ActionScript 3.0 :: Place A Scrollpane In A Specific Place On Stage?
Aug 21, 2010I've used .x = and .y = with the position I want and the pane continues to show up in the top left corner instead. What am I doing wrong?
View 2 RepliesI've used .x = and .y = with the position I want and the pane continues to show up in the top left corner instead. What am I doing wrong?
View 2 RepliesHow to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this
doTrail(_root, _xmouse, _ymouse, currentBitmap);
To this
doTrail(_root, _x=80, _y=100, currentBitmap);
[Code] .....
how can i duplicate a movie clip and then place it on a certain place on the stage
View 5 RepliesI used below scripts for drawing on stage. but I want draw on specific place of stage not all of them.How can I define that zone ?
ActionScript Code:
this.createEmptyMovieClip("drawing_mc",this.getNextHighestDepth());
this.onMouseDown = function() {[code].....
I have 35 movie clips named mcMyObject1, mcMyObject2, etc. to mcMyObject35Each time the playhead enters the frame this code sits on, I want all of these 35 movie clips to be placed on the stage in random orderI want each one of these 35 movie clips to land on one of these X coordinates: 57, 187, 317, 447, 577, 707, 837 and on one of these Y coordinates: 53, 183, 131, 443, 573. (It's a 7 x 5 grid)Movie size is 1024 x 768Here's my code, which doesn't work:
stop();
var myXArray=[57, 187, 317, 447, 577, 707, 837]; //cordordinates for x
var myYArray=[53, 183, 313, 443, 573, 573, 573]; //cordordinates for y
[code]......
how can we place hundreds of instances of one movieclip on different place?
for exemple, pacman:
how should i code the placement of all the money?
i would go:
_root.attachMovie(
_root.attachMovie(
_root.attachMovie(
but that's not the good solution is it?
there must be a code to do that without hundreds of lines of code.
I want the navigation_mc to be in a specific place. How can i do that with actionscript? How can i place the mc? This is the code i used so far.
this.createEmptyMovieClip("navigation_mc", 10);
loadMovie("navigation.swf", navigation_mc);
I've come accross loadMovieNum and loadMovie, I can use them to have the swf load up in to the top left hand corner but I can't seem to find out how to script it to the area I want it to load to.
View 3 RepliesHow do I have a file that's created via actionscript save the file in some other location other than the default, really long appdata/roaming/Macromedia/etc./etc. directory? I'm using the SharedObject.getLocal syntax, but is there another syntax I need to use so that I can save the file in a directory called appdata/roaming/MyApplicationName ?
View 1 RepliesI am currently working on a platformer, and I have a bunch of different tiles I use to form my maps with. These tiles are very different in the looks, and placed besides eachother, they give a very sharp change, which is not very visually appealing. I've been trying to fix this in the following way:
I have four layers, two for each block I'm fading. The first layer is where the actual tile, the graphic, is located. The second layer is the mask. In the mask layer, I have a gradient, which is the exact opposite of the other tiles mask layer (Mask layer 1 goes down, mask layer 2 goes up). However, I need to be able to alter those dynamically, place new gradients in the appropriate mask layer, and new tiles in the appropriate graphics layer.
I've been googling around for the last hour or so, attempting to find a way to define which layer a new MovieClip is placed on, but all I've found is setChildIndex, which, since one layer acts as a mask, I can't use. Is there any such function in Actionscript, or am I to make all combinations of tiles by hand?
How to make sure the sheep will only appear on the green field on the left hand side? I use the following but they appear all over the place.
onClipEvent(load) {
_x=Math.floor(Math.random()*379+150) //where width is the width of your stage
_y=Math.floor(Math.random()*376+150) //where height is the height of your stage
}
how can I insert/add/push new values to specific place in Array?
For Example:
Array:
myArray["value1", "value4", "value5"]
[Code].....
I know that the question may seem very easy. I am trying to display an image on canvas.I need to do it in AS, and also I need to locate image in specific coordinates.
View 2 RepliesI'm aware of the .click() method but the click must be on a prezi loaded (flash) so don't really have a html element to use.
What I have instead are the exactly coordinates of the place I want to simulate click on. Is there any way I can do that?
The click must activate a flash element. (A play button)
Note: There is a similar question around that have an answer witch require swf control. I don't have that so that method is not applicable.
One other quick question... what happens if I simulate a click on an element that has display: none. It click on the elements "under" it? (as a normal click would do; and yes I know this sounds funny but I don't know how to explain it otherwise). If yes I was thinking of making a position absolute div, put it on top of flash and use .click(). The problem is that i have a feeling that the click won't be applied on flash.
This is somehow a combination of javascript simulate mouse click on specific position and mouse click somewhere else on page (not on a specific div).
I want to have a centralized place where I put text and when you click on any one of the animated movies it displays the specific text.
View 1 Replieshow can I insert/add/push new values to specific place in Array?
For Example:
Array: myArray["value1", "value4", "value5"]
Data to insert: "value2", "value3"
So I need my array to look like this: myArray["value1", "value2", "value3", "value4", "value5"]
I have an object that moves around, and once it is pressed, I want it to move to a specific place and then continue to the next frame in the movie clip. This is what I have : a movie clip, the first frame has the stop(); command and contains approx 12 frames. The MC has this script attached to it :
onClipEvent(enterFrame){
if(_x >= 0){
_x = _x - 10
}if(_y >= 0){
_y = _y -10
}if(_x == 0 && _y == 0){
gotoAndPlay("/ball",2) // ball being the instance name of the mc
}}
The first two parts do move the object to where I want it but the third part will not work and I cant get it to move past frame 1. (Note : 0,0 is not the place I want it to move to, it is there because I was experimenting with the code and this was an easy place to assign to the movement).
There is any way, any cody or anything that can make an action or function take place when a sound reaches a specific second?? For example I have a sound file, when it reaches the 15 second, I want the _root.play(); action to be executed
View 1 RepliesThere is any way, any cody or anything that can make an action or function take place when a sound reaches a specific second??For exampleI have a sound file, when it reaches the 15 second, I want the _root.play(); action to be executed
View 1 RepliesI've been working on my new flash site for a few weeks, along with learning AS3, tackling problems as I encounter them and I've learned a lot...but sometimes the simplest things I cannot figure out for the life of me.
All I am trying to do is have some flash banner SWF files I created play within the portfolio page of my site. I don't want them to open in a pop up or anything just play within the page when the link on my site is clicked. I figured it would act like a movie clip and I could just drop it onto the stage, but when I do that it doesn't look right, loops continuously, and is not interactive.
Is it possible to place a PDF onto the stage and add it to the display list? Are there plugins out there that can accomplish this?
View 3 RepliesIn this .swf where can I place the stage color? I am using the[url].... and it made the stage color black? Which is suppose to be #999 .HERE IS THE CODE SCRIPT:
<object width="600" height="409"> <param name="movie" value="http://fpdownload.adobe.com/strobe/FlashMediaPlayback.swf"></param><param name="flashvars" value="src=http%3A%2F%2Fgfdesignwise.com%2Fjbm_sit e%2Fvideo%2Fsplash.swf&controlBarMode=none&playBut [code].....
I want to place my duplicates about one third down from the top and in a small bit from the left. Roughly centre them on stage. My code so far:
for (var i = 1; i <= 6; i++){ duplicateMovieClip ("fish_mc", "fish_mc" + i, i); _root["fish_mc" + i]._x = 500 * Math.random (); _root["fish_mc" + i]._y = 350 * Math.random ();}
if i make say a button in my timeline, convert it to a button. and then remove it from the stage (it is still in the library) in my exeternal .as file how can i then place that movieclip on the stage? i know how to do this within the timeline, but not when it is an external .as file.
View 7 RepliesThe player controls the character with their mouse - it follows their cursor. I'm trying to make an environment continually scroll from the right hand side of the screen to the left - much like in Canabalt (click to see). I've been trying to do this with tweens, but it doesn't seem like it's going to be the most efficient way of doing it... Plus Flash keeps dying on me whenever I try to do it.
I have a couple of background images, and then I have objects in the foreground that the player is going to destroy by mousing the character over them. How do I get Actionscript 3 to place instances of movieclips on the screen at certain points, and make them to scroll from the right of the screen to the left? I have a lot of different movieclips to use, so it'd also be great if they could be removed from the stage once they reach a certain point.
I have made many small swf files for each section of my website. The problem is now I want to club them all together to avoid breaks and showing of the loader at inappropriate moments, I know that was poor planning on my part. I want to know I can place an external swf onto the stage, so that it gets loaded with the main swf. As in, I don't want to call a loadMovie or loadClip
View 1 RepliesI have two artworks on stage which have a common shape within the artwork. I need to make the one I have just added to stage fit the prior one by getting that common shape the same size for both. In Freehand I would drag the junction of the two rulers out onto stage to the left edge of the item, to create a zero point from which to take a measurement. I would drag a guide out to the right edge and read from the info panel an x value, thats my width, or double click the guide to get a reading from the guides palette. Repeat that for the other artwork then get a calculator and divide one measurement by the other to work out the scaling factor I need.
How in CS5 Flash does one place a ruler zero point on stage ? I can drag guides out, but how do I make the left hand guide to be zero ?
I'm trying to dynamically place instances of MovieClip on the stage. Receiving an error:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
ActionScript:
// properties in class ----------
var circle_ary:Array = new Array;
var circ_num:int;//number of circles on the stage.
[code]....
I just noticed that when you place a text field on the stage using code:
Code:
var texter:TextField = new TextField();
texter.defaultTextFormat = new TextFormat("Impact", 68, 0xffffff);
texter.text = "890";
[code]....
It does not look the same as a text field that I placed on the stage in the Flash editer. The text created by code has very harsh edges, but the other text has smooth edges. How can I get my code TextField to look like the editor Text Field?
Basically I have manually built these MC's onto the stage. I want to delete one of them when an event is complete.
Here is how it looks. Keep in mind it doesn't work at all. I guess the catch is that these MC's are manually placed on stage I get an error msg: 1120 access of undefined property.
Code: Select allMyGallery.Pic1.removeChild(LB);
its built like this
MyGallery.Pic1.LB