Actionscript 3.0 :: Create The Realistic Smoke / Fog?
Feb 11, 2011
how to make realistic smoke / fog. All the tutorials I have seen are ok, but not exactly what I am looking for. I want to know how to make the smoke look like its reacting to the resistance of air thus changing the shape of the smoke as it moves and what not. [URL]Notice how the smoke is going down and also to the right. The smoke moving downward even reacts to the flow stream of the one going to the right and slightly alters its movement ( as if it was hitting a current in water ).
it's been a while since I used flash and i'm wondering what is the simplest way to create a visualization of a realistic 3d bulding with animations like window closing, door opening etc.I gues it's made in some 3d software and exported to .swf, but it sounds a bit complicated to create a 3d model in 3d studio export it in collada, import it with pv3d to have only a house with 3 quite simple moving elements.
I want to achieve smoke mask but it doesn't look realistic so I was wondering is it posible to do this.I have two images one black&white and the other one is color and with mask I reveal the color picture and for that I'm using mask ( best solution is something like smoke)
I found this effect in a google search, it looks great until it starts slowing down everything:this code is put in Frame one of a MovieClip.aPuff is a MovieClip of a gradient filled circle.
i have a problem with an animation i'm trying to do: i am searching for a way to animate chimney smoke. i don't want to make a realistic chimaney smoke, rather a cartoon type.here is a picture with the chimney and the smoke...http:[url]....
can the flowing of that smoke be animated through as3, or should it just be plain animation in flash? with shape tweening it got rather strange at some point. im not specialized in doing animation (like cartoons animation) and im havin difficulties identifying the shapes the smoke should have as it goes from the chimney up into the sky.
I'm trying to convert some actionscript 2.0 to actionscript 3.0. It's part of a smoke animation. I have it working perfectly using the actionscript 2.0 that was supplied, but have no idea how to get it to 3.0. Here's the original code:
fadeSpeed = 1.15; // Smoke fade speed. floatUpSpeed = 1.75; // Smoke float up speed. // Every frame attach a puff of smoke.
I'm trying to create a smoke effect that will run in background of a microsite portal. I needs to be pretty big compared to the use we see everywhere of particle smoke effects usign PNG or flash 8 filters.Here's what I came with so far playing with some flash 8 filters but the solution still doesn't perform well enough, especially when we add the other div layers over the animation. I car emore about style that realism, that's why I like this approach, witch let me used a prerendered image for my smoke textureAnyone have some techniques or approach to suggest that could make this project possible? The way it is right now, almost no computer will be able to run it at a decent framerate.
I have two layers, one on the bottom (the background) with some buttons on it. The second one, on top, is a movieclip of some smoke that is passing over the background... (to still see the background, I set the smoke layer to Screen - blending mode). So now I can see both layers. but of course the buttons dont work anymore because of the layer that is on top... Now, the question is, how can I disable the smoke layer to access to the buttons? There is a way to do that?
I'm looking for a free AS3 particle engine that can render effects such as smoke, fire, water ripples, waterfalls and more. I need something robust like Partigen 2.5, only available without licensing.So far I've found:
can u tell me how to do realistic clouds in this header ? i will be very greatfull for any tip (sorry for my english ) my header (i love dogs and i projecting a site about them )
There are some open SDK for Flash, that could be done. Rotating photos with physics? Examples of such programs BumTop, ePic, Coloris (no physics). The photo on the plane, it can be moved to the real physics?
The look I am going for is a set of doors that will open to reveal the website, the animation part will give it the look like the doors are opening and then it will go to the site. So two questions.
1) What is the best way to give a realistic door opening effect?
2) How can I make it go to the website once the door opening effect is complete?
I'm making a game that involves spaceships following waypoints. Rather than making them move straight to a waypoint,turning, and then moving straight to the next one, it'd be nice to have them follow some sort of bezier curve/path along all of the waypoints.
I'm attempting to recreate the old game Asteroids, just as a little project for myself (no angry clients waiting ). I'm controlling the triangle by using KeyboardEvents but while holding down the shoot button (Space Bar) I am unable to go forward and turn left, however I have no problems going forward and turning right at the same time It feels as though the keys are becoming "sticky".
how to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because I think could get this from code by using color matrix class or convolution filter
Where do I can find an example or a tutorial of a realistic simulation of a rope tied between two points? I need to make something similar to the interface of Reason, the music app.
Been working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.
Just getting it to spin off and react realisticly with the wall would add a whole new dimention, but its a bit beyond me (*noob!*). It calls for some collision recognition I think, but the forums I've read so far on the topic are just too complex. My aim is also to also bounce the ball off the cursor.
I want to make a light animation where air bubbles come out of a bucket (which slowly moves from left to right) and they float till a certain height untill they dissolve (fade to 0%). I want to have 3 different kind of bubble MC's which I want to generate (duplicate MC???) at random. Further I don't want them to clog eachothers, so they should not be able to move on top of eachothers.For filesize reasons I want to do this as much as possible with an actionscript...
how to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because it doesn't
I'm trying to put together some code that will approximate the arced flight of an arrow.Currently, I've got the code so that the angle of the bow movieclip will move depending upon the position of the mouse.pressing the mousebutton will then fire an arrow at this angle (albeit at a constant speed). I've played around with xmov and ymov in an attempt to introduce inertia and gravity (respectively) and therefore create a more natural flight of the arrow but aren't really getting what I'm after. Added to this, I also need to alter the angle of the arrow clip over the course of it's flight to imitate the charge in orientation (i.e. tarts to point towards the ground in the downward 1/2 of the arc). Code so far is below.
Does anyone have any suggestions? Or even alternatives (such as draw a curve with the curveTo method and then animate the arrow clip along this path?
and i would like it to do exactly the opposite of what it's doing.currently it is set to follow the mouse without using startDrag() and i would like to apply this to a panoramic view that has several pictures sliding past one another .... a lot like lostinbeta's footer. but rather than sliding to the _ymouse i would like it to go to the opposite of the _ymouse so that it appears more realistic.
Here is my pool game engine done in Box2dFlash.I would like to make this simulation more realistic as I received mixed opinion from pool experts.Here is my standard wall setting: