ActionScript 2.0 :: Load A Group Of MCs In Random Order
Mar 1, 2007
I have a group of Movieclips that I want to load in a random order, until they are all loaded. In other words, when the movie starts, a random MC of the bunch would load, followed by another random, and on until they are all loaded.Right now I have the MCs with a quick alpha fade in onLoad, problem is they all load at the same time, but what I'm trying for is an organic type of loading, like they're blooming up all over the place.
I have 9 movie clips which I want to load in random order, so that viewers who come to the webpage don't always see the same thing. I have them set up as 9 frames within another mc. I need EXCEPT it always displays the first one first, and then the rest in random order. I tried making the first frame empty, but then there was a big lag before it showed anything, because of the timer. Here's the script I used:
myMc.stop(); time = getTimer(); wait = 500;//1000ms = 1 second _root.onEnterFrame = function(){
I have 210 jpeg images that are numbered and aranged in order to creat an animation. Is there a faster way of importing them into the time line. Instead of dragging one image on the stage per keyframe at a time?
I'm still very much a newbie when it comes to AS3. I need to create an external image scroller. That's simple enough, but these images are of people of different ethnics groups, roughly divided into four categories. So, the pictures need to be randomized two-dimensionally. The first random factor is which of the four groups to choose from. The second random factor is which image in that group to display. That way, no ethnic group is favored over another.
I've gotten fairly far...when I test my Flash file and click the Start button, you'll see the first random image. Wait a few seconds, and the second will appear. All well and good...but the logic for how to randomize and automatically display all 15 images eludes me, despite days of research.
Can anyone point me in the right direction? I tried to upload the test files but they're too big, so the code is below.
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
i want to make a group of buttons, this buttons have to be in constant movement, random movement, so i download an example from this site, So now i have all the buttons moving, and the quesition is this... how can i make the random movement stop, on the rollover, and make it start again in the rollout.... thats the whole stuff..
I have some *.swf files, and I want that they upload in page in random order or by order.Its easy to make with JS when we have *.gif. I want to make the same with *.swf.
I place a group of movie clips with random types (different shapes on a square) in a grid formation The code for placing the movie clips is this (this is in two for loops):
[Code]...
this goes up a single column in the grid and should remove the tiles from the stage depending on each type and it does this (sort of) until it tries to remove more than one of the same type. So if it finds and removes an lShapes it doesn't error until it tries to remove another lShapes and then it gives this error in the output: Error #2025: The supplied DisplayObject must be a child of the caller. So I am assuming that this means it thinks all lShapes have been removed and thinks I'm trying to remove something that doesn't exist but there are other lShapes on the stage. I am at a loss as to what to do about this.
I hope I can explain this well enough. I have these four lines of code
Code: if (ChPoint >= 3){CdefRan = 1;} if (CaPoint >= 3){CdefRan = 2;} if (CbPoint >= 3){CdefRan = 3;} if (ClPoint >= 3){CdefRan = 4;}
The contents of each line must always match: So ChPoint must always result in CdefRan being 1 But I want the order of the four lines to be random, as it is, if ClPoint is 3 then CdefRan will always be 4 even if ChPoint becomes 3. I suppose I basically want the script to choose which order they're in when the parent function is called. I'm trying to figure out the best way to be able to randomise the lines. There are 24 possible variations of the four lines and I could just create an outer IF with a random(24) like so:
I'm trying to animate the lights of a christmas tree randomly from the bottom up. I'd like it to start from the bottom of the tree and move upward, but each section of lights as it moves upward, needs to animate randomly.Give each light (movie clip) in the tree an instance name of light1_mc, light2_mc, etc with light1_mc being the bottom most light and highest instance number being the top most light (i.e., if there are 50 lights, light50_mc would be the top most light). Then I would create a for loop that would loop through the array of lights and tell each light to turn on/fade in randomly, but from an ascending order (from light1_mc to light50_mc, but randomly).
I'm working on an AS 3 file but I can't make it go to fullscreen. The other problem is that it plays a list of youtube video's, but I want it to be just looping the list, not playing them randomly.
I'm currently doing up my flash gallery and there something bugging me.I'm using XML to load my images dynamically and would like the images to appear in a horizontal manner.
image1 - image2 - image3 - image4 etc.
however, everytime i run the swf, the order of the images are randomized.
Code: Select allvar portraiture_images:XMLList; var portraiture_total:Number; var container_portraiture:MovieClip;[code].....
as my images are of different width, I made use of the imageWidth variable to keep track of where the X co-ordinate should be for the next image.
