ActionScript 2.0 :: Random Sounds In Flash?

Jul 15, 2003

how do u make something in flash, a file without frames or tweens, have it randomly loop sounds that are in its library? is this possibel?

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ActionScript 3.0 :: Random Animation + Random Sounds + Background Music?

Feb 19, 2012

A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;

import flash.net.URLRequest;
import flash.media.SoundChannel;
bg music[code].....
 
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.

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ActionScript 2.0 :: Random Sounds On Button Press?

Jan 20, 2009

im currently trying to make a game for a college project, im using flash professional 8,
the game rquires a random sound to be played on a button click, but i have no idea how to do that? all my sounds have instant and libary names of sound_1, sound_2 ect and i currently have this actionscript in place on the button, the button is called play_sounds.

play_sounds.on(mouseDown) = function(){
var randNum = Math.ceil(Math.random() * 10);
var mySound = new Sound();

[code]....

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ActionScript 3.0 :: Trigger Random Sounds From Folder?

Feb 10, 2012

I am definitely horrible at ActionScript'ing. So it's taking me a while to get anywhere.

I want to use a button to trigger random sounds (.wav & .mp3) from a folder. And is it possible to do this wihout taking into account the number of sounds in the folder (since there will be many and no set number). And is it possible to this without caking the file names into consideration?

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ActionScript 3.0 :: Load Random Sounds On Enter Frame?

Aug 5, 2010

Now I know this should be straightforward to do, but seen as it's early hours here, I need a fresh pair of eyes.

At the launch of my movie, I want to load in a random sound clip from an array - here's my code...

[Code]....

I'm pretty sure this isn't working because on the ENTER_FRAME command in the eventlistener

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ActionScript 2.0 :: Play Random Sounds On Button Click?

Dec 21, 2010

What's I'm looking at doing is making a button that plays 1-20 different sounds at random each time the button is clicked (hit), and also have an image swap when that happens. A different sound and different image (the same 1 image per sound, not random images, just sounds "image1 goes with sound1").

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ActionScript 3.0 :: Play Random Sounds From An Array. Error:1007

Jun 30, 2011

So I've been messing around with some code to see if I can get a button to play a random sound from an array by using a function. However, I keep getting the error

TypeError: Error #1007: Instantiation attempted on a non-constructor.
at Untitled_fla::MainTimeline/ClickHandler()

Here's my code:

Code:

//-----------------------------------------------------------------
import flash.media.Sound;
import flash.media.SoundChannel;

[Code]....

Random number is of course a random number no higher than the array length.
However, Chosen sound is always "null". Should I worry here?

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ActionScript 3.0 :: Add Multiple Sounds At Random To Single Action / Movie Clip?

May 24, 2011

I am currently working on an assignment that requires me to add sound to a mobile game. This is fairly straightforward in many ways but I wondered if there was any way that I could add multiple sounds to a single movie clip or action?

What I really want to do is to have say three or four different sounds for the sound of a spaceship exploding in the game to create variety and stop the gamer getting bored of the same sound every time they hit a spaceship.

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ActionScript 2.0 :: Use With Music Is Affecting All Other Sounds - Button Sounds And Background Sound

Apr 16, 2010

I followed the mp3player tutorial (part 3) from [URL] and got it working fine. Only problem is that the setVolume I'm trying to use with my music is affecting all my other sounds - button sounds and background sound. I'm aware of the createEmptyMovieClip/attachSound approach and got it working on my other sounds. But Lee's tutorial-mp3player is using a slight different technique, and so my normal approach doesn't quite work.

[Code]....

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ActionScript 3.0 :: Synchronize Sounds Perfectly To Do A Kind Of Audio Mixer Using Different Sounds?

Feb 7, 2011

I want to synchronize sounds perfectly to do a kind of Audio Mixer, using different sounds. [URL] does it perfectly, I've been researching and researching and I just don't know how to do it! How does [URL] synchonize audio so perfectly? you can even change sounds and the new ones will come on time! How do I do that? Is it just Action Script? or something else?

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ActionScript 2.0 :: CS3 Getting Sounds To Start Again After Using Stop All Sounds

Nov 29, 2009

I have a film with 4 scenes in it: Here's a link to the film and as you can see the film does not play the music the second time because of the StopAllSounds function which is probably the wrong code to use. The first scene is just a button with 1 frame, a stop action and a music clip. The second scene is the film. The third scene is the credits fourth scene is a Play again button. I have a Stop all Sounds action on the fourth scene because if I do not use it and I press the Play Again button, the music from the first song keeps playing but also the music from the film starts up again so it starts to play twice. What I want to know is, how do I get the music to stop at the end of the film but start up again once I hit Play Again?

