IDE :: Regenerate Random Animation?

Mar 4, 2009

I am trying to create random butterflies flying out of the frame and regenerating from the bottom.I have found your tutorial below helpful in getting them randomly fly out of the frame (and in correct direction for the graphic too) but I cannot get them to reappear from the bottom.

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ActionScript 3.0 :: Random Animation + Random Sounds + Background Music?

Feb 19, 2012

A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;

import flash.net.URLRequest;
import flash.media.SoundChannel;
bg music[code].....
 
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.

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ActionScript 3.0 :: Random Animation In Order?

Nov 18, 2010

I'm trying to animate the lights of a christmas tree randomly from the bottom up. I'd like it to start from the bottom of the tree and move upward, but each section of lights as it moves upward, needs to animate randomly.Give each light (movie clip) in the tree an instance name of light1_mc, light2_mc, etc with light1_mc being the bottom most light and highest instance number being the top most light (i.e., if there are 50 lights, light50_mc would be the top most light). Then I would create a for loop that would loop through the array of lights and tell each light to turn on/fade in randomly, but from an ascending order (from light1_mc to light50_mc, but randomly).

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ActionScript 3.0 :: Animation With Some Random Parts

Jun 11, 2011

I'm new to Flash and AS and everything and I've been trying for 2 days now without success.What I'm trying to do is this. The small squares should fade in/spawn in the blue rectangle and fade away/disappear when they hit the red edges.URL...The animation was made on timeline, not using any AS3. The 2 main problems I have is to get the random number to be from negative 1 to 1 and for the squares to move straight and notgenerate a new direction on every frame. I'm not going to show any code cause it's just edited from tutorials and I don't understand half of it and looks terrible.

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ActionScript 2.0 :: [FMX] Random Animation Stuff?

Jan 4, 2003

I made a random animation based on the tutorial, but my randomized movie clip is a guy i grew in a wheelchair, and i was wonderign if there was a way to like make them bounce off of eachother, and add sound to it when they hit like an "oof" or something

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ActionScript 2.0 :: Random Ball Animation In Wheel?

Apr 13, 2007

generate a random ball animation in a wheel, something like a roulette game?

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ActionScript 3.0 :: Create A Random Square Every Frame Of An Animation?

May 22, 2011

I'm trying to create a random square every frame of an animation.The trick is, this square isn't allowed to overlap any other squares currently on the stage.I've got code that works all fine and dandy but... after a few hundered squares it slows right down.There must be a way to optimise this, at the moment I've go a while loop telling checking the random squares position against all the others already on the page. If it doesn't intersect, it draws it and carries onto the next frame.After a few thousand attempts, it makes the max and minimum size the square can be smaller, to give it a better chance of fitting in the gaps.And then continues getting smaller after multiple thousand more attempts.Here's my code...

var squares:Sprite = new Sprite;
addChild(squares);
var squares_arry:Array = new Array;[code]....

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ActionScript 2.0 :: Animation Width Random Start Position?

Jan 31, 2003

Im a 100% beginner in actionscript so heres my question, as dumb as it may sound.

I want a shape to travel from px 0 on the x-axis to px 740.

The startposition on the y-axis needs to be random, and between 140 and 180.

I have tried the following code:

startY = Math.round(Math.random()*(180-140)+140);
startX = 0;
targetX = 740;

[Code]....

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ActionScript 2.0 :: How To Develop Nice Linear Animation (Random)

May 4, 2005

I am trying to develop some kind of nice linear animation that is kinda random but nice and organic in shape or just linear. Ok that doesn't make much sense. The outcome should be somewhere close to this : [URL]

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ActionScript 1/2 :: Plays Random Animation The Enemy Is MovieClip Who Contains Other MovieClips?

Sep 11, 2011

I am creating a game and I want that when the enemies started to attack me, I want it to plays random animation(the enemy is movieClip who contains other MovieClips )

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Actionscript 3 :: Flash - Load Random Movie Clips Into Animation?

Sep 24, 2009

making a simple animation with about 10 "coins" on screen. I have a movie clip that animates another movie clip flipping over. I want to pull a random movie clip from the library into the nested clip so that on each "flip" a random coin face comes up.I've put all the clip names into an array (coin1,coin2,coin3,etc.)I think it would be described as _root.coin_container.coin_animation.random_coin_hereThere will be 10 coin_container's on the main stage, with coin_animation nested inside. At the beginning of the animation a random movie clip from the array should be called into coin_animation, then coin_animation will run through a few frames, repeat, call another random movie clip and repeat.

