ActionScript 2.0 :: Place 35 Movie Clips In Random Order On Stage In Specific XY Coordinates?
Nov 12, 2009
I have 35 movie clips named mcMyObject1, mcMyObject2, etc. to mcMyObject35Each time the playhead enters the frame this code sits on, I want all of these 35 movie clips to be placed on the stage in random orderI want each one of these 35 movie clips to land on one of these X coordinates: 57, 187, 317, 447, 577, 707, 837 and on one of these Y coordinates: 53, 183, 131, 443, 573. (It's a 7 x 5 grid)Movie size is 1024 x 768Here's my code, which doesn't work:
stop();
var myXArray=[57, 187, 317, 447, 577, 707, 837]; //cordordinates for x
var myYArray=[53, 183, 313, 443, 573, 573, 573]; //cordordinates for y
I don't even know how to start with this. I have 15 movie clips on the stage, each with an animation within it, I need them to play at random, one after the other. Ideally, once there's mousemovement, everything should reset.I kind of understand the random function and how to generate numbers, and I know this will probably involve arrays, but I don't know how to put this together.
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
I place a group of movie clips with random types (different shapes on a square) in a grid formation The code for placing the movie clips is this (this is in two for loops):
[Code]...
this goes up a single column in the grid and should remove the tiles from the stage depending on each type and it does this (sort of) until it tries to remove more than one of the same type. So if it finds and removes an lShapes it doesn't error until it tries to remove another lShapes and then it gives this error in the output: Error #2025: The supplied DisplayObject must be a child of the caller. So I am assuming that this means it thinks all lShapes have been removed and thinks I'm trying to remove something that doesn't exist but there are other lShapes on the stage. I am at a loss as to what to do about this.
I know that the question may seem very easy. I am trying to display an image on canvas.I need to do it in AS, and also I need to locate image in specific coordinates.
How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
ActionScript Code: stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove); function onMove(e:MouseEvent):void { var mc:MovieClip = new Ball();
I have a movieclip which is added to the stage every second at a random place.i want all instances of this movieclip to move to the postion x=100px and y=200px on the stage at a rate of 5px.im not sure how to code this, i would like the code to be in as3 if possile as i do not know as2.
4- Inside another Movie Clip named "Limits" place "Pads" and "Wall". Pads' instance name should be "Pads" and Wall's instance named "Border". We put the Wall and Pads inside the same Movie Clip, to use it to know when the ball collided. And we couldn't put everything together because the ball behaves different if hits the Wall instead of the Pads.
How do I create this movie clip and put the other movie clips "inside it"? Also, if anyone can find out, where do I put this movie clip? Do i put it at the same spot as the wall?
I am trying to make a so called pixel effect in witch I want to make a shape only from pixels that are positioned in some random place on the stage. And all these pixels move to a certain point and create that shape. I've been looking into BitmapData Class but I don't now if that is the best way to do it.
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
I'm having issues displaying movie clips in the correct order. I'm pulling in data from an xml file, in this case images and then create movie clips to hold them. I'm getting the right order from the actual Array when looping through the xml file but when I create the clips the order gets all screwed up. how to order the clips exactly the way they are in the array?
#########loop that creates the clip######## for(var b = 0; b<story_arr.length; b++){ if(story_arr[b].nodeName != "title"){
I'm using AS3 in CS4. I have a problem which i can't get past: I have a button which when clicked I wish it to play two movie clips (blind_mc, text_mc) when clicked.. however I do not wish them to play at the same time (as the script below achieves).. but to play one after the other.
I cannot put them on the same layer or join the two togther for many reasons including -- I have many different buttons i wish to apply this too all with different number of movie clips and orders of play, therefore I would have to create excessively long layers for each and every click.
function goHome(e:MouseEvent):void { blind_mc.play(); text_mc.gotoAndPlay(2); }
how to sequence movie clips to play in a certain order. I want to play one movie clip that is animated using actions and then once that clip is finished, play the next one (naturally, to create some sort of design.)If I have two MC's that have separate scripts on them - how would I go about playing the first movie clip and once that animation is finished playing the next one?I've tried placing a 2ndmovieclipname.stop () style script at the end of the first movie clip.I am currently using Flash MX 2004.
