after wheel has spun twice the button actions inside the wheel still work but they are the wrong actions for each button symbol..........
prior to the wheel spinning it makes a calculation in a form.would i use movieclips as button symbols? ..
Does anyone know the code for finding the global positioning of X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.
View 5 Repliesgenerate a random ball animation in a wheel, something like a roulette game?
View 1 RepliesI 'm a Flash novice trying to make a wheel graphic rotate a certain number of degrees using Actionscript to loop the animation, and use an if/else statement to check if the rotation is true. I cannot get it to work.
View 11 RepliesI need to rotate through an animation sequence.
the animation is 40 frames long and I have stop frames on 1, 10, 20, 30, and 40.
everytime the user clicks the "rotate" btn, it will go through the animation
This is the code I have on the rotate button:
on (release) { for (var i = 0; i<=5; i++) { _root.play(); trace(i); }}
It works for the most part, BUT, once the animation starts over again, it hesitates for a frame when you click the rotate button then it goes back
to normal.
1. I want to make the big yellow circle in the middle to acctually look like it is in the middle of the green rotating spheres... So it is sort of the sun and the rest are the planets... This obviously has something to do with swapDepths, but I am not to good at AS and I can't figure out how to do it!
2. I wish to make the green spheres each a seperate button, so that when you click one of them it falls from the group and the camera follows it (the camera, when following its fall, should also center it)... Then the sphere will bounce on an invisible surface (invisible surface is notable by the shadow created below the ball), come to a rest in the center of the page and then the info shows up...
Ive made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.
How can I do this?
I'm trying to change the color animation of a rotating spiral but the color stays the same.[code]...
I received a tip from another forum to create a switch to see what was the value of the transformation and change what�s needed but i�m not used to work with switch which is confusing for me.
I'm trying to automatically set up a rotating animation via the Timer Event. There's a Movie Clip called main_mc that's X position is changed with a Tween. Can the Timer Event run multiple events or is it only 1 per Timer?
Code:
var auotT:Timer = new Timer(5000);
autoT.addEventListener(TimerEvent.TIMER, onAuto);
autoT.start();
[code]...
Or do I have to create a timer event for each part?
Is there an actionscript I can insert to create the animation/movement of a cube flipping/rotating vertically?
View 4 RepliesI have been designing at a professional level for about 5 years now but I am new to flash. I've been tasked with creative a wheel of fortune game in flash, and I am trying to create a script that will make my wheel spin with a blur and then slowly decelerate to a random tile.
[Code]...
i recently doing a custom scroll bar with mouse wheel,i succes to make it scroll and wheel in internet explorer, but when it come to firefox, it can't wheel but can scroll. I wonder how can i solve this problem.Here is the script ( it actually the tutorial from kirupa, i remember some people have post it before, but i wonder he/she can wheel in firefox.)
scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;[code]....
I need to create a "Wheel Of Fortune" style wheel, where if a person clicks a button it spins, slows down, and then stops at a random location.
View 2 RepliesI have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?
View 8 RepliesI have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
I'm using Flash CS4 Pro.In Motion Editor, the way that the blur works, it allows you to blur an object on X and/or Y axis.That means you blur horizontaly or/and verticaly.I would like to make a blur motion at another angle, by example 30 degree.
View 1 Repliesi have a movie clip that follows my mouse to create a fading line.the thing is that i want that movie clip to change its angle according to the mouse movement.Right now the mocie clip is kind of changing its orientation but it's also gettin cray and is not fluent.heres the code of the part that draws the mouse
private function drawMouseLine(e:MouseEvent):void[code].........
I know a matrix [x scale, y skew, x skew, y scale, trans x, trans y], and would like to get the angle in degrees.
View 2 Repliessay I have two points: 0,0 & 1,-1If i were to get the angle between these, it should return 45.But the function i have created below returns -45, and If i give it the points 0,0 & 1,1 it returns 45.
ActionScript Code:
function point_direction(x1:Number, y1:Number, x2:Number, y2:Number):Number
{
[code].....
I have a carousel built and it works fine, but there is an angle on it that I want to get rid of. When the images move along the carousel, I want them to always stay the same on the X axis. Here is the code, I have tried mangling it in every possible combination, but it is outside my AS3 knowledge on how to get the angle changed.
import mx.utils.Delegate;
var numOfItems:Number;
var radiusX:Number = 1150;
var radiusY:Number = 50;
var centerX:Number = Stage.width / 2;
var centerY:Number = Stage.height / 6;
var speed:Number = 0.002;
[Code] .....
how to get angle of mouse its very simple.use this Script (copy and past in your file). A sample file which runs only on CS4 is attached.
//Start............................................. .................................................. .................
// Make a line (o-----------------------) and take its left side as center named 'mcArrow'
mcArrow._x = mcArrow._y =200;
[code]....
I'm at a bit of a coders block, and I'm sure it's quite simple. I tried using the following:Code:((angle-180)%360) + 180But for angles < 180 degrees, it works just fine, but after that it get's a little funny. I know why it's doing that, I'm just looking for a way to fix it.
View 2 RepliesI'm trying to make a car, and i can't get the wheels to spin.
View 1 Repliestake that same input text box and rotate it on an angle. preview. my type cursor shows up over it but it won't let me type anything int he box (or it if it typing, it's not showing up... which is half of the point).
View 5 Replies