ActionScript 3.0 :: Movement Boundaries Big Movieclip
Nov 3, 2010
I have a big movieclip in a movieclip (bigger then the stage) when i roll over different movieclips the big movieclip moves, right now it just keeps moving when i keep the mouse on the movieclip/ I would like the movieclip to stop moving when its edge is about to leave the screen. I have no idea how i should do this, and all the tutorials i've found explain how to keep and object in the stage (this one is a lot bigger then the stage)
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Aug 2, 2009
I'm a noob on this forum & pretty desperate now. I've been on a research & trial&error odyssey for days now, but this problem remains unsolved. I am creating a game with an mc (say "target_mc") randomly moving around. Everything is working beautifully, except for one thing: My stage was initially 900x600 and the game took up all of that space. target_mc's movement was accordingly set for a width of 900 and height of 600.
I have now resized the stage height to 958 with the game (still 900x600) being centered vertically. The top border is now at 170.8 (y). The bottom y border is at 770.8. But target_mc still thinks the top border is at 0. As a result, it is still covering the same area as before, hence floating off the actual game area into the stage margin area between 0 and 170.8. As I have other frames following which require my new and larger stage size, going back to the original 900x600 is not an option.
I have tried and tried but not managed to tell target_mc to keep its random movement within <=170.8 and >=770.8. I have tried all variations of "if statements" and other tricks at my disposal. And since I'm not an expert, I'm at my wit's end. Everywhere I looked, the solutions offered were for draggable objects or cursor movements, but not for movieclips moving randomly as soon as the frame is loaded. My script & codes are very, very elaborate and there is a lot happening on the stage, so a mask is not an option for me. Surely there's got to be a way to set variables and commands in the script...? I just don't know which to go for...
Do I work with some kind of math involving the total stage height of 958? I have tried setting variables for xMin, xMax, yMin, yMax, but must have done something wrong in implementing them in the rest of the random motion code cos nothing worked.
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Apr 14, 2012
attached is an .fla file that has a number of movieclips that move around at random, this part works great. but the movement is only applicable to a rectangle/uniformed area - defined in the action script on frame 1.
PHP Code:
function getdistance (x, y, x1, y1) { var run, rise; run
= x1-x; rise = y1-
[code].....
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Jun 29, 2010
I have a movieclip that is locking to mouse center when dragging it. I know how to set up the boundary code, though the movieclip images are different sizes, so didn't want to have to create a custom code such as:t.startDrag(true, 290, 85, 910, 390);for each movieclip.does anyone know how to constrain the draggable item to within the left, top, right, bottom boundaries inside of a movieclip?
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Jun 4, 2010
I am using an older version of flash. This is technically a game question but it is in older flash.My MC is a movable char that can jump, fall, and land on platforms. I would like to program a way for if the char falls and doesn't meet ground (i.e. falls out of view entirely) for a new frame to play on the main timeline OR for a movie clip to load asking it to try again OR for the game to start over completely. Whichever method is easiest.
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Mar 30, 2009
How would you force a mouse follow movieclip to snap to a x y position if it reaches x y boundaries or perhaps if a button is released the movie clip snaps to a x y position? Of course if the mouse returns to x y boundaries I'd like for the movie clip to follow again.
Right now this is the code I'm using to make the movieclip follow the mouse within x y boundaries:
Code:
onClipEvent (load) {
_x = 0;
_y = 0;
[code]....
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Apr 24, 2009
I have made a movieclip and gave the frame this actionscript:
------------------------------------------------------------
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {[code]........
it moves fine and stuff but i was wondering how can i restrict the area in which the movieclip can actually move ? my flash file is 550px X 400px and i want to make it so that it can only move in 300px X 200px of the file if you understand ?
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Apr 27, 2009
I've attached a demo fla so you can see what I'm trying to do. Basically the big circle is a spaceship that will move to wherever you click. The small circle is a resource that the ship can collect, in this case it's called iron. When you click on the iron the ship moves to it and then the small circle disappears, and +1 is added to your inventory, creating the illusion that the ship has collected it. Problem is, after you collect the iron, you can't really move the ship anymore. It's stuck around the position where the iron was. How do I regain control of the ship after I collect the iron?