I am using Flash CS3 if that helps and using Actionscript2.

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ActionScript 2.0 :: [Flash 8 Pro] Load Random Array Element And Loop For Random Intervals?

Sep 30, 2006

I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.

While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.

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Random :: Possible To Srand Flash's Math.random?

Sep 17, 2010

Like the title sugges¦ Is it possible to srand Flash's Math.random?I'm asking because I'd like to generate psudo-random numbers in a repeatable way.

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Add Sounds In Your Flash?

Jul 5, 2009

how do u add sounds in your flash?im using macromedia flash pro 8

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Flash :: Delay Between Two Sounds?

Jun 3, 2011

ask:i want to create an audio sequence.there are 8 predefined sound-starting-points in the timeline.for each starting-point, the user can select wich sound is played (dropdown menu).when the user made his choice for all the 8 bars.actionscript should gather this information and create a fluid sequence of these 8 sounds.then there will be a "play" button available for the user to start the sequence.the sounds don't have to be synced to a button or so.there is time for actionscript to put the sequence together.problem:when i put two sounds directly one after another in a movieclip, there is no delay between the sounds, which is exactly what i want, but i can not control which sound is played through actionscript.when i use actionscript, there is a delay between the sounds.here is what i tried with as.this is placed in the frame where sound2 should start

if (_global.Sound2 == "Piano" {
var SoundA:Sound = new Sound ();
SoundA.attachSound("Piano.mp3");

[code].....

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Stop All Sounds For A Flash Control?

May 4, 2009

I need to turn off/on all the sound for a flash animation. The flash control contains a layer named sounds that has 5 sounds associated with it in keyframes at different time. How can I simply turn on/off everything using a symbol button.

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Professional :: Importing Sounds Into Flash CS5?

Sep 15, 2010

I am using Soundbooth to record some sounds. I'm trying to save them as either a MP3 or WAV,but no matter bitrate I use for either file type, I get an error when I try to import it into Flash. I have the newest QT installed from the wormy fruit vendor, does not make a difference. I can save it as an .asnd and import it just fine, but that file type is huge.The files that give me the error open just fine by themselves in WMP

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Professional :: Sounds In Flash File

Oct 21, 2010

If i use sounds in a flash file, sometimes the fps will slow down. How do you get around this?

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Flash :: Stop All Sounds Permanently In AS3?

Mar 30, 2010

I have a main swf which has sound on/off buttons. It has many SWF's which are loaded into different placeholders at different time. All of them have different sounds in them. In addition to that there is a music loop going on in the background.Now, this perticular swf lets call it Father will be placed in some swf later on. What I'm trying to do right now is when the sound off button is pressed turn off all the sounds permanently so the child swf's and their sounds stop too.I have found a way in AS2 :

global = new Sound( ) //no movie clip target path.

and add the following code to your off button.

on(release){
global.setVolume(0); //mutes all sound
}[code]....

which ofcourse does not work for AS3. So how can I stop all sounds permanently in AS3? Secondly what if I have one sound (my background loop) which I want to keep going on.

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Actionscript3 :: Flash - How To Mute Different Sounds

May 24, 2011

i want to have the music always playing and the ability to mute different parts. It is for a project where you click on different people and they come to life to play music. a stop and play would not have them in snyc. I have not been using action script long

var my_sound:Sound = new Sound();
my_sound.load(new URLRequest("triumphant.mp3" ) );
function setMute(vol){
var sTransform:SoundTransform = new SoundTransform(0);

[code]....

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ActionScript 3.0 :: Dynamic Sounds In Flash?

Aug 31, 2011

I'm quite new to actionscript 3, but have been playing with some code to generate beeping sounds in flash. It's quite fun, however, I am trying to find a way to space the beeps out for example, having a beep play for one second, followed by a one second break, before another beep plays.

Code:
import flash.media.Sound;
var mySound:Sound = new Sound();

[code]........

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ActionScript 2.0 :: Sounds Loaded Into Flash?

Apr 26, 2005

My project calls for a single swf that, sent a filename variable through the page in which it is embedded, will load a mp3 file and play it on demand. Whole process is called streaming. I got that down cold. But visualization! My client tells me that he wants visualization, like in Windows Media Player! Of course, I said, you can't expect something that graphically appealing, out of Flash. But I still must relate some kind of visual aspect to the sound imported, updated only via script.