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ActionScript 2.0 :: Make The Flash Animation Start At A Random Key Frame?

Jan 13, 2009

I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:

[URL]

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Actionscript 3.0 :: Random Tweening - Make The Curves Of The Animation Nice And Smooth

Feb 11, 2009

Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?

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ActionScript 2.0 :: Random Animation - Use The ContinueTo() Method, That If() Statement Isnt Being Called?

May 24, 2007

I'm working on a animation for a charity and i need to make some birds fly around the stage randomly, and change _xscale depending which direction they are moving.I have an if() statement to check if the new destination point is smaller or bigger than the current _x position of each bird. This works perfectly, but when i use the continueTo() method, that if() statement isnt being called.here is the code for the birds.

function flight(){
for (var i=0; i<birds; i++){
var bird:MovieClip = attachMovie("crane","crane"+i,i+1);[code]....

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ActionScript 2.0 :: One Bird Animation To Play / One At Time / At A Random Interval Of 15-45 Seconds?

Jun 4, 2007

URL...I have created an animation which has the bird fly up & chirp, and would like to replace all the birds with this.For now I have replaced all buttons w/ the animation on stage and they all lie on the 1st frame. But thats kinda not what I want.How can I get any one bird animation to play, one at a time, at a random interval of 15-45 seconds?

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ActionScript 2.0 :: [FMX] Loops & Math.random - Play "eye"s Animation

Jul 22, 2003

On my main timeline I have a movieclip with an instance called "eye". What I would like to happen if for a random number to be generated and assigned to "blink". If blink = 20 then I want to play "eye"s animation. This is the code I have so far:

[AS]
blink=Math.random(20)
if(blink=20){
_root.eye.gotoAndPlay(2)
}
[/AS]

I've told the eye animation to stop() in the first frame to stop it from animating before being told. I know this won't work yet, I haven't worked out how to put this code in a loop to keep generating a new value for blink, and test if it is 20.

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ActionScript 2.0 :: Mc.onRollOut - Shows An Animation OnRollOver And An Animation On RollOut But OnRelease The Animation Enlarge Itselfs

Jun 19, 2004

I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )

[Code]....

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ActionScript 3.0 :: Get A Random Tag In Xml, And Then Get A Random Value Inside That Random Tag

Dec 17, 2011

Is it putting the first random var and then the second, like this?

frases.push(myXML.pais.frase1[ps][r]);

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ActionScript 2.0 :: [Flash 8 Pro] Load Random Array Element And Loop For Random Intervals?

Sep 30, 2006

I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.

While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.

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ActionScript 3.0 :: Loader+Math.random - RandomNumber Not Loading Random Images?

Feb 26, 2012

why is this code NOT loading a random image, despite tracing random number?
 
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;

[Code]...

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ActionScript 2.0 :: Math.random - Slide To A New Random X Position When Mc Is Less Than 5 Pixels Away From Its Target

Mar 3, 2004

What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..

[Code]...

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ActionScript 2.0 :: Putting Data Into An Array Via XML And Then Selecting At Random An Image String To Load In A Pic At Random

Feb 11, 2009

I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.

Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded

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ActionScript 2.0 :: What Value Is Seeded To Math.random() To Generate The Random Number

Nov 18, 2010

1) what value is seeded to Math.random() to generate the random number?

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ActionScript 2.0 :: [FMX] Random Easing - Move The Different Squares Random With A Interval

Aug 1, 2004

I have a picture on the stage covered by 12 squares (sq1, sq2, sq3.......sq12)
When the movie opens I want the squares to move down, but i want a random sequence ( 3, 9, 2, 12...........8). I already made de function for the movement:

[Code]...

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ActionScript 2.0 :: Load Random Movie (but Loading A Random Xml File Instead)

Aug 17, 2007

im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:

[Code]....

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IDE :: Create 100 Unique Random Numbers From Between 0 And 99 Where No Random Number Is Repeated?

Feb 28, 2009

Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?

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ActionScript 2.0 :: Loading Random XML Nodes / Math.random Not Working

Sep 27, 2009

I am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).

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ActionScript 3.0 :: Get The Movie To Display Random Images (from A Selection) For Random Amounts Of Time (subject To Minimum And Maximum Times)?

May 3, 2010

What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).

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ActionScript 2.0 :: Create A Random Number Without Using Math.random()?

Feb 5, 2010

How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.

i need it for a google banner. they don't allow Math.random() of random() in the sript

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Professional :: If You Create An Animation Can You Loop The Last Frames Of That Animation If A Button Is Held Down?

Dec 6, 2011

ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.

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