ActionScript 3.0 :: Allows The User To Enter Stuff?
Aug 31, 2009
I have a free text which allows the user to enter stuff. But that text box needs to be a 24bit hex string ONLY.How do I restrict this so that it only allows 24bit hex strings.
Code:
000000
.
.
FFFFFF
I've thought about creating a regular expression to parse the whole string then return a message. But what would be even better is if the thing worked at run time so that the user can never enter an invalid string.
Its meant to be a background preloader, so it loads stuff in, but if the user selects something it stops, loads the choice item and removes it from the "to be loaded"...loadArray. so when it restarts it knows not to load it again
Setback/feature 1: if a user choices to select an item, it will continue to load whatever is loading and start to load the item they want. Setback/feature 2: the preloader will not restart until the user calls userCont().... should I have a timer so after awhile it kicks back in?
Error: just realised I have to stop it when it gets the end of the list.
Code: stop(); //loadArray = stuff to load //targetArray = target for stuff to load into //loader(loadArray, targetArray); // call loader function [Code] .....
I have an animation of a ball that I want to enter the user's screen (browser window). Basically,it would be off-screen for a few seconds, and then enter from the left, and stopping in the middle.
The code that I have is meant to validate that the user doesnt enter the same number more then once (e.g. 12,2,3,4,5,12), and that they dont enter numbers out of the range 1 to 49 (e.g. 12,4,32,34,66,17). What code do I need to add do that they HAVE TO enter 6 numbers? So they cannot just enter say one number and press the 'submitButton' and it will work. Also with my code as soon as the 'submitButton' is pressed it just goes to frame 12, without doing the validation.
ActionScript Code: submitButton.addEventListener(MouseEvent.MOUSE_UP, numbersChosen); function numbersChosen(e:MouseEvent):void { var index:int = -1; var num:int=0; var numbersChosen:Array = new Array (); [Code] .....
my question is to count how many correct answer the user will enter. if the user enter the same correct answer twice,the 2 same answers will not be count and the other 2 answer will be check whether correct or wrong. If the next 2 answer is correct markk will be add. Take note that i have 5 answers for this question but the user only has to enter 4 of the answers only.
So i want a simpel textfield where a user write their name and hit the enter key. After hit of the enterkey, the textfield removes and another one is set, with the word Hi + the name. My code:
[Code]...
I know my if sentece is not in a function, and it will be outputtet incorrect in the output panel. But its just to give a feeling on what i was triyng to do.
I want the user to enter text in the input textbox field. Any text. There is no correct answer. My existing code below--leaving empty quotations--doesn't work. on(release) { if(InputBox.text = " "){ this.gotoAndStop(2); } else { gotoAndStop(3); }}
i have input text box i want user can enter only number between 0 to 255. if tries to enter greater number thar 255 then it show previous one e.g user entert 64 and then 6, in that case only 64 shown in text box .
i have a little projectim using flash pro cs 5 and the actionscript 3.0heres what im trying to do..a simple login / register screen for the front..i already got it a bit working with the login part.. (with planted IDs and Passwords)my problem is if a person registers or more than 3 person registers.. how can i store login names and password to a .txt file or .xml fileand if ever i got a way to store the data.. how am i going to make action script read the file and check if the user has enter the right password..
The secnario is simple if the user presses enter while in the password field, I would like to submit the login for for processing.How can I detect that event from with in the specific text box.
I am making a presentation and I want when my movie stop. the user press ENTER and the movie go to and play my next scene (scene 3) like powerpoint. How I can make that?
I tried to create a input text that asks the user to enter a value then i wanted that value to be compared with another var by an if statement but when it gets to that part it always goes to the else condition. I did check the values by making the flash view, they are the same but its still not running as i want it to.
anyways ill leave you with the code :
variables: btn: a button i created maq: an empty string that stores the value of the input text GPA.text: name of the input text V3: is just a dynamic text to let me know if the condition is met or not
Code: stop(); btn.addEventListener(MouseEvent.MOUSE_UP,checker); function checker(Event:MouseEvent):void
I'm very new to Flash, and I'm not a programmer, I have an Input text box named txtNe2 where a user will type an answer to a question. I want to evaluate the answer when the user pushes the Enter key and respond by sending the movie to either the "Ne2C" frame or the "Ne2I" frame (for the response to the correct or incorrect answer).
For an input field - i need to have some action when user enters something in the input field and hit ENTER.I am using this: but with this user can hit enter anywhere on the screen and get the action- i need to have it only when user selects the input field.
Code: myNewObject = new Object(); myNewObject.onKeyDown = function() {[code]...
