ActionScript 3.0 :: Background Sound Not Playing In Embedded File
Jul 1, 2009
I've got a game I made just to play with AS3. But I'm having an issue with the sound. Playing the swf file will play the sound, but when embedded I hear nothing. The code for calling the sound:
Code:
import flash.media.SoundMixer;
SoundMixer.stopAll();
import flash.media.Sound;
import flash.media.SoundLoaderContext;
import flash.net.URLRequest;
[Code] .....
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[Code]....
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[code]....
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[Code]...
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[Code]....
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[Code]...
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[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
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I am using swfin to embed a swf object (video player) and it loads fine in all browsers, but in firefox it won't "start".I have to right click on the movie area and "start" is unchecked so I click on "start" and it will start just fine. Yet, in chrome and IE (haven't moved to a mac for testing yet) it fires up and starts just as I expected. I have tried swfobject instead of swfin and I have IE issues that I couldn't seem to correct. Hence moving to swfin.Here is the swfin code:
`
var s = new swfIN("/Flash/video_player_playhead_overlays.swf", "flashMovie", "427", "280");
// s.hideSEO("div_seo");
s.addVar("video_file", "/DownloadableWork/Boardwalk.flv");[code]....
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Nov 19, 2009
I am embedding an mp3 into my Flex project for use as a sound effect, but I am finding that every time I play it, there is a delay of about half a second from when I call .play() to when you can hear the sound. This makes it weird because I want the sound effects to sync to game events. My mp3 itself is only about a fifth of a second long so it isn't because of the contents of the mp3.
I'm embedding with
[Embed(source="assets/Tock.mp3")]
[Bindable]
public static var TockSound:Class;
[Code]....
I know there's a delay because the sound plays about a half second after the Alert displays. I did consider that maybe it was the initial loading time of constructing the TockSound, but the delay is there on all the subsequent calls as well.
How can I avoid this delay on playing a sound?
Update: It turns out this delay is only present when playing the swf on Linux. I believe it is a Linux-specific flaw in Adobe's flash player.
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