PS - I do not have my clips animated with frames, so I don't believe the option to gotoAndPlay (frame x) is available to me.
On the stage, I have 10 draggable movie-clips and 10 targets. At the moment, I have it set in such a way that, each movie-clip matches a specific target. Is it possible that the end-users will place the movie-clips on any targets they want? If so, what could be the easiest method to use?My project is a little complicated but my goal is to give the user the freedom to place the movie-clips to any targets which will make them snap and also give them a conditional statement. My project contains one exact model of an answer but there are a lot of probabilities because the end-user are more likely to place them around the targets randomly.
I am developing a tool for analysis where you drag specific events onto a special wheel to analyze events based on time of day etc. I had a few users testing it and they asked for a save and load feature. I have done as much as I can at this point and am just growing confused. Can one of you experts take a look at my .fla and see what can be done...I think I am close but just can't figure it out. Also, if you can provide comments on cleaning up my code would be nice too.
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this doTrail(_root, _xmouse, _ymouse, currentBitmap); To this doTrail(_root, _x=80, _y=100, currentBitmap); [Code] .....
I'm trying to position dynamically generated movie clips into rows and columns. Currently i've managed to position them side-by-side using the same ._y position. I would like to position them into a grid consisting of 25 columns and 16 rows, so mc 26 would sit beneath mc 1 etc...
I have movie clips loading in dynamically using an XML file, and the duplicate movie clip function. I need to be able to select one of those movie clips, drag it to a desired position and have it snap to place. As for right now, I'm using :
i need to combine these two scripte (first one creates array to play movie clips in a order fro left to right of the screen depending on position ) each script works corectly if used on there own. but i want to combine them
var videos:Array = new Array("mc1", "mc2", "mc3", "mc4"); var busy:Boolean = false; for(var i = 0; i<videos.length; i++)[code]....
Is there a method to determine the stage coordinates of a movie clip?
I don't mean something like this: stageX = mc.x + mc.parent.x + mc.parent.parent.x + ....
I would like to be able to determine the movie clip stage coordinates without knowing what are its parents and grandparents etc. The goal is to be able to place the movie clip on exact place on a stage, no matter what is the nesting structure.
I'm trying to make it so that when the main page loads, I have two movieclips, the name of the client's company and their slogan.
The movie clips fade in and out, but I can't get them to appear at different places on the stage.
For example, the page loads, then "Hughes Team Racing" fades in then out in nice fancy font on the right of the stage, how do I make it so that the next time it fades in and out its at a different place?
I have three movie clips on my stage. Their names in my library are a1_mc, a1_mc2, and a1_mc3. Each of those movie clips on my stage has a different instance name. All of these are connected with an actionscript in the same file.Now, I'd like the movie clips to appear at a random position every time, they are loaded.
I already tried to make a new array and solve this issue with the sort() command. However, that did not work out properly. The positions and instance names of the movie clips on my stage are as follows:
a1_mc instance name on stage: a1 position on stage: X = 20.0 | Y = 140.0
My project has about 30 movie clips in the library. With an action that comes up every few seconds, I'd like to randomly load one of those 30 clips onto the stage and have it play until it's done.
BUT - once a movie clip is already out, I don't want it to reset or come out again. I'd like the next action to randomly call out one of the remaining 29 clips.
Once each movie clip is done, I need some action to make it go back to the "available" list so that it can be called out again.
I'm guessing that I need to use attachMovie to call out the movie clips, and an array (maybe two) to make sure that I only get one instance of each movie clip. But after lots of searching and various dead ends, I'm just not finding exactly what is needed.
I am trying to place 6 movie clips in an array and access them in a random manner so that when a button is pressed a movieclip appears and plays randomly. All MCs are in frame one along with this code:
I'm trying to display random movie clips within the library (See attached fla) each movie clip needs to display (fade in/fade out) and then proceed to display another movie clip from the library
You'll see how i have tried to do this is by creating a random number
Code: var myImageSequence = 6; var RandomLogo = Math.floor(Math.random()*myImageSequence)+1; gotoAndStop(RandomLogo);
this code works, as it always selects a random frame and plays the movie clip within but then stops.
I need to then select another mc after this animation has finished and so on within a loop
I have a number of movie clips on the stage, and I want them to have a rotation value of either -5 or 5. The rotation values have to be randomly generated.