ActionScript 2.0 :: Setting Boundaries For Mc With Random Movement
Aug 2, 2009
I'm a noob on this forum & pretty desperate now. I've been on a research & trial&error odyssey for days now, but this problem remains unsolved. I am creating a game with an mc (say "target_mc") randomly moving around. Everything is working beautifully, except for one thing: My stage was initially 900x600 and the game took up all of that space. target_mc's movement was accordingly set for a width of 900 and height of 600.
I have now resized the stage height to 958 with the game (still 900x600) being centered vertically. The top border is now at 170.8 (y). The bottom y border is at 770.8. But target_mc still thinks the top border is at 0. As a result, it is still covering the same area as before, hence floating off the actual game area into the stage margin area between 0 and 170.8. As I have other frames following which require my new and larger stage size, going back to the original 900x600 is not an option.
I have tried and tried but not managed to tell target_mc to keep its random movement within <=170.8 and >=770.8. I have tried all variations of "if statements" and other tricks at my disposal. And since I'm not an expert, I'm at my wit's end. Everywhere I looked, the solutions offered were for draggable objects or cursor movements, but not for movieclips moving randomly as soon as the frame is loaded. My script & codes are very, very elaborate and there is a lot happening on the stage, so a mask is not an option for me. Surely there's got to be a way to set variables and commands in the script...? I just don't know which to go for...
Do I work with some kind of math involving the total stage height of 958? I have tried setting variables for xMin, xMax, yMin, yMax, but must have done something wrong in implementing them in the rest of the random motion code cos nothing worked.
attached is an .fla file that has a number of movieclips that move around at random, this part works great. but the movement is only applicable to a rectangle/uniformed area - defined in the action script on frame 1.
PHP Code: function getdistance (x, y, x1, y1) { var run, rise; run = x1-x; rise = y1-
I have a big movieclip in a movieclip (bigger then the stage) when i roll over different movieclips the big movieclip moves, right now it just keeps moving when i keep the mouse on the movieclip/ I would like the movieclip to stop moving when its edge is about to leave the screen. I have no idea how i should do this, and all the tutorials i've found explain how to keep and object in the stage (this one is a lot bigger then the stage)
I am attempting to create a map that has the ability to zoom in and out as well as a click and drag feature.What I need help on is setting boundaries for the map. I can set them for the map when it is zoomed out, but they need to change as the map zooms in. I've been searching lots of forums lately to see if anyone can help, but no luck yet...
I have a movie clip that can only move to certain parts in the stage. For this I used another movie clip that supposedly should constitue the rectangle constraint. But this doesn't seem to work !startDrag(this,true,bounds._x,bounds._y,bounds._x+ bounds._width,bounds._y+bounds._height);
I'm moving this little red box along the x axis. It just moves w/ the mouse but it moves off the movie clip area, I want to be able to set the left and right boundaries.
I used Kirupa's drawing board tutorial, but when I finished making the flash file I wondered if there was a way to limit where the viewer can draw. For example, on his tutorial he shows you how to create an easy erase button. Well, what if I don't want the viewer to be able to draw on the button. Is there a way to specify the area that you want the viewer to be able to draw on? I tried making the space a movie clip and just adding the actionscript to the movieclip, but when I placed the movie clip inside a bigger flash file it wouldn't let me draw at all. I thought making it a movie clip would then limit the drawable area. Did I do a good enough job explaining my problem? I just want to be able to limit where the viewer can draw, so that the viewer can't get wild and draw all over the buttons and controls.
I'm moving this little red box along the x axis. It just moves w/ the mouse but it moves off the movie clip area, i want to be able to set the left and right boundries. Heres my code..
ActionScript Code: var yMouse:Number; var xMouse:Number; onEnterFrame = function(){ yMouse = _root._ymouse;
[Code]...
As you can see, I'm trying to prevent it from passing _root.block by only allowing the mouse's Y to be followed when it isn't passing _root.block. The only problem is that once it hits _root.block, there's no way to drag it back from _root.block. It gets stuck. Is there a better way to prevent it from passing _root.block but allow it to be pulled back from _root.block
I have created this swf that allows me to drag my movie clip around with easing effects.However, if I drag it too fast, my movie clip will actually goes out of my "flash".PS: I actually got this script from a user in this forum. Sorry about that. Hence, i left the credits there.)Is there anyway where I can set the boundaries where the movie clip can be dragged to? I've came across a website where the effect of dragging within a specific area is exactly what I desired.Also, I'm using AS2 and here it is.
//Tutorial criado pela Cabana Cro: www.cabanacriacao.com //Visite tambm o Cabanoblog: www.cabanacriacao.com/blog _root.myMC.ease = 5;
I am creating a 'word map' brainstorming chart. Basically you type an idea into a bubble, then click a button that will add a sub-bubble of that brainstormed idea. Example,I'll need to generate a random X/Y within a set of boundaries (the stage) that is determined by the parent bubble's X/Y and a maximum buffer X/Y so the bubbles are grouped nicely together.
Code: var bnd_Left = 10; var bnd_Top = 10; var bnd_Right = 290;[code]....
