ActionScript 1/2 :: Realistic Random Movement Of Multiple MovieClips?

Feb 21, 2011

here is some of my code:

// 30 fps
var humans = 30;
var hSpeed = 4;

[code].....

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so far I have this code

[Code].....

Im trying to load all the movieclips with all the external .swfs without any
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[code]....

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So I got this from the tut on this site and it's works great.I can't figure out though how to make the speed random as well as the movent. I want all my little clips to move at random speeds in adition to direction.

[Code]...

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[code]....

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I've been trying to simply get random movement on a MC on my stage.

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I wanted to built an enemy that is able to move on stage randomly in xposition and perhaps able to detect my character within the detectable zone and chase after me.. but currently I just wanted to make the enemy move randomly in x-position for starter.
  
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[Code].....

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ActionScript Code:
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[code].....

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[URL]

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Code:
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[code]....

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Hi. Pls let me first say that I'm new here, although i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...

Re: Random Movement in Flash MX

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ActionScript 2.0 :: [FMX] Function Random Movement?

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I have the following clipEvent on a movieclip called square:

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ActionScript 2.0 :: Random Movement In Flash MX?

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i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...

Re: Random Movement in Flash MX

I am currently reading through the actionscript dictionary, trying to make head or tail of this script. Basically, I'm hoping to modify this script to work contained within a movieclip (as opposed to directly at _root / level_0).

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I'm a noob on this forum & pretty desperate now. I've been on a research & trial&error odyssey for days now, but this problem remains unsolved. I am creating a game with an mc (say "target_mc") randomly moving around. Everything is working beautifully, except for one thing: My stage was initially 900x600 and the game took up all of that space. target_mc's movement was accordingly set for a width of 900 and height of 600.

I have now resized the stage height to 958 with the game (still 900x600) being centered vertically. The top border is now at 170.8 (y). The bottom y border is at 770.8. But target_mc still thinks the top border is at 0. As a result, it is still covering the same area as before, hence floating off the actual game area into the stage margin area between 0 and 170.8. As I have other frames following which require my new and larger stage size, going back to the original 900x600 is not an option.

I have tried and tried but not managed to tell target_mc to keep its random movement within <=170.8 and >=770.8. I have tried all variations of "if statements" and other tricks at my disposal. And since I'm not an expert, I'm at my wit's end. Everywhere I looked, the solutions offered were for draggable objects or cursor movements, but not for movieclips moving randomly as soon as the frame is loaded. My script & codes are very, very elaborate and there is a lot happening on the stage, so a mask is not an option for me. Surely there's got to be a way to set variables and commands in the script...? I just don't know which to go for...

Do I work with some kind of math involving the total stage height of 958? I have tried setting variables for xMin, xMax, yMin, yMax, but must have done something wrong in implementing them in the rest of the random motion code cos nothing worked.

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I'm trying to make a simplegame in which you have to avoid a bunch of angry looking circles as they move across the screen. What should happen is that they all spawn outside of the stage and move across it then when they reach the other side they appear from somewhere else outside the stage So far I have managed to only make them come from one side of the screen by using this script on the enemy

[Code]....

I've tried using a switch() function with a random number to choose which side the enemy comes from but that didn't work it just skipped to default

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