ActionScript 2.0 :: Any Way To Restrict Movement Of MovieClip?

Dec 26, 2009

I have a graphic of a computer with a mouse that is a movieclip and I am wondering if it is possible to be able to move the movie click about by clicking and dragging on it but I want to restrict the mouse to a certain space so it doesn't float off the table.

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I have made a movieclip and gave the frame this actionscript:

------------------------------------------------------------
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it moves fine and stuff but i was wondering how can i restrict the area in which the movieclip can actually move ? my flash file is 550px X 400px and i want to make it so that it can only move in 300px X 200px of the file if you understand ?

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Right Arrow
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[Code]...

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im busy with making a banner with a big movieclip and a small canvas. The idea is somewhat like on:

Code:
tfe.nl/vacatures/

I have added mouselisteners to 8 different movieclips for each side it should scroll to. But i have no idea how to make the movieclip move to the side when i roll over the right movieclip, when i roll over a movieclip on the side the big movieclip should keep moving untill the mouse is in the middle again or the movieclip has reached the side.

[Code].....

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I'm having a problem with a little movement script I wrote for a MC I have. I believe it either has to do with variable scoping, or with a coordinate system problem. (If I change the xPos and yPos in the onClipEvent (load) to 0,0...then the MC starts in the middle of the field (MC) I'm trying to move it inside of.) Basically...the ActionScript you see below is a part of the "Player" MC...who is supposed to move around a "field" MC I have.

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[Code].....

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I am new to AS but trying to control my MC to move up and down. It's working but I want it to stop at a point so it doesn't go to high and stop at a point where it doesn't go too low.

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I have the following script in both frame 1 and 2 to let a movieclip move from right to left on the stage:
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Ive tried searching, but i have no clue what keyword i could use. Here's my case: I'm trying to get a MovieClip to move 20px at a time. Not like "this._x += 20;" or whatever. cause then it would just go fast. I want it to move 20px that one time you hit the button. And 20px further the next time. Or 20px each half second or something.

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[Code]....

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I am trying to make a movie clip that contains different buttons. Not all the buttons will be visible on the stage always, so I want that when the user moves the mouse arrow left, the movieclip containing the buttons updates and move along with it to the right...and vise versa. The issue I am having is that my pieces update only after I am done moving the mouse. So the movie clip is not moving along with the pointer. Attached is the code. Here is a sample of what I am trying to accomplish: [URL]

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Working on a maze game. When the leftkey is pressed the movieclip (char) should turn 90 degrees to the left.

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if(!mazehit) {
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char.scaleX *= -1;[code].....

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ActionScript 2.0 :: MovieClip Movement - Image Panning On X And Y Axis

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I've mastered the way of image panning on an x asis for menus and so forth, but I am trying to get it working with an x and y asis. I mean like the main navigation in this example [URL].

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ActionScript 2.0 :: Movement Not Smooth - Movieclip Move From Right To Left On The Stage

Dec 7, 2004

I have the following script in both frame 1 and 2 to let a movieclip move from right to left on the stage:

[Code]...

And the clip is indeed moving from right to left on the stage and when it reaches _x -550 it is going back to it's starting position _x 250 only the movement isn't smooth at all. What should I do to make the movement more smooth or should I use a completely different script?

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ActionScript 2.0 :: Moving Movieclip In Opposite Direction Of Mouse Movement?

Jan 3, 2010

I am about to make a gallery where all the pictures are ligned up, in a vertical row collum.I wan to make the Movieclip move in the opposite direction of my mouse movement

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ActionScript 2.0 :: Make Movieclip Follow Mouse Tween Movement?

Jun 13, 2011

I'm not sure what to call this particular way of making the movieclip follow the mouse.When the mouse moves up, the movieclip plays through the frame. If the mouse moves down, the movieclip plays in reverse? I think that's how it works.

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ActionScript 3.0 :: Socket Event Triggers Movieclip Movement - Need More Frequent Rendering

May 11, 2009

I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen. Here's the output:

[Code]...

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ActionScript 3.0 :: MovieClip Movement Triggered By Socket Event - Screen Render?

May 11, 2009

I have a flash project that's implementing a simple two player game. I have added an enterFrame function to my main movie which listens for keyboard activity in order to move a cowboy gunslinger. Whenever the cowboy moves, I send a message over a socket to a server which dispatches the movement to the other connected client. This works pretty well, however, the movement messages tend to arrive in clumps which results in jumpy animation of my cowboy on my opponents screen and jumpy animation of his cowboy on my screen. To illustrate, i put a trace in my enterFrame function because I am imagining that this function will run roughly once each time my main movie renders the screen. I also put a trace statement in my function that responds to network traffic and moves the remote player's cowboy on my screen.

Here's the output:
enter frame:4
enter frame:4
enter frame:4
client movePlayer running
client movePlayer running
client movePlayer running
[Code] .....

As you can see, I'll get several messages in a row from the remote client which instruct me to move their cowboy ('client MovePlayer running') and they will all run in a row before the screen updates. I'm guessing I should be using something like updateAfterEvent but this method is only provided by Mouse, Timer, and Keyboard events.

So a few questions:
1) Can someone recommend a good approach to force a screen render each time an incoming movePlayer event arrives over the socket? It's important to note that my function for handling these events has no visibility to the original socket data event.
2) Am I right in understanding that the enterFrame function of my main movie happens once each time my movie is rendered? Is there some more accurate event to which I could attach a trace message so that I better understand the relative frequency of the render events and the socket events?
3) Does firing an updateAfterEvent call force onEnterFrame events to happen more frequently? I'm worried about destroying performance by inadvertently firing more enterFrames which would fire more socket events which would fire more enterFrames, etc., etc.

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I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'

[Code]....

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ActionScript 3.0 :: TypeError: Error #1034: Make A Movieclip(ball) Movement More Fluent?

Aug 1, 2011

this is the error Iam getting and my code below, I keep getting an error and can't understand why could someone with a bit more experience 'm at my wits end-TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@2edef11 to flash.events.KeyboardEvent.

var upArrow:Boolean = false;
var downArrow:Boolean = false;
var rightArrow:Boolean = false;

[code].....

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