I'm attempting to recreate the old game Asteroids, just as a little project for myself (no angry clients waiting ). I'm controlling the triangle by using KeyboardEvents but while holding down the shoot button (Space Bar) I am unable to go forward and turn left, however I have no problems going forward and turning right at the same time It feels as though the keys are becoming "sticky".
As the title says: How do you make a vehicle shadow go over the bridge but under stay under the vehicle. here is my game: [URL]I want the shadow layer to appear above the bridge so you can see where it is.I can't change over the Layers because of course the vehicle needs to go under the bridge not over it.
I'm making a game that involves spaceships following waypoints. Rather than making them move straight to a waypoint,turning, and then moving straight to the next one, it'd be nice to have them follow some sort of bezier curve/path along all of the waypoints.
Here is my pool game engine done in Box2dFlash.I would like to make this simulation more realistic as I received mixed opinion from pool experts.Here is my standard wall setting:
Is it possible to add drop shadow to plan views of vehicles (vehicles are png images as MovieClips) such that as the vehicles change direction along roads (also png images) the shadow is always cast to north west ot the vehicle ? Buildings in the base png image have shadows but vehicles also need them so as to belong to the scene and not appear false.
Is there control over opacity and softness ?
If I were to have plan views of humans walking would the shadows follow the leg movements ?
I have a moving vehicle on the stage, which should change directions according to where I click on the stage.I already made it work using this formula:var angle:Number = Math.atan2(dy,dx)*180/Math.PI+90;However, I need the car to tween to the correct angle, instead of just "jumping" to it. While this is easy enough to do, the car sometimes takes the longer turn (especially when I click in the bottom-left quarter of the stage), and it seems unnatural.
can u tell me how to do realistic clouds in this header ? i will be very greatfull for any tip (sorry for my english ) my header (i love dogs and i projecting a site about them )
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
There are some open SDK for Flash, that could be done. Rotating photos with physics? Examples of such programs BumTop, ePic, Coloris (no physics). The photo on the plane, it can be moved to the real physics?
how to make realistic smoke / fog. All the tutorials I have seen are ok, but not exactly what I am looking for. I want to know how to make the smoke look like its reacting to the resistance of air thus changing the shape of the smoke as it moves and what not. [URL]Notice how the smoke is going down and also to the right. The smoke moving downward even reacts to the flow stream of the one going to the right and slightly alters its movement ( as if it was hitting a current in water ).
The look I am going for is a set of doors that will open to reveal the website, the animation part will give it the look like the doors are opening and then it will go to the site. So two questions.
1) What is the best way to give a realistic door opening effect?
2) How can I make it go to the website once the door opening effect is complete?
how to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because I think could get this from code by using color matrix class or convolution filter
Where do I can find an example or a tutorial of a realistic simulation of a rope tied between two points? I need to make something similar to the interface of Reason, the music app.
Been working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.
Just getting it to spin off and react realisticly with the wall would add a whole new dimention, but its a bit beyond me (*noob!*). It calls for some collision recognition I think, but the forums I've read so far on the topic are just too complex. My aim is also to also bounce the ball off the cursor.
I want to make a light animation where air bubbles come out of a bucket (which slowly moves from left to right) and they float till a certain height untill they dissolve (fade to 0%). I want to have 3 different kind of bubble MC's which I want to generate (duplicate MC???) at random. Further I don't want them to clog eachothers, so they should not be able to move on top of eachothers.For filesize reasons I want to do this as much as possible with an actionscript...
how to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because it doesn't
I'm trying to put together some code that will approximate the arced flight of an arrow.Currently, I've got the code so that the angle of the bow movieclip will move depending upon the position of the mouse.pressing the mousebutton will then fire an arrow at this angle (albeit at a constant speed). I've played around with xmov and ymov in an attempt to introduce inertia and gravity (respectively) and therefore create a more natural flight of the arrow but aren't really getting what I'm after. Added to this, I also need to alter the angle of the arrow clip over the course of it's flight to imitate the charge in orientation (i.e. tarts to point towards the ground in the downward 1/2 of the arc). Code so far is below.
Does anyone have any suggestions? Or even alternatives (such as draw a curve with the curveTo method and then animate the arrow clip along this path?
and i would like it to do exactly the opposite of what it's doing.currently it is set to follow the mouse without using startDrag() and i would like to apply this to a panoramic view that has several pictures sliding past one another .... a lot like lostinbeta's footer. but rather than sliding to the _ymouse i would like it to go to the opposite of the _ymouse so that it appears more realistic.
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
Ever notice how if your sitting in a room, and theres a wall in front of you, you cant see whats on the other side of that wall (and if you can, you should be here...) I'm working on a version of icio's "Point-to-Point Line-of-Site" Thingy.
Think: Top down guy walking around in a building, with multiple rooms. He cant see whats in the room (since like I said, the walls are in the way), though, he can see into the room through the open dooor, but only a small part of it (since the door is only a thin opening in what is an otherwise large room.)
What I want to do is make realistic, dynamic lighting, based on (I would assume) raycasting or lone of sight or some similar godlike power.
I edited Icio's demo with MSPaint showing what I am talking about. I've been thinking about ways to do it and have thought of a few different ways that would be, for the most part, processor intensive by searching around for visable points based on our hero's position and what he can "see" Any one have any ideas for an easy(for the processing computers atleast) way to do this?