ActionScript 2.0 :: Playing Random MovieClips As Background?
Apr 14, 2005
I want to have a background that has random movie clips playing. Originally I was going to have long timelines with blank frames. Is there a simple a frame action that I can use that stops the playhead and makes it wait for certain amount of time and then plays?
I am working on a simple slideshow composed of 5 movieclips that need to play randomly when the page loads, I have looked everywhere for a solution to my problem but nothing i have tried has worked... I haven't touched as3 in forever, and am a very rusty beginner.
What I would like to do is play ramdom movie clips on my main time line. I've tried using the below code, but it does not work:
Code: var frameList:Array = [1, 2]; var i:int = Math.random() * frameList.length; "mc" + frameList[i].gotoAndPlay(1);
My movie clips are named "mc1, mc2" etc. I've got them on a layer named "BG" and each movie clip is in a key frame. The ActionScript is on a seperate layer named "AS".
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); var lastPosition:Number = 0; mySound.load(new URLRequest("introaudio.mp3")); myChannel = mySound.play(); [Code]....
A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.
Update: With the latest Adobe AIR 3 Beta, Adobe added this functionality to their SDK.
http:[url]....iOS Background Audio Playback Support — Developers can now write multitasking iOS applications that can play audio while in the background, including music or voice chat from a conferencing application.
With the new release of AIR SDK 2.7 and Flash Builder 4.5.1 you can "Take advantage of new features in iOS 4 like multitasking..." (from http:[url].....Searching a bit I found out that this "multitasking" does not include true background process, like playing audio while the app is in the background.I know this is new but does someone knows if it is possible to keep audio playing in the background?
I am developing a cd presentation for someone. It has audio, video, images, text embedded in it.Client doesn't want external data which can be easily accessed & copied. He wants all data should be in the exe itself.Now, when i embed video in it, sound keeps on playing in the background and even overlaps.I am attaching link to my .fla file.
I have a question regarding the Random Background image/swf tut.
The AS that does the work is this: [AS]on (release) { choice = Math.round(Math.random()*5); switch (choice) { case 0 : location.loadMovie("image0.swf"); break;
I have a video player program, there is a list page and a player page, once you click on an item in the list it takes you to the player page and it loads the correct video from a streaming server for you, easy peasy When each item is picked it finds the corresponding item in an XML file and loads my video player source with the XML data url
function beginLoad():void { this.addChild(videoPlayer) videoPlayer.source = myXML.video[videoIndex].@url; }
(it has nothing to do with this function not happening on mouse event, this is only the part that happens when it loads)My issue is that if you are fast enough and click to return to the list page before the video has started playing, the video will play in the background, even though the code actually removes the video player child from the stage the code on the button to return to the list page is
function navToList(e:Event):void { videoPlayer.stop(); videoPlayer.parent.removeChild(videoPlayer); }
there is more code in the button but none of it relates to the videoPlayer item why on earth it continues to play is beyond me, surely if there is no videoPlayer componen on the stage (and this is the only one) then the video has no ability to play whatsoever is there a specific command to tell the videoPlayer item to stop everything and just return to a blank state, do I set its 'source' to nothing?
i have a fullscreen video playing at the background.
Code: //makes loader visible on initial load bufferClip._visible=true; //create NetConnection for playing video
[Code]....
and upon clicking a button, i want to goto a frame and will need to remove the video from that background mc (or rather make the video stop or disable the background sound.)
does anybody know how to stop background sound when clicking play button for a video and when the video is finish how to turn background sound again on?
I have this site[url]... and i want to make a random image background.so it is not always the same image. and at this point i dont need the radio buttons.
