ActionScript 3.0 :: Going Fullscreen And Playing In Order Not Random?
Jun 11, 2011
I'm working on an AS 3 file but I can't make it go to fullscreen. The other problem is that it plays a list of youtube video's, but I want it to be just looping the list, not playing them randomly.
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
I did a banner in flash CS3. I did 8 things and you see them one after the other one. The first time that it plays it goes on the right order but after it finished, when it normally has to start playing again, it plays in wrong order (the first then the third, the last, the second again the first, last and so on), it just does what he wants and not what I did.
is it possible to play a movie clip (or simply, main timeline) in reverse order e.g. suppose, there is a movie clip, few frames in that, of course it will play from first frame to end frame, and also, i want them to play from end frame to first frame.
I have some *.swf files, and I want that they upload in page in random order or by order.Its easy to make with JS when we have *.gif. I want to make the same with *.swf.
I have 5 videos that all have separate buttons to play each one individually...however, I cannot figure out how to make the 5 play back to back if you are to click a "Play All" button. I figure this is something that needs to be coded...so I thought I should probably ask here. This is using AS 3 and Flash CS4.
I'm doing a flash movie in as3 where there are two or three swfs. What I want to do is play them in a sequential order, wherein when one finishes, the second one starts. The swfs are called movie1, movie2, etc. The best way is probably to use an array and load swfs into the 'overall' fla file that will play them. I use a variable called movieNum that keeps track of each movie. I am also using a Loader command which is just called loader. My loadSWF function works fine, but my eFrame function is flawed. I cannot find a way to recognize the end of the last frame of movie1.
var request:URLRequest; var loader:Loader; var myMovies:Array = ["movie1.swf", "movie2.swf"]; //my movie array var movieNum:int = 0; //start at 0 function loadSWF():void [Code] .....
So, two or more SWFs called movie1, movie2 etc., and having movie2 start after movie1 finishes in an overall fla.
I hope I can explain this well enough. I have these four lines of code
Code: if (ChPoint >= 3){CdefRan = 1;} if (CaPoint >= 3){CdefRan = 2;} if (CbPoint >= 3){CdefRan = 3;} if (ClPoint >= 3){CdefRan = 4;}
The contents of each line must always match: So ChPoint must always result in CdefRan being 1 But I want the order of the four lines to be random, as it is, if ClPoint is 3 then CdefRan will always be 4 even if ChPoint becomes 3. I suppose I basically want the script to choose which order they're in when the parent function is called. I'm trying to figure out the best way to be able to randomise the lines. There are 24 possible variations of the four lines and I could just create an outer IF with a random(24) like so:
I'm trying to animate the lights of a christmas tree randomly from the bottom up. I'd like it to start from the bottom of the tree and move upward, but each section of lights as it moves upward, needs to animate randomly.Give each light (movie clip) in the tree an instance name of light1_mc, light2_mc, etc with light1_mc being the bottom most light and highest instance number being the top most light (i.e., if there are 50 lights, light50_mc would be the top most light). Then I would create a for loop that would loop through the array of lights and tell each light to turn on/fade in randomly, but from an ascending order (from light1_mc to light50_mc, but randomly).
I'm currently doing up my flash gallery and there something bugging me.I'm using XML to load my images dynamically and would like the images to appear in a horizontal manner.
image1 - image2 - image3 - image4 etc.
however, everytime i run the swf, the order of the images are randomized.
Code: Select allvar portraiture_images:XMLList; var portraiture_total:Number; var container_portraiture:MovieClip;[code].....
as my images are of different width, I made use of the imageWidth variable to keep track of where the X co-ordinate should be for the next image.
I have a group of Movieclips that I want to load in a random order, until they are all loaded. In other words, when the movie starts, a random MC of the bunch would load, followed by another random, and on until they are all loaded.Right now I have the MCs with a quick alpha fade in onLoad, problem is they all load at the same time, but what I'm trying for is an organic type of loading, like they're blooming up all over the place.