In fact, I was told by this needy consumer that the little sound-listening console at Flashkit would be a perfect result. Either a bunch of bars, or a windows-media-player-esque wave scope. That's what I need, and I have no idea where it start with getting Flash to detect different qualities of the sound.

The only thing I could imagine would be user-set volume, balance, etc. but that would result in a box being resized by anything the user changes, so it's out of the question.

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ActionScript 2.0 :: Controlling 2 Sounds In Flash?

Feb 7, 2007

I have some strange problem while using more than one sound that I want control.

Code:
var myMusic:Sound = new Sound();
myMusic.attachSound("music1");
myMusic.start(0, 999);
myMusic.setVolume(50);

[code]....

When I try to reduce sound volume of 1 sound, volume of all sounds is beeing reduced?!The same situation is when I use tween comands like: this.myMusic.volumeTo(5, 1, "linear");

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IDE :: Flash Hiccupping When Playing Sounds?

May 4, 2010

I'm working on a game in Flash, and everything's going along great, until I start trying to play sound effects. The minute I start trying to play a sound, the whole app seems to "hiccup", frames get dropped, and things generally get ugly for a little bit. I'm loading sounds by copying them into my Flash CS3 library, exporting them for ActionScript with a Base Class of flash.media.Sound. I'm playing them through a class that looks a little something like this...

Code:
public class SoundPlayer {
private var _mySound:Sound;
public function SoundPlayer() {
_mySound = new ExampleGame.SoundFromLibrary();
} public function playSound() {
_mySound.play();
}}

This all seems pretty straightforward, so I can't figure out why Flash is complaining when it first tries to play the sound. The sound itself is a 40k. mp3 file that lasts about 2 seconds. Not the shortest sound in the world, but I'm sure I've heard larger sounds in games.

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ActionScript 2.0 :: Stop All Sounds In Flash Project?

Aug 13, 2009

I have a question for stopping all sounds in flash project. And i mean all, buttons, effects, etc..The thing is, I have manually placed various sounds on different frames, on different MCs and buttons inside my flash.Is there any function that will just mute my sounds, or I have to create object for each sound?

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Change The Path To Sounds In Flash To Relative?

Mar 19, 2010

I have to have relative paths to the sound file assets but for some reason when I change them they are all absolute. Even when the file is in the same directory as the .fla.How can I change the path to sounds in flash to relative?

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Stop All Sounds For All Flash SWF Embedded On A Page?

Jan 23, 2012

I have 100 swf embedded in a page. The swf are various forms of individual audio playbacks.- an swf button that loads an swf into it that has audio on a timeline streamed. AS3
- swf that has streamed audio using scripting so there is no preloading. AS2Since I have 100 and the user could press all 50 at a time and have this giant noise of sounds and bog down their bandwidth. Is there anyway of:- stopping all playing of swfs that has streamed audio using timeline. I guess that could be like a ALL stop frame command??- stop all sounds coming from the streamed audio swf

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ActionScript 3.0 :: Dynamically Stretch Sounds In Flash

Jan 26, 2009

I think this might be a tough one: Is it possible to stretch the playback of an MP3 file using Actionscript? Time stretch is when you slow a sound down but don't change its pitch. Basically, it works by chopping up the sound into milliseconds and splicing duplicates of the bits in, thereby stretching the sound.

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ActionScript 3.0 :: Upload Sounds To A Flash Site?

Sep 27, 2011

i'm a little noob about As3 indeed i'm three days since my first exam on flash, and i'm almost done completing my personal site.

I have followed a tutorial to built a simple music player with play stop and mute buttons and only one track loaded. And it's working fine when i try the site on my computer, but when i upload the flash site on altervista and test it online the track file isn't loading

[Code]...

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ActionScript 2.0 :: Putting Sounds In Flash Game

Jun 11, 2005

im having problems putting sounds in my flash game....im using flash MX and im making a tile based RPG game ....i got the background music playing in the first map...but when my character enters the second map, the music stops and play all over again in the beginning.....i want the music to be continously playing while the character is on map 1 and map 2...how can i remedy this? im using this simple A.S for the bg music in map 1:

[Code]...

i tried to remove the line stopAllSounds();....as a result, the music became overlapping when the character transfers from one map to another. Also is there any other way to make maps easier?. coz ryt now im using 2-dimensional arrays for my map....i only have two 640x480 maps now and it's starting to get confusing editing them

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