I made a random animation based on the tutorial, but my randomized movie clip is a guy i grew in a wheelchair, and i was wonderign if there was a way to like make them bounce off of eachother, and add sound to it when they hit like an "oof" or something
A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.
So what I'm looking to do now is to actually get that movie clip - in this case an arrow -to rotate around another object - a ship - at a radius of 150 pixels and facing the mouse.This basically means to get the arrow to follow where the mouse goes around the ship - limited by the 150 pixel radius circle it can follow.p.s. This is the code so far:
I am trying to create random butterflies flying out of the frame and regenerating from the bottom.I have found your tutorial below helpful in getting them randomly fly out of the frame (and in correct direction for the graphic too) but I cannot get them to reappear from the bottom.
I'm trying to animate the lights of a christmas tree randomly from the bottom up. I'd like it to start from the bottom of the tree and move upward, but each section of lights as it moves upward, needs to animate randomly.Give each light (movie clip) in the tree an instance name of light1_mc, light2_mc, etc with light1_mc being the bottom most light and highest instance number being the top most light (i.e., if there are 50 lights, light50_mc would be the top most light). Then I would create a for loop that would loop through the array of lights and tell each light to turn on/fade in randomly, but from an ascending order (from light1_mc to light50_mc, but randomly).
I'm new to Flash and AS and everything and I've been trying for 2 days now without success.What I'm trying to do is this. The small squares should fade in/spawn in the blue rectangle and fade away/disappear when they hit the red edges.URL...The animation was made on timeline, not using any AS3. The 2 main problems I have is to get the random number to be from negative 1 to 1 and for the squares to move straight and notgenerate a new direction on every frame. I'm not going to show any code cause it's just edited from tutorials and I don't understand half of it and looks terrible.
I'm trying to create a random square every frame of an animation.The trick is, this square isn't allowed to overlap any other squares currently on the stage.I've got code that works all fine and dandy but... after a few hundered squares it slows right down.There must be a way to optimise this, at the moment I've go a while loop telling checking the random squares position against all the others already on the page. If it doesn't intersect, it draws it and carries onto the next frame.After a few thousand attempts, it makes the max and minimum size the square can be smaller, to give it a better chance of fitting in the gaps.And then continues getting smaller after multiple thousand more attempts.Here's my code...
var squares:Sprite = new Sprite; addChild(squares); var squares_arry:Array = new Array;[code]....
I am trying to develop some kind of nice linear animation that is kinda random but nice and organic in shape or just linear. Ok that doesn't make much sense. The outcome should be somewhere close to this : [URL]
I am creating a game and I want that when the enemies started to attack me, I want it to plays random animation(the enemy is movieClip who contains other MovieClips )
making a simple animation with about 10 "coins" on screen. I have a movie clip that animates another movie clip flipping over. I want to pull a random movie clip from the library into the nested clip so that on each "flip" a random coin face comes up.I've put all the clip names into an array (coin1,coin2,coin3,etc.)I think it would be described as _root.coin_container.coin_animation.random_coin_hereThere will be 10 coin_container's on the main stage, with coin_animation nested inside. At the beginning of the animation a random movie clip from the array should be called into coin_animation, then coin_animation will run through a few frames, repeat, call another random movie clip and repeat.
I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:
Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?
I'm working on a animation for a charity and i need to make some birds fly around the stage randomly, and change _xscale depending which direction they are moving.I have an if() statement to check if the new destination point is smaller or bigger than the current _x position of each bird. This works perfectly, but when i use the continueTo() method, that if() statement isnt being called.here is the code for the birds.
function flight(){ for (var i=0; i<birds; i++){ var bird:MovieClip = attachMovie("crane","crane"+i,i+1);[code]....
URL...I have created an animation which has the bird fly up & chirp, and would like to replace all the birds with this.For now I have replaced all buttons w/ the animation on stage and they all lie on the 1st frame. But thats kinda not what I want.How can I get any one bird animation to play, one at a time, at a random interval of 15-45 seconds?
On my main timeline I have a movieclip with an instance called "eye". What I would like to happen if for a random number to be generated and assigned to "blink". If blink = 20 then I want to play "eye"s animation. This is the code I have so far:
I've told the eye animation to stop() in the first frame to stop it from animating before being told. I know this won't work yet, I haven't worked out how to put this code in a loop to keep generating a new value for blink, and test if it is 20.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
I have a one-frame .fla with script on one layer and a movie clip on another. The movie clip has an instance name of "titleBar," which moves from left to right using dynamic tweening.The tween code moves it from an X position of 200 to a X position of 820.Then I have a function called "xChange," which waits for titleBar's X value to be 820. Once it does, I'd eventually want to load an external swf but I'm just running a trace for now.Again, Here's the code.
I've generated sample xml file:[code]This works ok. What the code is doing - its assigning each node of the xml file to one of the boxes in the fla file.My question is if we can assign to each of the node one box dynamicly? So bassicaly if i will have 5 nodes the code will -draw???- a box and putted the name of the node in the box.And so on, for each of the nodes? And if i will have 6 nodes, then it will draw 6 boxes and so on..
I know how to do stuff in flash. Ok, so here's what I want to know..on this guessing game, I want the person to enter in their 1 - 3 digit guess, the the number they need to guess is 577 (later I want to make this random whenever they go to play it). If they guess under 577, I have a box to say their guess is too low. If they guess over 577, it says their guess is too high. However, I am not sure how to make it so that what they put in the text box, it takes it as the new variable. I know this may sound confusing, but here is the .fla file.URL...
I have a specific request or a general pondering really.I know you can create a sine wave type thing with as, could you then perhaps create movie clips, letter by letter that would move along and up and down on this sine wave?could you then, instead of setting the size and scale of the sine wave have it react to the input levels of a mic.i've been hunting for something that will help for a while and have drawn a blank
I have a function, and inside of it is a LoadVars object to load a variable. The problem is that I need the outer function to return the results of the LoadVars' return.
but this is my first time using flex, and I am kindof confused on how to remove stuff.Say I use <mx:Panel title="test panel"></mx:Panel> to add a panel, alongwith some textfields and such to create form.....now how do I remove all this entirely and create something new like a tabbed navigator?
I have a swf named home.swf on the stage of home.swf I've added a Sprite with this code var onStage:bc_sprite = new bc_sprite();addChild(onStage);another swf called menu.swf loads home.swf into a loader which is added to a MovieClip named currentPage which is on the stage thusly.currentPage.addChild(swfLoader);
Have a little homepage, where I load some of the stuff from external swf's. But I have some buttons which is gonna be on top of the external load content, but when I export it the buttons doesn't appear anymore. Underneath I have some AS which I use to load the the external content, and to control my buttons.
stage.addEventListener(MouseEvent.CLICK, clickHandler_contact); function clickHandler_contact(event:MouseEvent):void{ if (event.target.name!=null){ switch(event.target.name) { case "contact_back_btn": gotoAndStop("index"); [Code] .....
I have a free text which allows the user to enter stuff. But that text box needs to be a 24bit hex string ONLY.How do I restrict this so that it only allows 24bit hex strings.
Code: 000000 . .
FFFFFF
I've thought about creating a regular expression to parse the whole string then return a message. But what would be even better is if the thing worked at run time so that the user can never enter an invalid string.
So I've a symbol in my library with 3 things in it: textfield, and 2 movieclips (background and icon). Should I place each item in different layer or i can place them in 1 layer? When should I place everything in separated layers and when not?
how can i make a store for a game where poeple can buy coins?can you guys give a step by step tutorial becouse i dont know nothing aBout MySQL servers.If you have a good book i could read to learn servers please give me the name.