ActionScript 2.0 :: Random Ball Animation In Wheel?

Apr 13, 2007

generate a random ball animation in a wheel, something like a roulette game?

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ActionScript 2.0 :: Ball To Move In A Random Direction 0-360?

Sep 6, 2005

I would like the Ball to move in a random direction 0-360,Then i would like the Ball to richoche off of the BallBoundry in its reflected direction.

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ActionScript 2.0 :: Farris Wheel - Rotating Animation In Angle

Dec 14, 2008

How to do a Farris Wheel rotating animation in an angle? I tried frame by frame and it doesn't look that good and smooth. Something like this angle: [URL]

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ActionScript 3.0 :: Make A Magic 8 Ball Style Animation?

Jan 27, 2011

Im currently doing a flash project at university and my intention is to make a magic 8 ball style animation, but i'm having trouble with coding the answers so they come out randomly.

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ActionScript 2.0 :: Create A Golf Ball Flight Animation

Feb 11, 2007

I want to create a golf ball flight animation. I have all the datas and formulas I need but I'm struggling on how to animate it.

[Code]...

make the transition beetween the ascending and descending part of the anim. I'm sure that, from here it sould be quite simple

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IDE :: Random Movement - Randomly Move A Ball Inside A Bigger Circle

May 26, 2009

I am trying to figure out a way to randomly move a ball inside a bigger circle. The motion has to be smooth and completely random.

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ActionScript 3.0 :: Programmatic Animation - Ball Moves At A Certain Speed From The Left Of The Screen To The Right?

Feb 27, 2009

I've just learned the basics of programmatic animation in Actionscript 3.0 but I can't seem to think of the right solution for this problem.Here is what I'm trying to do: A ball moves at a certain speed from the left of the screen to the right end. If there's a box in the way, it keeps bumping into it until the box breaks and it continues moving forward.The box will have a set weight that will control how much it slides when it is bumped by the ball. The ball will be pushed back a bit when it bumps the box.I have a very specific idea and all I need is a little help starting. How would you tackle this problem?

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ActionScript 2.0 :: Make A Wheel Graphic Rotate A Certain Number Of Degrees To Loop The Animation?

Nov 12, 2002

I 'm a Flash novice trying to make a wheel graphic rotate a certain number of degrees using Actionscript to loop the animation, and use an if/else statement to check if the rotation is true. I cannot get it to work.

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ActionScript 3.0 :: Random Animation + Random Sounds + Background Music?

Feb 19, 2012

A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;

import flash.net.URLRequest;
import flash.media.SoundChannel;
bg music[code].....
 
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.

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ActionScript 2.0 :: Make A Ball Bounce Off Something Like A Ball Bouncing Off A Bumper In A Pinball Game?

Jun 20, 2006

i wanna ask how do i make a ball bounce off something like a ball bouncing off a bumper in a pinball game? i've tried a lot of times but everytime the ball get stucked to the box and it doesn't move anymore...will be grateful if anyone noes the actionscript of it..

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ActionScript 3.0 :: Ball Collision Inside Another Ball Using Gravity?

Jun 5, 2009

ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.

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ActionScript 3.0 :: Wheel Of Fortune Wheel With Momentum

Feb 13, 2012

I have been designing at a professional level for about 5 years now but I am new to flash. I've been tasked with creative a wheel of fortune game in flash, and I am trying to create a script that will make my wheel spin with a blur and then slowly decelerate to a random tile.

[Code]...

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ActionScript 2.0 :: Custom Scroll Bar With Mouse Wheel - When It Come To Firefox, It Can't Wheel But Can Scroll?

Jun 14, 2009

i recently doing a custom scroll bar with mouse wheel,i succes to make it scroll and wheel in internet explorer, but when it come to firefox, it can't wheel but can scroll. I wonder how can i solve this problem.Here is the script ( it actually the tutorial from kirupa, i remember some people have post it before, but i wonder he/she can wheel in firefox.)

scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;[code]....

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ActionScript 2.0 :: Create A "Wheel Of Fortune" Style Wheel?

Oct 23, 2007

I need to create a "Wheel Of Fortune" style wheel, where if a person clicks a button it spins, slows down, and then stops at a random location.

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IDE :: Regenerate Random Animation?

Mar 4, 2009

I am trying to create random butterflies flying out of the frame and regenerating from the bottom.I have found your tutorial below helpful in getting them randomly fly out of the frame (and in correct direction for the graphic too) but I cannot get them to reappear from the bottom.

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ActionScript 2.0 :: Magic 8-ball - Answers Array To Store All The Answers And Then Call Them At Random Into The "answers" Field?

May 24, 2004

I've got an input field called "question" where you can type whatever you want, an ASK button called "ask" and a response field called "answer". Once you enter a question and hit the ASK button I want flash to randomly reply in the "answer" field with YES, NO, MAYBE, DEFINATELY etc.

Do I need some kind of answers array to store all the answers and then call them at random into the "answers" field? Am I on the right track?

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ActionScript 3.0 :: Random Animation In Order?

Nov 18, 2010

I'm trying to animate the lights of a christmas tree randomly from the bottom up. I'd like it to start from the bottom of the tree and move upward, but each section of lights as it moves upward, needs to animate randomly.Give each light (movie clip) in the tree an instance name of light1_mc, light2_mc, etc with light1_mc being the bottom most light and highest instance number being the top most light (i.e., if there are 50 lights, light50_mc would be the top most light). Then I would create a for loop that would loop through the array of lights and tell each light to turn on/fade in randomly, but from an ascending order (from light1_mc to light50_mc, but randomly).

