ActionScript 1/2 :: Realistic Random Movement Of Multiple MovieClips?
Feb 21, 2011here is some of my code:
// 30 fps
var humans = 30;
var hSpeed = 4;
[code].....
here is some of my code:
// 30 fps
var humans = 30;
var hSpeed = 4;
[code].....
I am needing to create random movement of multiple movieclips in a confined space. I am creating a group of fireflies that disappear and reappear at random spots.
View 19 RepliesI'm trying to animate several movieclips. I want them to randomly float around within a certain area of the stage. How would I go about this...do I need to look into Tween classes?
View 1 RepliesI'm making a game that involves spaceships following waypoints. Rather than making them move straight to a waypoint,turning, and then moving straight to the next one, it'd be nice to have them follow some sort of bezier curve/path along all of the waypoints.
View 4 RepliesI'm attempting to recreate the old game Asteroids, just as a little project for myself (no angry clients waiting ). I'm controlling the triangle by using KeyboardEvents but while holding down the shoot button (Space Bar) I am unable to go forward and turn left, however I have no problems going forward and turning right at the same time It feels as though the keys are becoming "sticky".
View 5 RepliesHere is my pool game engine done in Box2dFlash.I would like to make this simulation more realistic as I received mixed opinion from pool experts.Here is my standard wall setting:
var leftWall = _sim.addBox({x:0.9, y:8.15, width: 0.6, height: 11.5, density: 0, fillAlpha: wallAlpha, lineAlpha: wallAlpha});
And of the ball:
_solidBall_7 = _sim.addCircle({x:ballPosX - (ballRadius * 5) - 0.8, y:ballPosY, radius:ballRadius, density: 0.1, linearDamping: 1, isBullet: true, restitution: 0.7, angularDamping: 5, skin: Solid_Bordo});
What other params I might try to improve the realistic movement of the pool game?
Im creating a game, and I need to create a realistic flame or fire, like a torch, with fluid movement of thge flame and that moves in a natural way.
View 3 RepliesI have 20 external .swfs im trying to load into 20 blank movieclips . i am trying to load them randomly into each blanck movieclip without the external .swf's duplicating.
so far I have this code
[Code].....
Im trying to load all the movieclips with all the external .swfs without any
of the .swf's repeating.
i am a bit lost. i make a prototype function that randomly scales a box when i click on the stage. i got the scaling right, but why does it move around when it scales? here is the swf: scaleEase
here is the code:
[AS]MovieClip.prototype.scaleEaseTo = function(ease)
{
[code]....
So I got this from the tut on this site and it's works great.I can't figure out though how to make the speed random as well as the movent. I want all my little clips to move at random speeds in adition to direction.
[Code]...
i've applied the following script to a movieclip to change its 'y' coordinate randomly at run time and it works fine but i'm also trying to control the maximum 'top' and maximum bottom 'y' movement for which the value should be: top = 40 and bottom = 400. so it only displays randomly between 40 to 400 'y' coordinate. could you tell me how can i implement this in the following script?
onClipEvent (enterFrame) {
_x -= 4;
if (_x<=-2247) {
[code]....
I've been trying to simply get random movement on a MC on my stage.
Most of the tutorials I come across deliver jittery motion, not smooth eased motion.
Also, I'm trying this script found here: [URL]
The random motion looks great! .... but I can't stop the MC from moving to the top left of my stage. The script isn't setup to restrict the motion within a given area on the stage. I tried modifying it, got nowhere!
I wanted to built an enemy that is able to move on stage randomly in xposition and perhaps able to detect my character within the detectable zone and chase after me.. but currently I just wanted to make the enemy move randomly in x-position for starter.
It is my first time making and enemy with AI, but I'm just wasn't sure where to begin, I have used a fairy easy script to animated the movieclip in the beginning but got stucks whenever it reaches 960 or below 0 of the stage
addEventListener(Event.ENTER_FRAME,initGames);
function initGames(e:Event):void{
moveEnemy();
}
[Code].....
I have an IK chain of 3 dots. I would like to put random movement on one of the dots 'pt1' so that is randomly bounces around my screen while the other 2 dots follow - something like a snake. However when I put this code on 'pt1' which is a movie clip by the way it simply will not work.
ActionScript Code:
onClipEvent(load){
xDir=1;
yDir=1;[code].........
I'm trying to make an object to move randomly across x-axis and while it moves back and forth it also scales in width.
View 3 RepliesI have the following clipEvent on a movieclip called square:
onClipEvent (enterFrame) {
xmove = (xpos-this._x)/5;
this._x += xmove;
[code].....
I am looking at the Kirupa code for random movement (Random movement in Flash MX), and I am trying to figure out if I can limit the movement to the shape of an oval.