I am working on a website and I have to make a flash banner under the header. In this flash banner, I have 9 different movie clips. Each clip is in fact a picture and a text animated going with it. But everytime someone go to another page in the website, the flash will restart and there's a good chance they may never see the last movieclips. But I think there's a way to call the movie clips in a random order. This way we wouldn't see always the same first mc. I don't mind working in AS2 or AS3 for this. If you give me an answer, please put as much details as possible since I am more a designer than a flash developer.
I'm not really looking for a specific answer but really more something that I can target my research around. Here is what I'm working with: -this all need to pre-load. -I need to build a flash image banner -When you click a image they take you to a corresponding HTML page. -The first few images in the banner sequence need to play in sequential order so for example image00, image01, image02 in order. -Then once the first few images have played in sequential order images will be selected and played at random. Now here is the tricky part the random image selection can't pick to of the same images in a row. -The universal transition from one image to the next should be an alpha fade down of the top image exposing the random or sequential image below. Yeah I know that a real mouth full.
I have 9 movie clips which I want to load in random order, so that viewers who come to the webpage don't always see the same thing. I have them set up as 9 frames within another mc. I need EXCEPT it always displays the first one first, and then the rest in random order. I tried making the first frame empty, but then there was a big lag before it showed anything, because of the timer. Here's the script I used:
myMc.stop(); time = getTimer(); wait = 500;//1000ms = 1 second _root.onEnterFrame = function(){
I'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box. I want each toy to continuously come out in a random order. (1 idea) randomly select movie clips from the library? Each movieclip representing a toy.
I don't even know how to start with this. I have 15 movie clips on the stage, each with an animation within it, I need them to play at random, one after the other. Ideally, once there's mousemovement, everything should reset.I kind of understand the random function and how to generate numbers, and I know this will probably involve arrays, but I don't know how to put this together.
-When you click a image they take you to a corresponding HTML page.
-The first few images in the banner sequence need to play in sequential order so for example image00, image01, image02 in order.
-Then once the first few images have played in sequential order images will be selected and played at random. Now here is the tricky part the random image selection can't pick to of the same images in a row.
-The universal transition from one image to the next should be an alpha fade down of the top image exposing the random or sequential image below.
i have a quiz with 20 questions and all of its answers in 2 different arrays. I want to know how i can make those 20 questions and the all of the answers appear in a random order when anyone takes the quiz.
I've got a Flash file that displays a series of .swfs one after the other and I'm trying to figure out how to encorporate a preloader into this script that takes into account the fact that I'm randomly selecting which of those .swfs to display first.
Here's what the attached script does so far:
1. Call external XML file and put .swf path names into an array.
2. Randomly select one of those .swfs to display first.
3. Once that .swf movie has played through (each one is about 6 seconds long) --OR-- if the "next" button is clicked, load the next .swf file.
4. When we've reached the last .swf file in the list, start back at the beginning of the list.
I have looked at a BUNCH of preloader scripts but just haven't grasped actionscript enough to know how to encorporate them into my file.
I'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box.
I want each toy to continously come out in a random order.
(1 idea) randomly select movie clips from the library?
I'm developing a kiosk-type projector file to play fullscreen & I'm encountering a strange problem. There's a video on the stage (720 x 480) and the stage is 1280 x 768. When the projector switches to fullscreen mode, the video expands to fill the height of the screen instead of the stage filling the screen. It's acting like the fullscreen mode is telling the video to play fullscreen.
i have a fullscreen video playing at the background.
Code: //makes loader visible on initial load bufferClip._visible=true; //create NetConnection for playing video
[Code]....
and upon clicking a button, i want to goto a frame and will need to remove the video from that background mc (or rather make the video stop or disable the background sound.)
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
I just started working with AS3 and want to make my personal website with images in background. Now, I'm having one image... but I want to have more images in random order. I know I should use Math.random, but no progress
Access of undefined property _id. Access of undefined property _id. Access of undefined property listLoader. Access of undefined property stImage.
Here is my code: XML.ignoreComments = false; XML.ignoreProcessingInstructions = false; var _xml:XML; var _xmlLdr:URLLoader = new URLLoader( new URLRequest("dat/xml/bg.xml") ); listLoader.addEventListener(Event.COMPLETE, gotList); [Code] .....