ActionScript 3.0 :: Retaining Steady Angle While Rotating Parent?

Aug 18, 2009

I am trying to rotate one movieclip while retaining the angle on the movieclips that are inside the first mc. In AS2 I can put this code one the movieclips:

onClipEvent (enterFrame) {
_rotation=(_parent._rotation)*-1;
}

[code].....

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I have a set of links (movie clips) arranged in a circle. When one of the links is clicked, I would like the circle of links to rotate until the selected link is in a certain position - straight down (90 degrees) in this case - and the others to maintain their positions relative to the clicked link (ie: they all move, but the distance between them is maintained). The behavior is intended to be like a bullet rotating into a chamber on a revolver, or - more accurately - like that of a Ferris Wheel. [URL] Here is my mangled version of the AS from the site linked above:

ActionScript Code:
// setting variables
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[code]....

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ActionScript 3.0 :: Rotating Around Matrix Point To Specific Angle

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I have a slider which I want to use to rotate an image around it's center. This normally is easy but my problem is the clip is made dynamically and the size changes so I can't use the default registration point and I need to assign the center point before I rotate it. I found the rotateAroundExternalPoint function which rotates around a center point fine. How to get it to rotate to a certain angle and then have it stop at that angle. The rotateAroundExternalPoint increments the rotation rather then allowing me to set the angle to rotate to. Is there anyway that I can set what angle to rotate my clip to? It right now increments the rotation by the x coordinate of my slider bar (slider_position.x).

Code:
import flash.geom.Matrix;
import fl.motion.*;
var mat:Matrix = clip.transform.matrix;
addEventListener(Event.ENTER_FRAME,EnterFrame3);
function EnterFrame3(event:Event) {
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How to do a Farris Wheel rotating animation in an angle? I tried frame by frame and it doesn't look that good and smooth. Something like this angle: [URL]

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Sep 23, 2009

Does anyone know the code for finding the global positioning of  X & Y co-ordinates of a click of a button which is constantly rotating, and then secondly the code for when you click on the button it  displays a movie clip on top of it -(position of x & y when clicked) at the angle that you clicked it  (so underneath the buttons are still rotating so other people can click them where they are)to explain the context, I'm trying to design a mock up of a circular interactive table when someone comes up to it and clicks on one of the buttons that are moving, it reads where the person clicked it and opens up a new box (movie clip) where they clicked it (at the angle) so its not upside down if you are at the topI've included my .fla file which shows the four buttons moving and a little diagramexplaining what I'm trying to do.

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ActionScript 3.0 :: Keeping A Steady Framerate?

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However, there is one issue that plagues a lot of viewers, their players not being able to rend the frames in time.Flash rends each frame on the spot where it is needed, this is obviously needed for actionscripting and similar. But this also means that if a frame takes too long to rend, the player has to do something about it.

The player actually does one of two things, depending on if there is any streaming sounds going on or not.If there is a streaming sound, Flash drops frames to keep in sync. Otherwise, Flash just ignores the issue and draws the next frame as if it didn't have any lag detection.Obviously, neither of these is desirable. What can you do about it? Well, the obvious thing is to not do crazy graphics that takes forever to rend. But what if you can't change the graphics?

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One idea that I had was to draw everything to a bitmapdata of a smaller size and showing that instead, however, that has it's own issues. For one thing, I do not believe that the player can do it's "changed only" redrawing when you do this. Second, there is the issue if you want the corresponding bitmap instance to be smoothed or not. And of course, if you do this, zooming in will not have the infinite resolution that Flash is known for.Obviously, you need to know when the movie is lagging in order to know when to do this. However, the best I can think of is timing the enterframe events and checking if it has been too long since the last one.
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I  have a .doc file. I want to load the text from that file into Flash. So  I convert it into a .txt using a website like this one: [URL] I add in the little code at the beginning (myTextField=) and then Flash  loads it fine. The only problem is any marked up text (italics, bold,  underline) is lost. Is there any way to prevent this from happening? Or  for Flash to load text from something other than a .txt? Or to manually  reinsert html tags to the .txt and get Flash to understand them? Or  something else I'm not considering?
 
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I have a movie where the user is able to type text into an input text field. The textfield itself is set to be left-aligned, but I provide the users with 2 buttons for alignment... left-align and center-align buttons. I have it so that if they click on one of the buttons, it sets a variable that stores the alignment with the one desired, and then calls a function that contains all of the textFormat code to display the text with this latest change. That works fine, to an extent....

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I just upgraded to CS4, and I'm trying to do a simple text-input/dynamic-text project. Here's everything in the project:

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Code:
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Sep 11, 2010

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Flash :: Drag And Drop Application Where Mc Is Dragged Out Of One Parent Mc And Dropped Into Another Parent Mc?

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Simple drag and drop application where mc is dragged out of one parent mc and dropped into another parent mc.All works OK until I added 2 text boxes to the mc's -- one is a non-selectable dynamic text box (a label) which is set by the code, the other is selectable input text that the user can amend.

Finger cursor disappears when user hovers over the section of the mc that contains the text fields (even non-selectable text??) When the user trys to drag the mc by inadvertantly click-dragging anywhere within both text areas it causes this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@2374a381 to flash.display. MovieClip (same error appears for both text boxes)

The input text box may confuse the user - how do they sometimes click to drag and sometimes click to amend? I need to create an overlay area within the mc that is click-detected for the drag? Here's the relevant bits of code:

var itemArray:Array = [
{iname:"police",ititle:"POLICE OFFICER"},
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