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Dec 26, 2009
I have a graphic of a computer with a mouse that is a movieclip and I am wondering if it is possible to be able to move the movie click about by clicking and dragging on it but I want to restrict the mouse to a certain space so it doesn't float off the table.
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Feb 10, 2010
I have a background image that moves left and right, continuously giving a 360 Degrees appearance. My control buttons work fine but what I want to do is ease in to the movement. Here is a LINK to my demo. When you roll over the arrows is simply starts and stops. I'd like to ease the starts and stops
Right Arrow
Code:
on (rollOver) {
_root.theclip2.gotoAndPlay(_root.theclip2._currentframe);
} on (rollOut) {
_root.theclip2.stop();
[Code] .....
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Mar 28, 2009
Can anyone tell me how could I be able to move a movieClip in opposite direction of the _xmouse?That means when I move the mouse pointer to right side, my movieClip would move some distance to the left side. And when I move the mouse to the left ,the movieClip should also move to right.I have done something in the attached file but i dont want to continue the movieClip's movement when the mouse movement stops.
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Apr 16, 2009
I know how to do motion guides, but now I also want to control this movieclip with actionscript code, so that I modify the x and y properties, but STILL restrict the position of the movieclip only to that motion guide. I see that once I modify the x or y properties, the movieclip jumps off the motion guide
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Jul 30, 2009
I am working on a game project and i have a question about movie clip movement using keyboard event. Basically I have a character on screen and it can move on the x axis using the left and right buttons. I am making my character move by changing the x value of the character movieclip but I find very it laggy and not smooth and if I am going point by point then it's too slow. Whats the best way to make the character move so that the transition will be smooth.
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Aug 10, 2011
A friend need's to create a flash banner like this site. i write this action to a movie clip, but the clip have to be on movement.
[Code]...
Is there a way to use the startDrag function on a movieclip on movement?
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Sep 16, 2010
im busy with making a banner with a big movieclip and a small canvas. The idea is somewhat like on:
Code:
tfe.nl/vacatures/
I have added mouselisteners to 8 different movieclips for each side it should scroll to. But i have no idea how to make the movieclip move to the side when i roll over the right movieclip, when i roll over a movieclip on the side the big movieclip should keep moving untill the mouse is in the middle again or the movieclip has reached the side.
[Code].....
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Apr 24, 2005
I'm having a problem with a little movement script I wrote for a MC I have. I believe it either has to do with variable scoping, or with a coordinate system problem. (If I change the xPos and yPos in the onClipEvent (load) to 0,0...then the MC starts in the middle of the field (MC) I'm trying to move it inside of.) Basically...the ActionScript you see below is a part of the "Player" MC...who is supposed to move around a "field" MC I have.
(I was assuming setting xPos and yPos to 0 would have the Player MC starting at the very top left of the entire screen...which instead it starts in the middle of the "field" MC.) Also - When I press the different arrow keys...the Player MC jumps around to different locations...but once at the new location the movement (in a single direction) works okay. I've attached the .swf.
onClipEvent (load) {
speed = 2;
xPos = 0;
yPos = 0;
this._x = xPos;
this._y = yPos;
[Code] .....
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Aug 6, 2005
I have a page with height of 2800px. On this page I place a menu up of the page. As I scroll the page down, the menu disappears ( it still stays up). What I need is the menu to remain on the level of the page, where I am just, while I am scrolling the page. Something like on the this website http:[url].... By the way it doesn't have to be menu, I mean any mc that I want it to be moving on that page like that.
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Apr 18, 2006
I made a horizontal scroll bar using kirupa file for a vertical one, but i need to add an ease effect on the movement of the movieclip. The code i use follows.
[Code].....
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Sep 24, 2008
I am new to AS but trying to control my MC to move up and down. It's working but I want it to stop at a point so it doesn't go to high and stop at a point where it doesn't go too low.
I got this so far
moveUp.onPress = function() {
gtr_MC.onEnterFrame = function() {
this._y -= 1; };};
moveUp.onRelease = function() {
delete gtr_MC.onEnterFrame;
[Code] .....
