ActionScript 2.0 :: Smoke Effect Overloading CPU?
Mar 2, 2009
I found this effect in a google search, it looks great until it starts slowing down everything:this code is put in Frame one of a MovieClip.aPuff is a MovieClip of a gradient filled circle.
Code:
fadeSpeed = 1.5; // Smoke fade speed.
floatUpSpeed = 2; // Smoke float up speed.
[code].....
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Oct 6, 2005
I want to achieve smoke mask but it doesn't look realistic so I was wondering is it posible to do this.I have two images one black&white and the other one is color and with mask I reveal the color picture and for that I'm using mask ( best solution is something like smoke)
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Sep 5, 2006
I'm trying to create a smoke effect that will run in background of a microsite portal. I needs to be pretty big compared to the use we see everywhere of particle smoke effects usign PNG or flash 8 filters.Here's what I came with so far playing with some flash 8 filters but the solution still doesn't perform well enough, especially when we add the other div layers over the animation. I car emore about style that realism, that's why I like this approach, witch let me used a prerendered image for my smoke textureAnyone have some techniques or approach to suggest that could make this project possible? The way it is right now, almost no computer will be able to run it at a decent framerate.
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Feb 1, 2011
How to make this smoke effect work without mouse input. I am trying to have it spill from the end of a cannon, & my attempts to modify the position have resulted in all my bitmaps shifting. I changed this
doTrail(_root, _xmouse, _ymouse, currentBitmap);
To this
doTrail(_root, _x=80, _y=100, currentBitmap);
[Code] .....
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Jan 20, 2010
I want to extend my function to a better design to where I can pass a canvas object into so I don't have to write N functions.. I'm not sure as how to do this properly I've come up with a naive design with a switch but even then if I add another canvas I still need to write new code for the new canvas.
function fadeCanvasOut(event:TimerEvent):void
{
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[code].....
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May 9, 2010
I am having some trouble figuring out how to overload a function in Flash using haXe. I know that Flash does not allow overloads but can accept function parameters without a type declared, but I am unsure as how to replicate this trick in haXe. EDIT: Since this does not appear to be possible, are there any known tricks that can be used to get around this limitation?
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May 25, 2010
I want a generic function that lets me align a child object to the bottom edge of a parent object. The problem is that the parent object can either be a simple movie clip or the Stage. With Stage, I would have to use the stageHeight property rather than the normal height propery.
[Code]..
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Nov 25, 2009
i have a problem with an animation i'm trying to do: i am searching for a way to animate chimney smoke. i don't want to make a realistic chimaney smoke, rather a cartoon type.here is a picture with the chimney and the smoke...http:[url]....
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Feb 11, 2011
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Jan 23, 2006
how can i make the smoke or something similar but pretty realistic; in flash?
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Mar 17, 2009
I'm trying to convert some actionscript 2.0 to actionscript 3.0. It's part of a smoke animation. I have it working perfectly using the actionscript 2.0 that was supplied, but have no idea how to get it to 3.0. Here's the original code:
fadeSpeed = 1.15; // Smoke fade speed.
floatUpSpeed = 1.75; // Smoke float up speed.
// Every frame attach a puff of smoke.
[code]......
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Mar 24, 2010
I have two layers, one on the bottom (the background) with some buttons on it. The second one, on top, is a movieclip of some smoke that is passing over the background... (to still see the background, I set the smoke layer to Screen - blending mode). So now I can see both layers. but of course the buttons dont work anymore because of the layer that is on top... Now, the question is, how can I disable the smoke layer to access to the buttons? There is a way to do that?
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Aug 10, 2009
How to create realistic smoke coming out from the back of a missile flying on stage?
it's for a top-view arcade-type game, where the player shoots a missile from a plane...
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I'm looking for a free AS3 particle engine that can render effects such as smoke, fire, water ripples, waterfalls and more. I need something robust like Partigen 2.5, only available without licensing.So far I've found:
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Mar 17, 2011
I'm going to use a particle system to create some smoke to simulate the tattoo burning into his skin. I can do that part just fine.What I'm not sure about is how to make the smoke only come from the "inked" part of the tattoo.I'm assuming I have to cast the tattoo as a BitMap and then run some sort of logic to see if a pixel exists and if so, to generate my smoke.Just not sure how to do that. The smoke generation I can do...it's the other part with the pixel bitmap thing that I'm confused about.
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Jun 14, 2005
check out: [URL] The typewriter effect here is very fast, much faster than when I use onenterframe to produce the effect. Does anyone know how this is done?
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Jun 16, 2003
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS]
cellSize=3;
radius=10;
damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc:
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Feb 8, 2011
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
[Code]....
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is there a way to change the code and create attraction effect instead of push effect?i tried but without success...!
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Feb 7, 2006
in a nut shell I have found this wicked piece of open source actionscript.
It responds to the cursor and was wondering if it is posible to modify the x_position and y_position actions and make the action respond to a moving object???? (a movieclip with a variable name)
is this to complicated to attempt or is it doable??
ACTIONSCRIPT
Code:
//
var rows, colm:Number;
//
[Code]....
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Jan 29, 2004
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
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Several months ago I created this, The Halo Galactic Map. After talking with a lot of people on their opinions and such, I wanted to take it to the next level and replicate the map found in Mass Effect and Mass Effect 2 shown here.
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All was going well until the member decided it wasn't his cup of tea. Basically, he didn't like that he couldn't do it well enough.
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