I have my stage boundaries 300x300 stage with a 10 pixel buffer. The original bubble is at 150x150. The example above works, it will give me a random X/Y, but there is no limit of the number generated there is then no organization to it, so I need to limit the X/Y by adding the restrictions of the parentBubble X/Y as the starting point so that the bubbles will radiate out in 50 pixel increments
I need to use a Timer for time controlled animation, time the drawing to occur every 500 milliseconds & Draw 20 circles in total. I also need to make sure the circles are completely drawn inside the limits of the stage...
import flash.events.TimerEvent; import flash.utils.Timer; // creates a new hundred-second Timer, ticks every 250 milliseconds var faster_minuteTimer:Timer = new Timer(250, 6); // designates listeners for the interval and completion events [Code] .....
i am a bit lost. i make a prototype function that randomly scales a box when i click on the stage. i got the scaling right, but why does it move around when it scales? here is the swf: scaleEase
here is the code: [AS]MovieClip.prototype.scaleEaseTo = function(ease) {
So I got this from the tut on this site and it's works great.I can't figure out though how to make the speed random as well as the movent. I want all my little clips to move at random speeds in adition to direction.
I have a menu, that moves left and right using a move left and move right button that makes more of the menu come into view in the left and right direction.I want the object to stop moving when it's at the beginning and stop moving at the end.I thought I could set a 'max x coordinate' so that if previous was hit the object would not move anymore to the left but it still does.Here is the code I tried to use that doestn' work:
I have a movie clip that jumps around over the course of my movie using standard keyframe animation. At every keyframe, it calls a function that moves a dynamic text box on top of it, autosizes the text box, then alters the movie clip's _width and _height to fit that of the text box.
The problem is, while the resizing code works fine and the text always fits, the act of altering the _width and _height seems to cancel out the keyframed positioning. The movie clip changes size, but it's forever locked to the position of the first keyframe.
i've applied the following script to a movieclip to change its 'y' coordinate randomly at run time and it works fine but i'm also trying to control the maximum 'top' and maximum bottom 'y' movement for which the value should be: top = 40 and bottom = 400. so it only displays randomly between 40 to 400 'y' coordinate. could you tell me how can i implement this in the following script?
onClipEvent (enterFrame) { _x -= 4; if (_x<=-2247) {
I've been trying to simply get random movement on a MC on my stage.
Most of the tutorials I come across deliver jittery motion, not smooth eased motion.
Also, I'm trying this script found here: [URL]
The random motion looks great! .... but I can't stop the MC from moving to the top left of my stage. The script isn't setup to restrict the motion within a given area on the stage. I tried modifying it, got nowhere!
I wanted to built an enemy that is able to move on stage randomly in xposition and perhaps able to detect my character within the detectable zone and chase after me.. but currently I just wanted to make the enemy move randomly in x-position for starter.
It is my first time making and enemy with AI, but I'm just wasn't sure where to begin, I have used a fairy easy script to animated the movieclip in the beginning but got stucks whenever it reaches 960 or below 0 of the stage
addEventListener(Event.ENTER_FRAME,initGames); function initGames(e:Event):void{ moveEnemy(); }
I have an IK chain of 3 dots. I would like to put random movement on one of the dots 'pt1' so that is randomly bounces around my screen while the other 2 dots follow - something like a snake. However when I put this code on 'pt1' which is a movie clip by the way it simply will not work.
I am looking at the Kirupa code for random movement (Random movement in Flash MX), and I am trying to figure out if I can limit the movement to the shape of an oval.
I want to do an overhead shot of a bunch of little people swiming in an oval swimming pool.
I'm trying to achieve random motion of my movie clips limited from stage left to stage right. I've read the following tutorials:
[URL]
both are helpful. However, I don't want mouse position to affect anything (as it does in the 'continuous movement' tutorial). The 'random motion' code is pretty close...if I just knew what part of the code to modify to limit motion from left to right.
i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.
My knowledge of actionscript is basic, at best. I'm trying to make some animations move randomly by following a very helpful tutorial posted on this site [URL].. And everything was going so well until I tried to use my own initiative to limit the width and height of the movement. This is when I realised that I haven't got a clue what I am doing!
I'm trying to move a series of dots (mc used as linkage: "Dot") within a frame to random targets, with the movement activated by onRollOver. This part I have working fine. The part I'm having difficulty with is getting the objects to have target coordinates to move randomly, except rounded to the nearest 12 pixels. Here's the relevant code:
I did the Flash MX Random Movement tutorial, and it worked fine. But i want the objects that move to be links, so that when the mouse is placed over them, the word for the link pops up, and i want them to be buttons.
did the tutorial on my pc (mac) and de .swf work, but if i upload it, it does not run either.Another question. is it possible that the random movement may only occur in a specific area of the movie
If you look at this site and enter site. You will see 2 litle things moving on you screen.I need somthing like this aswell only then for like 50 bugs. I found lots of ways to make this with rondom movement scripts but i also need it to turn. So when its going to the bottom its pointing to the bottom and when its going up its turns pointing up.