ActionScript 3.0 :: Animating Movieclips With Random Movement?

Jun 19, 2009

I'm trying to animate several movieclips. I want them to randomly float around within a certain area of the stage. How would I go about this...do I need to look into Tween classes?

View 1 Replies


Similar Posts:


ActionScript 1/2 :: Realistic Random Movement Of Multiple MovieClips?

Feb 21, 2011

here is some of my code:

// 30 fps
var humans = 30;
var hSpeed = 4;

[code].....

View 5 Replies

ActionScript 3.0 :: Random Movement Of Multiple Movieclips In A Confined Space?

Jul 20, 2010

I am needing to create random movement of multiple movieclips in a confined space. I am creating a group of fireflies that disappear and reappear at random spots.

View 19 Replies

ActionScript 2.0 :: [F8]random Scaling, But With Random Movement?

Nov 25, 2006

i am a bit lost. i make a prototype function that randomly scales a box when i click on the stage. i got the scaling right, but why does it move around when it scales? here is the swf: scaleEase

here is the code:
[AS]MovieClip.prototype.scaleEaseTo = function(ease)
{

[code]....

View 1 Replies

ActionScript 2.0 :: Random Movement AND Random Speed?

Dec 15, 2004

So I got this from the tut on this site and it's works great.I can't figure out though how to make the speed random as well as the movent. I want all my little clips to move at random speeds in adition to direction.

[Code]...

View 4 Replies

ActionScript 3.0 :: Animating Movieclips Through Loop

Jul 26, 2010

I'm trying to create an accordion menu that contains three submenus. The idea is that when you mouseover one submenu (or rectangle, to keep it simple) that the rectangles which were previously covering it will move to reveal it. Menus of this type can be found at the bottom of nvidia's site [URL] for reference.

At first I tried creating each function, which will make the rectangles move, separately but this resulted in three very repetitive functions and there seemed like there should be a better way, especially since I'd like a good way to add and remove submenus. The animation did work then. I tried to clean it up by creating a for loop that would move each rectangle but now, for some reason, it doesn't work. It is still missing some key points such as utilizing the mOver variable to figure out when each rectangle is moused over and act appropriatly

[Code]...

View 1 Replies

ActionScript 1/2 :: Animating A MC In A Random Semi Circle Path?

Jul 15, 2010

I try to animate a Movieclip (box or circle) thru a half ellipse path. Circle or ellipse path will be random.

View 1 Replies

ActionScript 3.0 :: 5 Circles Animating To Random Locations On Stage

Aug 13, 2009

The basic area:
add 5 circles on random locations on stage...
and animate them to random locations on stage without touching each other...

The problem::
The code below works perfectly (up to a certain point). It succeeds in making the circles animate to random points on stage. It also succeeds in detecting if once circle comes to close proximity with another circle... Code on main timeline:

Code:
var enemyArray:Array = new Array();
var timeToCreateEnemy:Timer;
// set up timer that will fire every 2 seconds, 5 times
timeToCreateEnemy = new Timer(2000, 5)
timeToCreateEnemy.addEventListener(TimerEvent.TIMER, createEnemy);
timeToCreateEnemy.start();
[Code] ......

View 5 Replies

ActionScript 2.0 :: Class To Hide MovieClips Until Animating In?

Mar 2, 2009

For the majority of projects that I create, I have an intro animation for all the movieclips on the stage, so that they do not just appear like HTML at once. The problem with this is that I do not animate in buttons and interactive movieclips on the main timeline (I use internal frames to animate. Frame 2 is always .onRollOver, Frame 11 is always .onRollOut, Frame 50 is movieAnimationIn, etc). This means that Frame 1 needs to have an alpha level of 0, so that no one sees the MovieClip until I fade it in with intro animation.

This is a pain in Debugging/IDE mode, if I need to edit the movieclip, since I have to find the little white dot (transform starting point) and double click it to view inside the movieclip from the stage. I try to create intro animation last since it usually hides all the movieclips and makes editing them annoying!

Is there a framework/class/package available that would hide all the movieclips I place in an array in the first frame of the movie and then show them once I choose to fade it in? I think I could write one myself, but I didn't want to re-invent the wheel.

This would be a greatly increase productivity to many Flash Developers.

View 3 Replies

ActionScript 3.0 :: 5 Circles Animating To Random Locations On Stage But Must Not Touch Each Other

Aug 13, 2009

add 5 circles on random locations on stage... and animate them to random locations on stage without touching each other... THE PROBLEM: the code below works perfectly (up to a certain point)... it succeeds in making the circles animate to random points on stage... it also succeeds in detecting if once circle comes to close proximity with another circle... only problem is, i dont know what i should do next...

