Flex :: Keypress - Detect If User Presses Enter Key?
Sep 9, 2010
The secnario is simple if the user presses enter while in the password field, I would like to submit the login for for processing.How can I detect that event from with in the specific text box.
I am using flash mx 2004 and i have made a scene 10 by 10 pixels with 100 * 1 pixel by 1 pixel square movie clips (MC name: pixel) placed next to each other, understand? I hope so .Basically i would like them to change colour etc when a user presses enter.under properties there is a bit called Color then there is a drop down box and in here there is a bit called advanced.If you fiddle around with these setting you can alter the color, brightness, etc of an MC.Can actionscript alter these so when a user presses enter each induvidual pixels properties changes to something random?
I have recently been working on creating a game similar to the good ol' Asteroids game. So far, I have managed to create a very simple piece of code that rotates and moves my spacecraft according to the angle it is currently at. There are two problems with it, though:
1. I can't use two buttons at once--for example, to rotate and move forward. I'm sure there must be a better way to detect key presses. What's the best way to do it in AS3? 2. The way the whole thing works looks kind of jerky and stage. Another thing is, the spacecraft is constantly at an odd angle for no apparent reason.
Here it is ("sc" is my spacecraft movieclip): var SC_speed:Number; var SC_rotation:Number; var SC_radians:Number; SC_speed = SC_rotation = 0; function keys(event:KeyboardEvent):void{ [Code] .....
When I say two keyboard presses, I'm thinking about a situation where I would need to detect both. Not a shift this or alt that or control third. I'm talking about Down + A or 5 + T. For instance: Ryu has an overhead attack that is used when both Down + MP are pressed. If I were to create a game, with ActionScript 3.0, is there a way for me to detect that both buttons were pressed at the same time?
I have, lets say an arrow, it points up when you press w, left when a is pressed, down when s is pressed, and right when d is pressed. This is done through animations, and simple gotoAndStop commands. Anyway, Lets say that I want it to point North-east when I press D+W. whats the easiest way I can use to get it to detect Multiple key-presses. If any more explanation is needed I can easily explain further.
I'm trying to add a login for running my flash movie. When the user clicks the login button, the text of the password field is authenticated, which allows gotoAndPlay(2) .
But the problem is both in my .swf and my projector .exe i can easily jump the login frame by pressing Ctrl+Enter .
I am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.[code]...
I have an AS2 code and I want it to be "processed" and the corresponding swf file be displayed only when the user clicks a button on my webpage.how do I implement it?
I have a MovieClip with 3 functions to act as a button - onRollover, onRollout, onRelease. I want the onRelease function to cancel out the other functions once the user presses the button.
Basically, I have the function sliding another movieclip along the x axis. onRelease it slide to position 3 - which I want it to stay there, but my onRollout function keeps sliding it back to position 2 (which i need for users just browsing the navigation before a selection is made)
im creating a simple mobile application for a nokia 5230 touchscreen phone in flash. Im just trying to create some code to tell it to jump to the main menu when the user presses on the screen. I have a key catcher in which i have the following code:
[Code]...
Im not sure if this will work for touchscreen phone because i got it from a sample program from my lecturer in college but i dont know what i should do as it wont recognise a press on the screen.
How do you detect the enter key being pressed on a button.. I want 2 text boxes 1 for user name 1 for the password and a button the user enters username presses tab - enters password - presses tab - button gets focus - presses enter on the keyboard form gets submited I can detect the enter key press but not when the button has the focus..
This code work in flash, but when i try run using adobe air 2, the enter key is not detected, but instead ctrl+enter work. how to get this work? txtTLF is TLF TEXT EDITABLE
import flash.events.TextEvent; txtTLF.addEventListener(TextEvent.TEXT_INPUT, teclado); function teclado(e:TextEvent):void{
I have a function with Enter_Frame running and have it tween during the function. I know you could use object.y=object.y + 1 instead of the TweenLite i'm using now. But TweenLite gives the best effect I wanted. My problem now is, I wanted to remove the enter_frame function when its not collision each other. But when I traced hitTestObject, it have like a split second where the hitTestObject result return 'false'. So the tweening can't really finish 1st, and remove enter_frame run early while the object is still collisioning.
private function checkCollision (e:Event):void { //detect collision in array
I have an animation of a ball that I want to enter the user's screen (browser window). Basically,it would be off-screen for a few seconds, and then enter from the left, and stopping in the middle.
I have a free text which allows the user to enter stuff. But that text box needs to be a 24bit hex string ONLY.How do I restrict this so that it only allows 24bit hex strings.
Code: 000000 . .
FFFFFF
I've thought about creating a regular expression to parse the whole string then return a message. But what would be even better is if the thing worked at run time so that the user can never enter an invalid string.
I got it working for using the e.target of the mouse but now I need to filter through the array on enter frame and detect whether a collision is detected.[code]
The code that I have is meant to validate that the user doesnt enter the same number more then once (e.g. 12,2,3,4,5,12), and that they dont enter numbers out of the range 1 to 49 (e.g. 12,4,32,34,66,17). What code do I need to add do that they HAVE TO enter 6 numbers? So they cannot just enter say one number and press the 'submitButton' and it will work. Also with my code as soon as the 'submitButton' is pressed it just goes to frame 12, without doing the validation.
ActionScript Code: submitButton.addEventListener(MouseEvent.MOUSE_UP, numbersChosen); function numbersChosen(e:MouseEvent):void { var index:int = -1; var num:int=0; var numbersChosen:Array = new Array (); [Code] .....
my question is to count how many correct answer the user will enter. if the user enter the same correct answer twice,the 2 same answers will not be count and the other 2 answer will be check whether correct or wrong. If the next 2 answer is correct markk will be add. Take note that i have 5 answers for this question but the user only has to enter 4 of the answers only.
So i want a simpel textfield where a user write their name and hit the enter key. After hit of the enterkey, the textfield removes and another one is set, with the word Hi + the name. My code:
[Code]...
I know my if sentece is not in a function, and it will be outputtet incorrect in the output panel. But its just to give a feeling on what i was triyng to do.
I want the user to enter text in the input textbox field. Any text. There is no correct answer. My existing code below--leaving empty quotations--doesn't work. on(release) { if(InputBox.text = " "){ this.gotoAndStop(2); } else { gotoAndStop(3); }}
i have input text box i want user can enter only number between 0 to 255. if tries to enter greater number thar 255 then it show previous one e.g user entert 64 and then 6, in that case only 64 shown in text box .
i have a little projectim using flash pro cs 5 and the actionscript 3.0heres what im trying to do..a simple login / register screen for the front..i already got it a bit working with the login part.. (with planted IDs and Passwords)my problem is if a person registers or more than 3 person registers.. how can i store login names and password to a .txt file or .xml fileand if ever i got a way to store the data.. how am i going to make action script read the file and check if the user has enter the right password..