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May 11, 2010
I'm making a game where your character must touch rings (big ovals) that are moving up and down with a motion tween (with easing). I attach these movies and push them into an array. For the hittesting, nothing is accurate. Since a movieclip inside the ring movieclip is moving up and down, the boundary box is much bigger than it should be when hittesting. If I use the x/y method, it triggers the hittest when my character is in line with the reference point. It should trigger when the middle of the character hits around the middle of the ring.
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Dec 7, 2004
I have the following script in both frame 1 and 2 to let a movieclip move from right to left on the stage:
Code:
speed =-5
name._x += speed
if (name._x<-500) {
name._x = 250;
}
And the clip is indeed moving from right to left on the stage and when it reaches _x -550 it is going back to it's starting position _x 250 only the movement isn't smooth at all. What should I do to make the movement more smooth or should I use a completely different script?
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Nov 7, 2010
Ive tried searching, but i have no clue what keyword i could use. Here's my case: I'm trying to get a MovieClip to move 20px at a time. Not like "this._x += 20;" or whatever. cause then it would just go fast. I want it to move 20px that one time you hit the button. And 20px further the next time. Or 20px each half second or something.
I thought i solved it when i figured this out: What if i nudge the picture inside the MovieClip 20px each frame, and code it this way:
[Code]....
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Nov 13, 2008
I am trying to make a movie clip that contains different buttons. Not all the buttons will be visible on the stage always, so I want that when the user moves the mouse arrow left, the movieclip containing the buttons updates and move along with it to the right...and vise versa. The issue I am having is that my pieces update only after I am done moving the mouse. So the movie clip is not moving along with the pointer. Attached is the code. Here is a sample of what I am trying to accomplish: [URL]
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Oct 5, 2011
Working on a maze game. When the leftkey is pressed the movieclip (char) should turn 90 degrees to the left.
char.scaleX *= -1;
However, the most important thing is that the character doesnt go through the walls of the maze.And I think thats my problem for implementing the code above.Because it doesnt work properly when i put in here;
if(!mazehit) {
char.y += speed;
char.scaleX *= -1;[code].....
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Nov 6, 2006
I've mastered the way of image panning on an x asis for menus and so forth, but I am trying to get it working with an x and y asis. I mean like the main navigation in this example [URL].
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Dec 7, 2004
I have the following script in both frame 1 and 2 to let a movieclip move from right to left on the stage:
[Code]...
And the clip is indeed moving from right to left on the stage and when it reaches _x -550 it is going back to it's starting position _x 250 only the movement isn't smooth at all. What should I do to make the movement more smooth or should I use a completely different script?
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Jan 3, 2010
I am about to make a gallery where all the pictures are ligned up, in a vertical row collum.I wan to make the Movieclip move in the opposite direction of my mouse movement
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Jun 13, 2011
I'm not sure what to call this particular way of making the movieclip follow the mouse.When the mouse moves up, the movieclip plays through the frame. If the mouse moves down, the movieclip plays in reverse? I think that's how it works.
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May 11, 2009
I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen. Here's the output:
[Code]...
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May 11, 2009
I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen.
Here's the output:
enter frame:4
enter frame:4
enter frame:4
client movePlayer running
client movePlayer running
client movePlayer running
[Code] .....
As you can see, I'll get several messages in a row from the remote client which instruct me to move their cowboy ('client MovePlayer running') and they will all run in a row before the screen updates. I'm guessing I should be using something like updateAfterEvent but this method is only provided by Mouse, Timer, and Keyboard events.
So a few questions:
1) Can someone recommend a good approach to force a screen render each time an incoming movePlayer event arrives over the socket? It's important to note that my function for handling these events has no visibility to the original socket data event.
2) Am I right in understanding that the enterFrame function of my main movie happens once each time my movie is rendered? Is there some more accurate event to which I could attach a trace message so that I better understand the relative frequency of the render events and the socket events?
3) Does firing an updateAfterEvent call force onEnterFrame events to happen more frequently? I'm worried about destroying performance by inadvertently firing more enterFrames which would fire more socket events which would fire more enterFrames, etc., etc.
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