I want to do an overhead shot of a bunch of little people swiming in an oval swimming pool.
I'm trying to achieve random motion of my movie clips limited from stage left to stage right. I've read the following tutorials:
[URL]
both are helpful. However, I don't want mouse position to affect anything (as it does in the 'continuous movement' tutorial). The 'random motion' code is pretty close...if I just knew what part of the code to modify to limit motion from left to right.
i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.
View 4 RepliesMy knowledge of actionscript is basic, at best. I'm trying to make some animations move randomly by following a very helpful tutorial posted on this site [URL].. And everything was going so well until I tried to use my own initiative to limit the width and height of the movement. This is when I realised that I haven't got a clue what I am doing!
View 10 RepliesI'm trying to move a series of dots (mc used as linkage: "Dot") within a frame to random targets, with the movement activated by onRollOver. This part I have working fine. The part I'm having difficulty with is getting the objects to have target coordinates to move randomly, except rounded to the nearest 12 pixels. Here's the relevant code:
Code:
minx = 120;
maxx = 450;
miny = 20;
[code]....
I did the Flash MX Random Movement tutorial, and it worked fine. But i want the objects that move to be links, so that when the mouse is placed over them, the word for the link pops up, and i want them to be buttons.
View 1 Repliesdid the tutorial on my pc (mac) and de .swf work, but if i upload it, it does not run either.Another question. is it possible that the random movement may only occur in a specific area of the movie
View 2 RepliesIf you look at this site and enter site. You will see 2 litle things moving on you screen.I need somthing like this aswell only then for like 50 bugs. I found lots of ways to make this with rondom movement scripts but i also need it to turn. So when its going to the bottom its pointing to the bottom and when its going up its turns pointing up.
View 1 RepliesI'd like a movie clip to randomly move along the x axis whenever the mouse is clicked by using actionscript 3.0.
The movie clip is a city skyline I have in the background.
I can get it to sort of move when a mouse is clicked with this code
var skylineTween:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, Math.random(),85,3,true);
Hi. Pls let me first say that I'm new here, although i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...
Re: Random Movement in Flash MX
I am currently reading through the actionscript dictionary, trying to make head or tail of this script. Basically, I'm hoping to modify this script to work contained within a movieclip (as opposed to directly at _root / level_0).
I have the following clipEvent on a movieclip called square:
onClipEvent (enterFrame) {
xmove = (xpos-this._x)/5;
this._x += xmove;
}
And the following framecode in the same keyframe as square:
_root.square.xpos = Math.round(Math.random()*550);
Now I want to use this information in a function so I can control more than just one clip.
i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...
Re: Random Movement in Flash MX
I am currently reading through the actionscript dictionary, trying to make head or tail of this script. Basically, I'm hoping to modify this script to work contained within a movieclip (as opposed to directly at _root / level_0).
I can grasp the basics of assigning a relative path. but beyond that i am scared.
I'm a noob on this forum & pretty desperate now. I've been on a research & trial&error odyssey for days now, but this problem remains unsolved. I am creating a game with an mc (say "target_mc") randomly moving around. Everything is working beautifully, except for one thing: My stage was initially 900x600 and the game took up all of that space. target_mc's movement was accordingly set for a width of 900 and height of 600.
I have now resized the stage height to 958 with the game (still 900x600) being centered vertically. The top border is now at 170.8 (y). The bottom y border is at 770.8. But target_mc still thinks the top border is at 0. As a result, it is still covering the same area as before, hence floating off the actual game area into the stage margin area between 0 and 170.8. As I have other frames following which require my new and larger stage size, going back to the original 900x600 is not an option.
I have tried and tried but not managed to tell target_mc to keep its random movement within <=170.8 and >=770.8. I have tried all variations of "if statements" and other tricks at my disposal. And since I'm not an expert, I'm at my wit's end. Everywhere I looked, the solutions offered were for draggable objects or cursor movements, but not for movieclips moving randomly as soon as the frame is loaded. My script & codes are very, very elaborate and there is a lot happening on the stage, so a mask is not an option for me. Surely there's got to be a way to set variables and commands in the script...? I just don't know which to go for...
Do I work with some kind of math involving the total stage height of 958? I have tried setting variables for xMin, xMax, yMin, yMax, but must have done something wrong in implementing them in the rest of the random motion code cos nothing worked.
I'm trying to make a simplegame in which you have to avoid a bunch of angry looking circles as they move across the screen. What should happen is that they all spawn outside of the stage and move across it then when they reach the other side they appear from somewhere else outside the stage So far I have managed to only make them come from one side of the screen by using this script on the enemy
[Code]....
I've tried using a switch() function with a random number to choose which side the enemy comes from but that didn't work it just skipped to default