ActionScript 3.0 :: Random Animation + Random Sounds + Background Music?

Feb 19, 2012

A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;

import flash.net.URLRequest;
import flash.media.SoundChannel;
bg music[code].....
 
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.

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ActionScript 2.0 :: Random Background Music?

May 3, 2003

how to write a code that play background music randomly?i write these in the frame

bgmusic = new Sound();
bgmusic.loadSound("1.mp3", true);
in the movie

[code]......

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ActionScript 2.0 :: Use With Music Is Affecting All Other Sounds - Button Sounds And Background Sound

Apr 16, 2010

I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.

[Code]....

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Movie Clips And Background Music - Unable To Stop Music At The End Of The Animation?

Apr 30, 2011

I'm working on an animation where I have my "dog" fighting the evil vacuum cleaner. I got most of it to work the way I want it to.

1) I have movie clips entitled pepper_mc (where my dog is supposed to be walking), swirl (where a swirly-type symbol is supposed to spin over the dead vacuum's head), and vacuum_mc (where the evil vacuum is supposed to have a swinging arm (called vacuumarm_mc) that I created using the bone tool). When I add them to the stage and test them, the animations within the movie clips don't happen.

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Here's the file --> Pepper and the Vacuum of DOOM!

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ActionScript 2.0 :: Stop All Sounds Except Background Music?

Feb 20, 2011

I have created a simple soundboard, with multiple buttons that play sounds upon release. These sounds are embedded within the 'hit' frames of the buttons. Only one can be played at once, so this has been applied to each button:

on (press){stopAllSounds ();}

This all works as planned so far. However, I would like to have a background music feature that would be exempt from the "stopAllSounds" command and thus able to keep playing regardless of what buttons were pressed (or until a designated stop button was pressed).

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ActionScript 3.0 :: Stop All Sounds Except Background Music?

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I am working on a website that has 11 sounds in one frame. All of the sounds are external, meaning I have to call each one of them every time I want them to play, which happens when I click on specific MCs in my stage. Each MC I click all sounds stop and the new one starts playing. So far, so good.

But therein lies the problem: I want this to happen but keep background music playing. I have no idea where to start from.

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im currently trying to make a game for a college project, im using flash professional 8,
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[code]....

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Now I know this should be straightforward to do, but seen as it's early hours here, I need a fresh pair of eyes.

At the launch of my movie, I want to load in a random sound clip from an array - here's my code...

[Code]....

I'm pretty sure this isn't working because on the ENTER_FRAME command in the eventlistener

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What's I'm looking at doing is making a button that plays 1-20 different sounds at random each time the button is clicked (hit), and also have an image swap when that happens. A different sound and different image (the same 1 image per sound, not random images, just sounds "image1 goes with sound1").

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ActionScript 3.0 :: Play Random Sounds From An Array. Error:1007

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So I've been messing around with some code to see if I can get a button to play a random sound from an array by using a function. However, I keep getting the error

TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Untitled_fla::MainTimeline/ClickHandler()

Here's my code:

Code:

//-----------------------------------------------------------------
import flash.media.Sound;
import flash.media.SoundChannel;

[Code]....

Random number is of course a random number no higher than the array length.
However, Chosen sound is always "null". Should I worry here?

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ActionScript 3.0 :: Add Multiple Sounds At Random To Single Action / Movie Clip?

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I am currently working on an assignment that requires me to add sound to a mobile game. This is fairly straightforward in many ways but I wondered if there was any way that I could add multiple sounds to a single movie clip or action?

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[AS]on (release) {
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[Code]...

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ActionScript 2.0 :: Loading A Random Background?

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This is what I fond on the forum:

Code:
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I am trying to create random butterflies flying out of the frame and regenerating from the bottom.I have found your tutorial below helpful in getting them randomly fly out of the frame (and in correct direction for the graphic too) but I cannot get them to reappear from the bottom.

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ActionScript Code:
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import flash.display.MovieClip;

[code].....

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[URL]

Code:
choice = Math.round(Math.random()*5);
switch (choice) {
case 0 :

[Code]....

but I could not get it to stretch full screen. How do I get the externally loaded swf to stretch full screen and be able to resize via a listener from within my main movie?

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