I have succesfully gotten the "loading a random background" to work. But now I want to try a couple of other things with it.I would like to adjust the size and alpha, which it isn't happening. And I would also like to repeat the the image (which was generated randomly) 4 other times on the page.So far I have place the random image and mask within a movie, and then placed it on the main timeline.That works great, then I am sliding same image from behind the first image to create a total of 5 images on my documento get the other 4 images on the main document have repeated the movie that holds the random image code, but nothing is showing up in the other 4 instances
I've got a game I made just to play with AS3. But I'm having an issue with the sound. Playing the swf file will play the sound, but when embedded I hear nothing. The code for calling the sound:
I want a MovieClip to play as its loading the content in the background, I already have the MC animated, the "loader", how do I do this! I tried this way
Thats all it works the only problem is, that I realized is that its dependent of connection speed, what I mean is that if you have a 200KB/s connection it will load so fast that it doesnt play the complete animation and I set the simulate download speed to like 50KB/s and it does play completely. So my question is will this happen when it's online?
How do I get a sound to play throughout the entire flash site in the background? Go to [URL] and you will see what I mean. Its a great site by the way! In this "crucial limit" site, he has tunes playing in the background, and they keep playing despite how deep you navigate through the site, no matter what button you press, the song continues to play without stopping. [URL]
What I want is something kind of like this:However, I don't want it to respond to the mouse at all. I just want random sized circles, on different layers, and different alpha values, floating around on their own.I could do in the timeline, with symbols and motion paths, but it wouldn't really be random at all. I thought it would be better in ActionScript.Can anyone point me in the right direction here? If I could even find a tutorial or example of creating basic random movement that would be great. I did find this:...but this isn't what I want either. I don't want 'jerky' movement. I just want them to float in random directions. That code also doesn't seem to be very flexible
how I can add a random background to my flash site. This script should generate a random background everytime someone views my site... Exactly like this site: [URL] Visit it 2-3 times to see how it does it.
I am trying to play a couple of movie clips one after the other one. In other words, I would like movie clip A to run and execute the AS attached, then I would like movie clip B to run and execute the AS attached to it
I have a few movieClips and I would like them to play one after the other. [At end of MovieClip play next movieClip]. Using AS3 to Tween, this is my first Clip props. import fl.transitions.Tween; import fl.transitions.easing.*; var myTween:Tween = new Tween(FloatRight_mc, "x", Regular.easeOut, 22.00, 495.95, 3, true); var myTweenAlpha:Tween = new Tween(FloatRight_mc, "alpha", Regular.easeOut, 1, 0, 3, true); How do I get the next movieClip to start playing before its completion, and so on?
I'm using for my video player, it loads and plays fine and it stop playing music on the main template when loaded. I have actually two requests: First: How do I pause the video when the player is loaded ?
Second: When the player is unloaded from the main template using root.main_mc.close_btn the video still playing in the background and the close button (close_btn) pause and play the music player each time it is pressed and from the same position it was left last time.
I developed a website using flash with Actionscript 3. I included a music as a background for the website and the music will loaded when the site loaded. But the problem that when I click buttons to move between pages(frames) then go and click button_01 the music will play again so I will have music playing more than one time in the background and the sound_btn will not work any more so even I click sound_btn the music will not stop. The code I'm using is listed down. What I should modify to not allow the music play more than one time in the background while moving from one page(frame) to another.
stop(); //number that is redefined when the pause button is hit var pausePoint:Number = 0.00; //a true or false value that is used to check whether the sound is currently playing var isPlaying:Boolean; [Code] .....
I got a simple slide show that has some images playing out and them jumping to playing from random frame labels until it gets to the next frame label and then plays another random one.
PHP Code:
function getRandomLabel():String{ var labels:Array = new Array("a","b","c");var index:Number = Math.floor(Math.random() * labels.length); return labels[index];}this.gotoAndPlay(getRandomLabel());
So my next question is I wouldn't like flash the play head to jump and play the same frame label two times in a row? I'm pretty sure that it has somthing to do with a conditional but I'm kind of stumped on where to start with all of it?
I'm working on an AS 3 file but I can't make it go to fullscreen. The other problem is that it plays a list of youtube video's, but I want it to be just looping the list, not playing them randomly.