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ActionScript 3.0 :: Animation With Some Random Parts

Jun 11, 2011

I'm new to Flash and AS and everything and I've been trying for 2 days now without success.What I'm trying to do is this. The small squares should fade in/spawn in the blue rectangle and fade away/disappear when they hit the red edges.URL...The animation was made on timeline, not using any AS3. The 2 main problems I have is to get the random number to be from negative 1 to 1 and for the squares to move straight and notgenerate a new direction on every frame. I'm not going to show any code cause it's just edited from tutorials and I don't understand half of it and looks terrible.

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ActionScript 2.0 :: [FMX] Random Animation Stuff?

Jan 4, 2003

I made a random animation based on the tutorial, but my randomized movie clip is a guy i grew in a wheelchair, and i was wonderign if there was a way to like make them bounce off of eachother, and add sound to it when they hit like an "oof" or something

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ActionScript 3.0 :: Create A Random Square Every Frame Of An Animation?

May 22, 2011

I'm trying to create a random square every frame of an animation.The trick is, this square isn't allowed to overlap any other squares currently on the stage.I've got code that works all fine and dandy but... after a few hundered squares it slows right down.There must be a way to optimise this, at the moment I've go a while loop telling checking the random squares position against all the others already on the page. If it doesn't intersect, it draws it and carries onto the next frame.After a few thousand attempts, it makes the max and minimum size the square can be smaller, to give it a better chance of fitting in the gaps.And then continues getting smaller after multiple thousand more attempts.Here's my code...

var squares:Sprite = new Sprite;
addChild(squares);
var squares_arry:Array = new Array;[code]....

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ActionScript 2.0 :: Animation Width Random Start Position?

Jan 31, 2003

Im a 100% beginner in actionscript so heres my question, as dumb as it may sound.

I want a shape to travel from px 0 on the x-axis to px 740.

The startposition on the y-axis needs to be random, and between 140 and 180.

I have tried the following code:

startY = Math.round(Math.random()*(180-140)+140);
startX = 0;
targetX = 740;

[Code]....

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ActionScript 2.0 :: How To Develop Nice Linear Animation (Random)

May 4, 2005

I am trying to develop some kind of nice linear animation that is kinda random but nice and organic in shape or just linear. Ok that doesn't make much sense. The outcome should be somewhere close to this : [URL]

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ActionScript 1/2 :: Plays Random Animation The Enemy Is MovieClip Who Contains Other MovieClips?

Sep 11, 2011

I am creating a game and I want that when the enemies started to attack me, I want it to plays random animation(the enemy is movieClip who contains other MovieClips )

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Actionscript 3 :: Flash - Load Random Movie Clips Into Animation?

Sep 24, 2009

making a simple animation with about 10 "coins" on screen. I have a movie clip that animates another movie clip flipping over. I want to pull a random movie clip from the library into the nested clip so that on each "flip" a random coin face comes up.I've put all the clip names into an array (coin1,coin2,coin3,etc.)I think it would be described as _root.coin_container.coin_animation.random_coin_hereThere will be 10 coin_container's on the main stage, with coin_animation nested inside. At the beginning of the animation a random movie clip from the array should be called into coin_animation, then coin_animation will run through a few frames, repeat, call another random movie clip and repeat.

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ActionScript 2.0 :: Make The Flash Animation Start At A Random Key Frame?

Jan 13, 2009

I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:

[URL]

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Actionscript 3.0 :: Random Tweening - Make The Curves Of The Animation Nice And Smooth

Feb 11, 2009

Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?

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ActionScript 2.0 :: Random Animation - Use The ContinueTo() Method, That If() Statement Isnt Being Called?

May 24, 2007

I'm working on a animation for a charity and i need to make some birds fly around the stage randomly, and change _xscale depending which direction they are moving.I have an if() statement to check if the new destination point is smaller or bigger than the current _x position of each bird. This works perfectly, but when i use the continueTo() method, that if() statement isnt being called.here is the code for the birds.

function flight(){
for (var i=0; i<birds; i++){
var bird:MovieClip = attachMovie("crane","crane"+i,i+1);[code]....

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ActionScript 2.0 :: One Bird Animation To Play / One At Time / At A Random Interval Of 15-45 Seconds?

Jun 4, 2007

URL...I have created an animation which has the bird fly up & chirp, and would like to replace all the birds with this.For now I have replaced all buttons w/ the animation on stage and they all lie on the 1st frame. But thats kinda not what I want.How can I get any one bird animation to play, one at a time, at a random interval of 15-45 seconds?

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ActionScript 2.0 :: [FMX] Loops & Math.random - Play "eye"s Animation

Jul 22, 2003

On my main timeline I have a movieclip with an instance called "eye". What I would like to happen if for a random number to be generated and assigned to "blink". If blink = 20 then I want to play "eye"s animation. This is the code I have so far:

[AS]
blink=Math.random(20)
if(blink=20){
_root.eye.gotoAndPlay(2)
}
[/AS]

I've told the eye animation to stop() in the first frame to stop it from animating before being told. I know this won't work yet, I haven't worked out how to put this code in a loop to keep generating a new value for blink, and test if it is 20.

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ActionScript 2.0 :: Mc.onRollOut - Shows An Animation OnRollOver And An Animation On RollOut But OnRelease The Animation Enlarge Itselfs

Jun 19, 2004

I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )

[Code]....

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