ActionScript 2.0 :: Movement - Get A MovieClip To Move 20px At A Time
Nov 7, 2010
Ive tried searching, but i have no clue what keyword i could use. Here's my case: I'm trying to get a MovieClip to move 20px at a time. Not like "this._x += 20;" or whatever. cause then it would just go fast. I want it to move 20px that one time you hit the button. And 20px further the next time. Or 20px each half second or something.
I thought i solved it when i figured this out: What if i nudge the picture inside the MovieClip 20px each frame, and code it this way:
I have the following script in both frame 1 and 2 to let a movieclip move from right to left on the stage:
[Code]...
And the clip is indeed moving from right to left on the stage and when it reaches _x -550 it is going back to it's starting position _x 250 only the movement isn't smooth at all. What should I do to make the movement more smooth or should I use a completely different script?
I'm planning to provide the visitors of my website an option to toggle between their normal window and an optional fullscreen window. I just don't know how to align a simple movieclip to the left bottom of my fullscreen window (margin 20px). I can't use static parameters because it has to be adjusted to everyone's personal screen resolution. Does anyone know how to fix this?
I have made a movieclip and gave the frame this actionscript:
------------------------------------------------------------ var keyListener:Object = new Object(); keyListener.onKeyDown = function() {[code]........
it moves fine and stuff but i was wondering how can i restrict the area in which the movieclip can actually move ? my flash file is 550px X 400px and i want to make it so that it can only move in 300px X 200px of the file if you understand ?
I have a movieclip called bar_mc that I would like to move when it gets to a certain time, I'm trying to use this code but need to move the clip the same time everyday but cant seem to work out how to change the code so that it works on just the time not the day. reason I dont want to use the day is because I need to move the movieclip 24 times a day rather than 168
ActionScript Code: var my_date:Date; var my_timer:Timer=new Timer(1000); my_timer.addEventListener(TimerEvent.TIMER, onTimer);
I've seen couple of websites [URL]...in these websites the text & the objects move with the mouse moves. I just wanna know how to move the objects with mouse movement or you can say how to make an object follow the mouse (left-right-up-down)
P.S. In the 2nd website there's a 3d character also which I don't have in my project so there's nothing to worry about 3d in flash. I've just couple of images & text
[URL] tutorial here was something I ran across while trying to learn how to move an MC using the keyboard. However, I'm looking to do a motion that is a bit more complicated than that - and I'm somewhat stumped. (Yup, Im new to actionscripting) I'd like to be able to move the MC 100 pixels (and that part I've figured out), but I need the motion to be smooth - with inertia. I searched and searched, and this is a link I found that looked useful in demonstrating the effect:[URL] Click the 4th example - 'Inertia, Single plane of movement'
Now, instead of having the _xmouse determine the position, I want to hit the 'forward/backward' keys on the keyboard, and make it hop smoothly forward or backward a 100 pixels. Im just confused where to add what, and I am continuing to work on it. This is being programmed in Flash MX 2004.
all the tutorials for movement in actionscript seem to use the onclipeven(on enter) as well as only refer to movie clips. so this is what i want to do in the simplest sense.RedButton is starts at position RedA. If you click it on position RedA, it moves to position B. If you click it on Position B, it moves to Position C. If you click on position C, it goes back to B.
I basically want a 7 buttons to move around using actionscript. They each have a their own "home" spot as well as 2 "shared" spots where the active button will sit. i tried a simple function similar to:
red_btn.onPress = function (){ if (this._x = 360)//at active {[code]....
So theres obviously a huge mistake in my logic because it doesnt work at all, not the mention i dont get any movement, just kinda...teleporting buttons, which is not what i want.
How can i move an animation backward and forward with the movement of the mouse on the x axis? all of the mouse trailers etc move an object which is linked to the mouse. however i don't want my movie clip to move around the screen. I have an animation of a wave form which I've animated to look as if the wave is increasing and decreasing, ie its amplification. I'd like to move this animation with a mouse movement. ie move your mouse to the left and the wave form increases. move your mouse to the right and the wave form decreases.