[Code]....

View 5 Replies

ActionScript 2.0 :: How To Random 'y' Movement

May 8, 2003

i've applied the following script to a movieclip to change its 'y' coordinate randomly at run time and it works fine but i'm also trying to control the maximum 'top' and maximum bottom 'y' movement for which the value should be: top = 40 and bottom = 400. so it only displays randomly between 40 to 400 'y' coordinate. could you tell me how can i implement this in the following script?

onClipEvent (enterFrame) {
_x -= 4;
if (_x<=-2247) {

[code]....

View 3 Replies

ActionScript 2.0 :: Get Random Movement On A MC On Stage?

Mar 27, 2009

I've been trying to simply get random movement on a MC on my stage.

Most of the tutorials I come across deliver jittery motion, not smooth eased motion.

Also, I'm trying this script found here: [URL]

The random motion looks great! .... but I can't stop the MC from moving to the top left of my stage. The script isn't setup to restrict the motion within a given area on the stage. I tried modifying it, got nowhere!

View 1 Replies

ActionScript 3.0 :: Random Movement In X Position?

Nov 13, 2011

I wanted to built an enemy that is able to move on stage randomly in xposition and perhaps able to detect my character within the detectable zone and chase after me.. but currently I just wanted to make the enemy move randomly in x-position for starter.
  
It is my first time making and enemy with AI, but I'm just wasn't sure where to begin, I have used a fairy easy script to animated the movieclip in the beginning but got stucks whenever it reaches 960 or below 0 of the stage
 
addEventListener(Event.ENTER_FRAME,initGames);
function initGames(e:Event):void{
moveEnemy();
}

[Code].....

View 8 Replies

ActionScript 2.0 :: Put Random Movement On One Of The Dots?

Jan 21, 2011

I have an IK chain of 3 dots. I would like to put random movement on one of the dots 'pt1' so that is randomly bounces around my screen while the other 2 dots follow - something like a snake. However when I put this code on 'pt1' which is a movie clip by the way it simply will not work.

ActionScript Code:
onClipEvent(load){
xDir=1;
yDir=1;[code].........

View 2 Replies

ActionScript 2.0 :: Random X-axis Movement?

Jan 2, 2004

I'm trying to make an object to move randomly across x-axis and while it moves back and forth it also scales in width.

View 3 Replies

ActionScript 2.0 :: [FMX]Function Random Movement?

Apr 23, 2004

I have the following clipEvent on a movieclip called square:

onClipEvent (enterFrame) {
xmove = (xpos-this._x)/5;
this._x += xmove;

[code].....

View 1 Replies

ActionScript 2.0 :: Random Movement Within An Oval?

May 28, 2005

I am looking at the Kirupa code for random movement (Random movement in Flash MX), and I am trying to figure out if I can limit the movement to the shape of an oval.

I want to do an overhead shot of a bunch of little people swiming in an oval swimming pool.

View 7 Replies

ActionScript 2.0 :: Left To Right Random Movement?

Aug 25, 2005

I'm trying to achieve random motion of my movie clips limited from stage left to stage right. I've read the following tutorials:

[URL]

both are helpful. However, I don't want mouse position to affect anything (as it does in the 'continuous movement' tutorial). The 'random motion' code is pretty close...if I just knew what part of the code to modify to limit motion from left to right.

View 4 Replies

ActionScript 2.0 :: Movement On Random Time?

Nov 30, 2005

i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.

View 4 Replies

ActionScript 2.0 :: Limiting Random Movement?

Jun 14, 2006

My knowledge of actionscript is basic, at best. I'm trying to make some animations move randomly by following a very helpful tutorial posted on this site [URL].. And everything was going so well until I tried to use my own initiative to limit the width and height of the movement. This is when I realised that I haven't got a clue what I am doing!

View 10 Replies

ActionScript 2.0 :: Random Movement Within A Grid?

Jan 3, 2007

I'm trying to move a series of dots (mc used as linkage: "Dot") within a frame to random targets, with the movement activated by onRollOver. This part I have working fine. The part I'm having difficulty with is getting the objects to have target coordinates to move randomly, except rounded to the nearest 12 pixels. Here's the relevant code:

Code:
minx = 120;
maxx = 450;
miny = 20;

[code]....

View 14 Replies

ActionScript 2.0 :: Flash - MX Random Movement?

