ActionScript 2.0 :: "force"/fake A Enter Or Spacebar Keypress

Apr 21, 2006

In one of my Flash movies, I need to "force"/fake a Enter or spacebar keypress without the user actually pressing the key.

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[Code]...

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When my focus is inside the input text field, pressing CTRL+ENTER works but ENTER does not.Pressing Enter when my focus is anywhere BUT the input text field works just fine..My intention is to detect if ENTER key was pressed after the user fills out the field, but it seems to only work for CTRL+ENTER

ActionScript 3:

// works:
stage.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);
// ignored:
email.addEventListener(KeyboardEvent.KEY_DOWN, enterHandler);

[code]....

ENTER results in charCode == 0, whereas CTRL+ENTER is charCode == 13 email was created using the Text tool and set to "Editable"

Note: I am testing in Chrome and Firefox running Flash v10

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[Code]...

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I'm trying to code the space bar key as a pause/play function in my flv player. I'm using Lee Brimlow's flv player tutorial as a model for my flv player so essentially it's driven via netstream coding. I've tried two different codes, code 1 being something I used a while back on another project and code 2 something I've been trying (hoping) would work better.

Code:
//1)
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[code].....

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I've been posting a few things about input and dynamic text in Flash on here I know, but this one has just got me stumped. Do input text fields not recognize the spacebar? I was typing in my input text field in my movie, and noticed I couldn't add space between words.Any way to work around this, or is my little brain just missing something again?

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Im making a rock band 2 drum style game and i've come across a problem. Whenever theres 2+ notes together, all i have to do is hold down the button ( in this case space ) and it hits both of them without any penalty (which i havnt come across yet). But what i would liek it to do is that when u come across these notes you have to release space then press it again or else the note wont hit. Here is the code i am currently using.
 
onClipEvent(enterFrame){if(_root.hitspace.hitTest(this)&&(Key.isDown(key.SPACE))){  _root.score+=50;  _root.streak+=1;  unloadMovie(this)}if(_root.spacehitbad.hitTest(this)){  _root.score-=50;  _root.streak=0;  unloadMovie(this)}}
 
Where hitspace is the part where the note has to come in contact with when u hit the note. and spacehitbad is the back where if the note hits that it means you have missed the note.

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I'm going to by chance include a message I sent out to a colleague in the off-chance someone also has a solution to it, but it also pertains to my issue. Skip to the bolded part below for just the question I have.I've been tasked with converting a Powerpoint presentation into a Flash presentation. I was considering manually doing it, but it seems like it would take an awful long time (240 slides, with videos and animations) - plus I don't know how to export the animations on individual slides over to Flash other than recreating them entirely.

I found a handful of programs on the Web that advertise that they will convert PPT to Flash (swf) and I tried a few to see which if any I should purchase. All of them had issues. Some either didn't run entirely or the end result was graphically ugly, videos weren't carried over (a problem I could easily rectify if the thing was an FLA where I could add videos back in that way), or animations were either mangled or ignored completely.how best tackle this challenge?Okay, so I basically started to just recreate the entire thing in Flash, using PrtScrn for backgrounds after deleting objects (then pasting in Photoshop and exporting as a PNG-24), as well as copying graphics into Photoshop as well to export as PNGs. No idea what to do about animations yet. Videos I can add back manually.

But anyways, as I do this, the movie is automatically advancing through every frame when I preview. I'm not sure how to go about setting up my Flash so that it only goes to the next frame when someone either presses the mouse button or the spacebar (either would be fine, I think).So that's my main focus at the moment. The other stuff is definitely part of the whole deal, but my main question is:ow do I set up Flash so that it only advances to the next frame when a mouse button or spacebar is pushed?

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I want a symbol (instance name: "bullet") to appear at the same x and y where another symbol ("this" symbol, the symbol the code is attached to) is when the spacebar is pushed, but only if "bullet" is off-screen. I tried the following code, but "bullet" doesn't appear on top of the other symbol ("this") when I push the spacebar:

Code:
if (Key.isDown (Key.SPACE) ) { //space key is down
if(_root.bullet._y<0) { //checks to see if "bullet" is off the screen
bullet._x=this._y //sets "bullet"'s x to "this" x

[Code].....

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I am trying to get a character to jump up when I press the spacebar and come down by himself but am having a dickens of a time doing so. Here's the code I am using: This is the LevelOne class, there is also a player class:

[Code]....

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