This is my first query at any flash forums. I have a assignment where the name and password textfield is on the moon designed on the screen.As the user enters his name and password then presses enter the moon has to fade away so another animation can take place.Is there some action script...that flash recognizes that user typed and pressed entered event then moon fading takes places?.
i have a simple matrix form that consist of 3*3 textfields. my problem is how to get the values that the user will enter into it by a loop, i mean not using a long way such:
I am using flash mx 2004 and i have made a scene 10 by 10 pixels with 100 * 1 pixel by 1 pixel square movie clips (MC name: pixel) placed next to each other, understand? I hope so .Basically i would like them to change colour etc when a user presses enter.under properties there is a bit called Color then there is a drop down box and in here there is a bit called advanced.If you fiddle around with these setting you can alter the color, brightness, etc of an MC.Can actionscript alter these so when a user presses enter each induvidual pixels properties changes to something random?
So what I'm looking to do now is to actually get that movie clip - in this case an arrow -to rotate around another object - a ship - at a radius of 150 pixels and facing the mouse.This basically means to get the arrow to follow where the mouse goes around the ship - limited by the 150 pixel radius circle it can follow.p.s. This is the code so far:
I'm currently underway in designing the UI for my game's level editor, I'm not using Flash's build in UI components instead I'm doing it from scratch using OOP.I want to have buttons, drop down menus, panels/windows that contain text fields and buttons.
At the moment I have the buttons down whenever one is created it is added to a static class's static array, and given a unique id number dependent on how many buttons have been created and added to the array so far.I figured this would be good as whenever a button is created I could apply an Event Listener looking for a MouseEvent.CLICK. Then just using the event.currentTarget.getID(), to find out what button has been pressed.
I'm about to start making panels/windows so the user can enter numerical values then submit them via a button, which will also close the window. I was thinking about doing more of the same and having static classes for each input type which lists all instances of that type of object.
How do I code for a "Return or Enter" keystoke made by the user? wordinput1_txt is a multiline with wrap on input textbox. When submit_btn is pressed it should then make tick_mc or cross_mc visible drepending if the inputed text (Blue Chair Two) was correct. When testing, only cross_mc is made visible even when the inputed text is correct. This works fine when using a single line input text box and the user doesn't do a return or the text wrappping. I'm asking this now 'cos later in the project there will be a test with upto four lines of text for the user to input.
I have used the kirupa tutorial on a flash email form and it works GREAT! The only thing is I want to have required fields that need to be entered in for the form to send. If the user doesn't enter anything, it will ask them to in order to send the email.how I can do this or adapt it to the kirupa tutorial code?
When my focus is inside the input text field, pressing CTRL+ENTER works but ENTER does not.Pressing Enter when my focus is anywhere BUT the input text field works just fine..My intention is to detect if ENTER key was pressed after the user fills out the field, but it seems to only work for CTRL+ENTER
I'm creating a Flash instant messaging application (through XMPP protocol) and run into a problem. It isn't that important but I was quite upset that I wasn't able to solve it and I want to know if their is a solution =D
I have a TextArea chat input and a button to send the text, the TextArea is multiline and so captures the Enter key to jump one line... What I need is to send the message with the Enter key and jump with a Ctrl+Enter combination... My ideas were to disable the bubbling of the Enter key, trap it, and then manually assign the Ctrl+Enter combination to jumping the line in TextArea but couldn't find how to do all this...
I have a one-frame .fla with script on one layer and a movie clip on another. The movie clip has an instance name of "titleBar," which moves from left to right using dynamic tweening.The tween code moves it from an X position of 200 to a X position of 820.Then I have a function called "xChange," which waits for titleBar's X value to be 820. Once it does, I'd eventually want to load an external swf but I'm just running a trace for now.Again, Here's the code.
I've generated sample xml file:[code]This works ok. What the code is doing - its assigning each node of the xml file to one of the boxes in the fla file.My question is if we can assign to each of the node one box dynamicly? So bassicaly if i will have 5 nodes the code will -draw???- a box and putted the name of the node in the box.And so on, for each of the nodes? And if i will have 6 nodes, then it will draw 6 boxes and so on..
I know how to do stuff in flash. Ok, so here's what I want to know..on this guessing game, I want the person to enter in their 1 - 3 digit guess, the the number they need to guess is 577 (later I want to make this random whenever they go to play it). If they guess under 577, I have a box to say their guess is too low. If they guess over 577, it says their guess is too high. However, I am not sure how to make it so that what they put in the text box, it takes it as the new variable. I know this may sound confusing, but here is the .fla file.URL...
I have a specific request or a general pondering really.I know you can create a sine wave type thing with as, could you then perhaps create movie clips, letter by letter that would move along and up and down on this sine wave?could you then, instead of setting the size and scale of the sine wave have it react to the input levels of a mic.i've been hunting for something that will help for a while and have drawn a blank
I have a function, and inside of it is a LoadVars object to load a variable. The problem is that I need the outer function to return the results of the LoadVars' return.