I am working on a website and I have to make a flash banner under the header. In this flash banner, I have 9 different movie clips. Each clip is in fact a picture and a text animated going with it. But everytime someone go to another page in the website, the flash will restart and there's a good chance they may never see the last movieclips. But I think there's a way to call the movie clips in a random order. This way we wouldn't see always the same first mc. I don't mind working in AS2 or AS3 for this. If you give me an answer, please put as much details as possible since I am more a designer than a flash developer.
I'm not really looking for a specific answer but really more something that I can target my research around. Here is what I'm working with: -this all need to pre-load. -I need to build a flash image banner -When you click a image they take you to a corresponding HTML page. -The first few images in the banner sequence need to play in sequential order so for example image00, image01, image02 in order. -Then once the first few images have played in sequential order images will be selected and played at random. Now here is the tricky part the random image selection can't pick to of the same images in a row. -The universal transition from one image to the next should be an alpha fade down of the top image exposing the random or sequential image below. Yeah I know that a real mouth full.
I'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box. I want each toy to continuously come out in a random order. (1 idea) randomly select movie clips from the library? Each movieclip representing a toy.
I don't even know how to start with this. I have 15 movie clips on the stage, each with an animation within it, I need them to play at random, one after the other. Ideally, once there's mousemovement, everything should reset.I kind of understand the random function and how to generate numbers, and I know this will probably involve arrays, but I don't know how to put this together.
-When you click a image they take you to a corresponding HTML page.
-The first few images in the banner sequence need to play in sequential order so for example image00, image01, image02 in order.
-Then once the first few images have played in sequential order images will be selected and played at random. Now here is the tricky part the random image selection can't pick to of the same images in a row.
-The universal transition from one image to the next should be an alpha fade down of the top image exposing the random or sequential image below.
i have a quiz with 20 questions and all of its answers in 2 different arrays. I want to know how i can make those 20 questions and the all of the answers appear in a random order when anyone takes the quiz.
I've got a Flash file that displays a series of .swfs one after the other and I'm trying to figure out how to encorporate a preloader into this script that takes into account the fact that I'm randomly selecting which of those .swfs to display first.
Here's what the attached script does so far:
1. Call external XML file and put .swf path names into an array.
2. Randomly select one of those .swfs to display first.
3. Once that .swf movie has played through (each one is about 6 seconds long) --OR-- if the "next" button is clicked, load the next .swf file.
4. When we've reached the last .swf file in the list, start back at the beginning of the list.
I have looked at a BUNCH of preloader scripts but just haven't grasped actionscript enough to know how to encorporate them into my file.
I'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box.
I want each toy to continously come out in a random order.
(1 idea) randomly select movie clips from the library?
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
I purchases a ac2 slide show which makes the images appear in random order when browser is refreshed. Is there a solution to this? I've provided the code below also attched the .fla file.
I just started working with AS3 and want to make my personal website with images in background. Now, I'm having one image... but I want to have more images in random order. I know I should use Math.random, but no progress
Access of undefined property _id. Access of undefined property _id. Access of undefined property listLoader. Access of undefined property stImage.
Here is my code: XML.ignoreComments = false; XML.ignoreProcessingInstructions = false; var _xml:XML; var _xmlLdr:URLLoader = new URLLoader( new URLRequest("dat/xml/bg.xml") ); listLoader.addEventListener(Event.COMPLETE, gotList); [Code] .....
How can I load a group of Images and do something AFTER all of the Images have been loaded?
Furthermore I think they have to be part of the stage, to fire events, right?
I mean... I cannot simply create them, load the iamges and then add them to a Group just present in the interface... I have to add them to the Group BEFORE I load the iamges if I want to be able to handle the complete event, right?
I have 35 movie clips named mcMyObject1, mcMyObject2, etc. to mcMyObject35Each time the playhead enters the frame this code sits on, I want all of these 35 movie clips to be placed on the stage in random orderI want each one of these 35 movie clips to land on one of these X coordinates: 57, 187, 317, 447, 577, 707, 837 and on one of these Y coordinates: 53, 183, 131, 443, 573. (It's a 7 x 5 grid)Movie size is 1024 x 768Here's my code, which doesn't work:
stop(); var myXArray=[57, 187, 317, 447, 577, 707, 837]; //cordordinates for x var myYArray=[53, 183, 313, 443, 573, 573, 573]; //cordordinates for y
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work: