ActionScript 3.0 :: Flash Fake Function Overloading

May 25, 2010

I want a generic function that lets me align a child object to the bottom edge of a parent object. The problem is that the parent object can either be a simple movie clip or the Stage. With Stage, I would have to use the stageHeight property rather than the normal height propery.

[Code]..

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I am having some trouble figuring out how to overload a function in Flash using haXe. I know that Flash does not allow overloads but can accept function parameters without a type declared, but I am unsure as how to replicate this trick in haXe. EDIT: Since this does not appear to be possible, are there any known tricks that can be used to get around this limitation?

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The following code is how you call a function with an event listener. There is a disadvantage to this however: you can -only- call loginCheck with a MouseEvent. If I want to call the function through code, I can't just write loginCheck(); and have it work.

[Code]...

But I have always wondered if there was a way to run a function with a MouseEvent parameter through code. Is there any way to fake a MouseEvent and send it as a parameter to the function?

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I found this effect in a google search, it looks great until it starts slowing down everything:this code is put in Frame one of a MovieClip.aPuff is a MovieClip of a gradient filled circle.

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Flex :: Overloading Event Handler Possible?

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I want to extend my function to a better design to where I can pass a canvas object into so I don't have to write N functions.. I'm not sure as how to do this properly I've come up with a naive design with a switch but even then if I add another canvas I still need to write new code for the new canvas.

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I listen to internet radio at [URL] and it works pretty well, except for one minor issue. The Flash applet that runs the radio player has a timer on it, where if you don't move the mouse over the player every once in a while, it decides you're idle and shuts off the stream, even if you're not actually idle, but just working on something else with the radio player running in the background.

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Without being able to modify the prototype chain, is it possible to fake multiple inheritance in AS3?

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Fake A Live Stream By Setting A 10 Minute Delay?

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where I can find a tutorial or information about how to make a fake 3d effect by using several layers that move at different speeds when you move the mouse. See [URL] projectx and click on 'Evolution of snowboarding'. Simulating 3d by moving three or more layers at different speeds related to mouse pointer offset from the center of the stage.

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I want a chart that has several separate series running in rows across. They are largely separate charts and should not overlap, but all share the same horizontal datetimeaxis. They don't share the same y-axis, however and that's where I'm getting stuck.I have tried having a linechart series and then a plotchart series, but it will only allow a single <mx:series> per chart without having them inside the same series which as far as I can tell will place the charts on top of each other in the z-axis. I can stack them and have them completely separate charts, but it was proving to be somewhat irritating having them align correctly.

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How can i drag a real pane movie clip (there are several movie clip inside) togather with fake pane ? The movie clips inside real pane is a freetransform mc. whut i wanted to do is when i drag the real pane, the fake pane will movealong with da real pane , once i stop drag. i can click the mc inside the real pane and freetransform the mc.

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Flash :: Delegate Function (Function).toString() Prints Function Function() {}?

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I've got a Vector of ViewToActionMap objects, which have following constructor:

public function ViewToActionMap(_forModule:eModule,
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Actionscript 3 :: Call A Flash Function From Javascript Function And Not Button

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I'm using this code to call a actionscript 3 function through javascript

[URL}

and I want to call the acrionscript 3 function from a javascript function, but not on a button action.

actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
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[Code]....

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Actionscript 3 :: Flash Run A Function Only If Instance Within Function Is Defined

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I have a situation where, upon loading my swf, I add an event listener to the stage to listen for keyboard commands. One of them is to listen for the spacebar, and if it is pressed, it should play a movie. The problem is, that movie is not loaded until later on, depending other user interactions, therefore, until it is loaded, the reference to it would be undefined.

But if I wait and add the listener for key commands only when the movie is loaded, then I can't utilize the listener for other keyboard commands, like RIGHT or LEFT, which are the buttons which get you to the movie in the first place. Is there a way to add a conditional or something to prevent that code from being executed if the video is not defined yet? Here's my code:

[code]...

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Curious question:Take this function:

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I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.

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[code].....

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I have a class Debug with a function called trace inside it which puts a TextField on the stage and outputs the text. Now I am trying to get the Debug.trace() function to do a "normal" debug trace as well from within side itself. of course this causes a recursive loop. I am trying to figure out how I can access the top level separately. I tried using namespaces such as AS3::trace but to no luck.

I know a solution is to rename my function to stop the conflict, but I would like that to be a last resort. It is being used in quite alot of places throughout my entire code so replacing it everywhere is going to be a ballache.

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Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:

[Code]...

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Flash :: Declare A Function To Be Equal To Another Function In As3?

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If I wanted to create a function called printMe, what's the proper syntax so that it prints what the function information prints?[code]...

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ActionScript 3.0 :: Flash : Getting Variable Value From A Function To Outside The Function?

Jan 23, 2012

how to get variable value from a function to a text box here is the code :

import fl.controls.ComboBox;
import flash.events.Event;
import flash.events.MouseEvent;
TxtAnswer = Array();

[code]....

.. i want that variable "sk1" to next scene text box ..i putted the code like this :

q1.text = sk1;

but it is not working..

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Flash :: AS3 - Starting Function At End Of Another Function

Sep 12, 2011

I have an AS3 function that I need to end with calling another function.

[Code]....

I need to call this playMusic function at the end of it in order to start playing the audio track

[Code]....

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Flash - Calling The Function Within That Function And Later Stopping The Loop - Starting And Stopping Functions?

Jan 7, 2012

I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
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var ws = .1;
var dis = 1;

[code]....

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I have a public variable and I am trying to set it, then read it from a different function:

public var str:String;
public function DailyVerse()
{
function create() {

[Code]....

My trace results says null. Why does it not give me "hello"?

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ActionScript 2.0 :: CS3 A Function Calling A Function In A Function?

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I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:

actionscript Code:
class Thing extends MovieClip{  var funcvar;  var othervar; function onLoad()  funcvar = "YYY";  othervar = "ZZZ"; function onEnterFrame()

[code].....

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I have a netConnection connected to a Flash Media Server. I am trying to use the new appendBytes function from Flash Player 10.1 to stream a local FLV file to FMS. I'm having issues however... Documentation I get online

function playFile(data:ByteArray):void
{
// data is bytearray data from an already loaded FileReference object[code]....

However, I'm getting an error with the appendBytesAction and appendBytes. The error is: Error #2004: One of the parameters is invalid....TypeError: Error #2004: One of the parameters is invalid.

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