I have made an attempt. but it is very clunky and the link with the mouse isn't exact. the animation of wave form moves only if the mouse moves to one side or the other. it's not instant, like the infinite menu.
here is my clunky code:
if (_root._xmouse>=300) { _level0.animation.nextFrame(); } else { _level0.animation.prevFrame(); }
I have a block that i'm trying to make move from right to left, and if the block gets to a certain point, it will move back to it's original position. So, i have this on my block (movieclip) rightnow
how to remove what appears to be an invisible 20px margin within my actionscript 3 application, written using flex builder. When I add movieclips and set x = 0, they appear about 20px over from the left hand side of the screen. If I set their x = -20, then they appear flush with the left side of the app. Is there any way to get around this/remove this margin?
In the attached picture, the green rectangle is at x = 0, yet it is not flush with the left hand side of the app.
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
i'm attempting to make a platform game, i know how to move left and right with the arrow keys, but that's quite boring. i want to move my character based only on the x movement of my mouse. the more i move my mouse in a certain direction, the faster the character moves in that direction. i've been trying to modify the x-speed on my character based on a x value of the mouse, but nothing is working.
preferably, i want a code that keeps my cursor at the center of the screen, while still being able to detect x movements of the mouse. i'd copy paste code from my program, but i'm fairly confident that doing so will serve no purpose. i need a new direction. i have no idea how to do this.
I'm trying to get the characters in this Flash game to move diagonally - it works, but the following occurs: The character is walking twice as fast as it does when going left, right, up, downThe walking animation doesn't play PHP Code:
i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.
how can i let a move clip complete his motion tween movement after dragging and dropping it i am using this code and there is a motion tween applies to the movie clip r_mc
i am working on this page: [URL] each button in the grid on the right will open up a project on the left where the news is now. however i would like to make it so that the buttons move left and right depending on how much space each project takes up (so no matter how much space the project being viewed takes, the buttons are always right next to it).
i figure what i will have to do is program each button so that when it is clicked it makes all the other buttons slide to a defined spot. i just dont know how to do that... also, ideally i would like so that each button slides into place one at a time for example: [URL]
I want to move a movie clip from startx and starty to endx and endy using AS but have it calculate the smallest distance and move the MC at a set speed accordingly so both X and Y stop in the right place at the same time. In other words I want a small script to act like i have just tweened a MC.
Tween: MC _X=0 MC _Y=0 Create Motion tween on frame 0 move on 50 frames Create Motion tween on frame 50 set the _X from 50 to 100 set the _Y from 50 to 200 play()
The movie clip moves to frame 50 but the _X moves at a slower speed than the Y because it has less distance to travel. How this is done in AS with a startX of 0 and a startY of 0 end X of 100 and an end Y of 200.
Lately I am getting quite frustrated by the fact that Click in Flash is basically mouse down and up (staying in the same object). I would like to add further limits like time and movement to validate a click. How to do it cleanly? I did a check with mouse down/move/up but got some issues, how to do it successfully (and tested).
sample codes. In those codes they are using a verticalChange variable for the time-based character movement.But I can't figure out how this code works and why we needthose calculations - char.dy*timeDiff + timeDiff*gravity?So here is the code:
Code: // assume character pulled down by gravity var verticalChange:Number = char.dy*timeDiff + timeDiff*gravity;
This will probably be simple for some of you. How do I make the "animation" stop? The text moves, based on the mouse movement, and I put a mask over the text to only show a certain area at any given time...
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.
I'm trying to make some butterflies move around on a mouse over. The catch? I'm trying to get random movement but not in straight lines, rather I need curves (or lots of very short lines) as butterflies are not on rails. My AS is pretty weak in this kind of area (or any area)
Any way of moving everything off the stage taht is of two types of movie clip.. see I have a couple of entities on my stage, one is a menu which has a series of buttons each of which have a number of event listeners etc. Then I also have two types of movie clip, and at any one time I will never know how many of each I will have.. Is there a way of calling all movie clips on the stage and setting their coordinates? But only movie clips of a certain type?