Jun 21, 2003

I did the Flash MX Random Movement tutorial, and it worked fine. But i want the objects that move to be links, so that when the mouse is placed over them, the word for the link pops up, and i want them to be buttons.

View 1 Replies

ActionScript 2.0 :: Random Movement Tutorial?

Jul 16, 2003

did the tutorial on my pc (mac) and de .swf work, but if i upload it, it does not run either.Another question. is it possible that the random movement may only occur in a specific area of the movie

View 2 Replies

ActionScript 2.0 :: Random Movement With Rotate?

Mar 11, 2008

If you look at this site and enter site. You will see 2 litle things moving on you screen.I need somthing like this aswell only then for like 50 bugs. I found lots of ways to make this with rondom movement scripts but i also need it to turn. So when its going to the bottom its pointing to the bottom and when its going up its turns pointing up.

View 1 Replies

ActionScript 3.0 :: Random Movement Along X Axis

Apr 29, 2010

I'd like a movie clip to randomly move along the x axis whenever the mouse is clicked by using actionscript 3.0.

The movie clip is a city skyline I have in the background.

I can get it to sort of move when a mouse is clicked with this code

var skylineTween:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, Math.random(),85,3,true);

View 3 Replies

ActionScript 2.0 :: Random Movement In Flash MX

May 29, 2004

Hi. Pls let me first say that I'm new here, although i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...

Re: Random Movement in Flash MX

I am currently reading through the actionscript dictionary, trying to make head or tail of this script. Basically, I'm hoping to modify this script to work contained within a movieclip (as opposed to directly at _root / level_0).

View 12 Replies

ActionScript 2.0 :: [FMX] Function Random Movement?

Apr 23, 2004

I have the following clipEvent on a movieclip called square:

onClipEvent (enterFrame) {
xmove = (xpos-this._x)/5;
this._x += xmove;
}

And the following framecode in the same keyframe as square:

_root.square.xpos = Math.round(Math.random()*550);

Now I want to use this information in a function so I can control more than just one clip.

View 1 Replies

ActionScript 2.0 :: Random Movement In Flash MX?

May 29, 2004

i have worked with Flash (pre v5), from a design background, i struggle with actionscripting. but i am learning...

Re: Random Movement in Flash MX

I am currently reading through the actionscript dictionary, trying to make head or tail of this script. Basically, I'm hoping to modify this script to work contained within a movieclip (as opposed to directly at _root / level_0).

I can grasp the basics of assigning a relative path. but beyond that i am scared.

View 12 Replies

ActionScript 2.0 :: Setting Boundaries For Mc With Random Movement

Aug 2, 2009

I'm a noob on this forum & pretty desperate now. I've been on a research & trial&error odyssey for days now, but this problem remains unsolved. I am creating a game with an mc (say "target_mc") randomly moving around. Everything is working beautifully, except for one thing: My stage was initially 900x600 and the game took up all of that space. target_mc's movement was accordingly set for a width of 900 and height of 600.

I have now resized the stage height to 958 with the game (still 900x600) being centered vertically. The top border is now at 170.8 (y). The bottom y border is at 770.8. But target_mc still thinks the top border is at 0. As a result, it is still covering the same area as before, hence floating off the actual game area into the stage margin area between 0 and 170.8. As I have other frames following which require my new and larger stage size, going back to the original 900x600 is not an option.

I have tried and tried but not managed to tell target_mc to keep its random movement within <=170.8 and >=770.8. I have tried all variations of "if statements" and other tricks at my disposal. And since I'm not an expert, I'm at my wit's end. Everywhere I looked, the solutions offered were for draggable objects or cursor movements, but not for movieclips moving randomly as soon as the frame is loaded. My script & codes are very, very elaborate and there is a lot happening on the stage, so a mask is not an option for me. Surely there's got to be a way to set variables and commands in the script...? I just don't know which to go for...

Do I work with some kind of math involving the total stage height of 958? I have tried setting variables for xMin, xMax, yMin, yMax, but must have done something wrong in implementing them in the rest of the random motion code cos nothing worked.

View 3 Replies

ActionScript 2.0 :: Creating Semi - Random Movement?

Aug 4, 2009

I'm trying to make a simplegame in which you have to avoid a bunch of angry looking circles as they move across the screen. What should happen is that they all spawn outside of the stage and move across it then when they reach the other side they appear from somewhere else outside the stage So far I have managed to only make them come from one side of the screen by using this script on the enemy

[Code]....

I've tried using a switch() function with a random number to choose which side the enemy comes from but that didn't work it just skipped to default

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved