I found this effect in a google search, it looks great until it starts slowing down everything:this code is put in Frame one of a MovieClip.aPuff is a MovieClip of a gradient filled circle.
I want to achieve smoke mask but it doesn't look realistic so I was wondering is it posible to do this.I have two images one black&white and the other one is color and with mask I reveal the color picture and for that I'm using mask ( best solution is something like smoke)
I'm trying to create a smoke effect that will run in background of a microsite portal. I needs to be pretty big compared to the use we see everywhere of particle smoke effects usign PNG or flash 8 filters.Here's what I came with so far playing with some flash 8 filters but the solution still doesn't perform well enough, especially when we add the other div layers over the animation. I car emore about style that realism, that's why I like this approach, witch let me used a prerendered image for my smoke textureAnyone have some techniques or approach to suggest that could make this project possible? The way it is right now, almost no computer will be able to run it at a decent framerate.
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this doTrail(_root, _xmouse, _ymouse, currentBitmap); To this doTrail(_root, _x=80, _y=100, currentBitmap); [Code] .....
I want to extend my function to a better design to where I can pass a canvas object into so I don't have to write N functions.. I'm not sure as how to do this properly I've come up with a naive design with a switch but even then if I add another canvas I still need to write new code for the new canvas.
function fadeCanvasOut(event:TimerEvent):void { canvas1.alpha -= 0.1;
I am having some trouble figuring out how to overload a function in Flash using haXe. I know that Flash does not allow overloads but can accept function parameters without a type declared, but I am unsure as how to replicate this trick in haXe. EDIT: Since this does not appear to be possible, are there any known tricks that can be used to get around this limitation?
I want a generic function that lets me align a child object to the bottom edge of a parent object. The problem is that the parent object can either be a simple movie clip or the Stage. With Stage, I would have to use the stageHeight property rather than the normal height propery.
i have a problem with an animation i'm trying to do: i am searching for a way to animate chimney smoke. i don't want to make a realistic chimaney smoke, rather a cartoon type.here is a picture with the chimney and the smoke...http:[url]....
can the flowing of that smoke be animated through as3, or should it just be plain animation in flash? with shape tweening it got rather strange at some point. im not specialized in doing animation (like cartoons animation) and im havin difficulties identifying the shapes the smoke should have as it goes from the chimney up into the sky.
how to make realistic smoke / fog. All the tutorials I have seen are ok, but not exactly what I am looking for. I want to know how to make the smoke look like its reacting to the resistance of air thus changing the shape of the smoke as it moves and what not. [URL]Notice how the smoke is going down and also to the right. The smoke moving downward even reacts to the flow stream of the one going to the right and slightly alters its movement ( as if it was hitting a current in water ).
I'm trying to convert some actionscript 2.0 to actionscript 3.0. It's part of a smoke animation. I have it working perfectly using the actionscript 2.0 that was supplied, but have no idea how to get it to 3.0. Here's the original code:
fadeSpeed = 1.15; // Smoke fade speed. floatUpSpeed = 1.75; // Smoke float up speed. // Every frame attach a puff of smoke.
I have two layers, one on the bottom (the background) with some buttons on it. The second one, on top, is a movieclip of some smoke that is passing over the background... (to still see the background, I set the smoke layer to Screen - blending mode). So now I can see both layers. but of course the buttons dont work anymore because of the layer that is on top... Now, the question is, how can I disable the smoke layer to access to the buttons? There is a way to do that?
I'm looking for a free AS3 particle engine that can render effects such as smoke, fire, water ripples, waterfalls and more. I need something robust like Partigen 2.5, only available without licensing.So far I've found:
I'm going to use a particle system to create some smoke to simulate the tattoo burning into his skin. I can do that part just fine.What I'm not sure about is how to make the smoke only come from the "inked" part of the tattoo.I'm assuming I have to cast the tattoo as a BitMap and then run some sort of logic to see if a pixel exists and if so, to generate my smoke.Just not sure how to do that. The smoke generation I can do...it's the other part with the pixel bitmap thing that I'm confused about.
check out: [URL] The typewriter effect here is very fast, much faster than when I use onenterframe to produce the effect. Does anyone know how this is done?
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS] cellSize=3; radius=10; damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc:
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
in a nut shell I have found this wicked piece of open source actionscript.
It responds to the cursor and was wondering if it is posible to modify the x_position and y_position actions and make the action respond to a moving object???? (a movieclip with a variable name)
is this to complicated to attempt or is it doable??
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
Several months ago I created this, The Halo Galactic Map. After talking with a lot of people on their opinions and such, I wanted to take it to the next level and replicate the map found in Mass Effect and Mass Effect 2 shown here.
Based on my knowledge of Photoshop and some... and by some I mean very VERY little Flash... I took it upon myself and another member of the community to create this.
All was going well until the member decided it wasn't his cup of tea. Basically, he didn't like that he couldn't do it well enough.
Ok, so I've installed Flash and tooled around with it for a bit, but I want to get going. I know this isn't the best place to post this thread - I know there are probably better places - but I just wanted to know where and what to begin with. I have the whole thing planned out in levels, layers, and motion...
URL...And really like way the yellow animated stars are replaced by blue animated stars, with a central number of the opposite colour to the background being present in the centre.I wondered if anyone might be able to throw any light on how those effects are done please?
how to animate the effect where the background changes from blue stars to yellow stars? I can see it's done using masks, but I'm stuck trying to animate the 360 degree effect which I suppose would be like an animation of a circle getting thinner and thinner, radiating out from the centre.
I'm looking for any AS3 script that might help me create a dynamic swirling effect. I need to apply this effect to a dynamically populated movieclip and presumably it uses bitmapdata and flash filters to work....... Just can't get my head around it. Specifically I'm looking for something similar to this[url]...
Id be slight if anyone know a tutorial how to do this.Or could say how I can do this. And if you have anything that is close to this effect please post it.
I am using flash to create an animation where text, once converted into a movieclip or a button, fades at a certain point. To do this I am using the text tool and converting the text into a movieclip.
I am trying to make the text fade away by using the alpha property, but the preview will never adjust the movieclips alpha value. I've tried embedding the font and linking it but it still just doesn't work.