ActionScript 2.0 :: Tween Movement - X / Y Stop In Right Place At Same Time
Nov 9, 2006
I want to move a movie clip from startx and starty to endx and endy using AS but have it calculate the smallest distance and move the MC at a set speed accordingly so both X and Y stop in the right place at the same time. In other words I want a small script to act like i have just tweened a MC.
Tween:
MC _X=0
MC _Y=0
Create Motion tween on frame 0
move on 50 frames
Create Motion tween on frame 50
set the _X from 50 to 100
set the _Y from 50 to 200
play()
The movie clip moves to frame 50 but the _X moves at a slower speed than the Y because it has less distance to travel. How this is done in AS with a startX of 0 and a startY of 0 end X of 100 and an end Y of 200.
i am working on this page: [URL] each button in the grid on the right will open up a project on the left where the news is now. however i would like to make it so that the buttons move left and right depending on how much space each project takes up (so no matter how much space the project being viewed takes, the buttons are always right next to it).
i figure what i will have to do is program each button so that when it is clicked it makes all the other buttons slide to a defined spot. i just dont know how to do that... also, ideally i would like so that each button slides into place one at a time for example: [URL]
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
I have a variable called 'total' that gives me the instance name of the button I roll over.I want to get that answer and place it in the tween's y start and end position so when I roll over the button the textMovieClip moves accordingly
I'm working on creating a new look for my portfolio and had a concept.I would like have one movie clip tween in real time 365 frame increments, while another moves in real time minute or second increments.Along with this, I would like to be able to override the passage of time by scrolling an associated scrollbar.The two tweens would be independent of one another.
They dynamically motion tween the movement to each lot. I am trying to achieve the same thing. At the moment I have a map with a similar capability, but mine "snaps" to the selected area, rather than animating to the selected area.My file can be viewed at
So I have so parts of actionscript which I am figuring out on how to make them one. What I am wanting to do is move an object to the right and fadeout. Here is my code to animate right 10 pixels, this works perfectly.
I use adobe production premium CS3. I made the movie(attached), just picture motion tween. As you see, that pictures in my movie just roll and roll. But, I would like to some interactive move in my movie like "when the mouse clic > picture move". Attachments: turnwith_blur.fla.zip (40.3 K)
I am trying to write a script to move a ball MC smoothly across the stage, without using tweens. I have thus far been successful, but there is one problem: the way I have it set up, speed increases with distance! I need the speed to remain constant. I understand why, but I can't figure out what approach to take to make the speed constant.
ActionScript Code: var speed = 100; var newx, newy, distx, disty, speedt;[code].....
Searched the forum and couldn't find the mouse movement using the ._x/._y tween class to move based on another mc's dimension to give me the idea how to work on it.
I'm developing a flash application. I am looking for a simple way to animate my camera's movement. Is there any built in tweening library that supports the camera object? I've checked out greensock.com, but I couldn't figure out how to use their libraries for the camera object.
EDIT: by camera I mean the viewing perception. Not a real hard drive web camera.
I want to have a movieclip have its alpha tween in, when I move the mouse, and fade out when I stop it. Alas - with either an onEnterFrame or onMouseMove if the mouse is moving - it keeps repeating the tween function - how do I make it fire the tween function only once..? here's what Ive done - but its too unreliable ..
Code: var mousex:Number;var mousey:Number; var moving:Boolean = false; onEnterFrame = function()
I've got an animation and need to sync sound track over it. I put the sound on the timeline set as 'stream' but the only problem is that, how can I stop a sound placed manually?
My website has a ring of images arranged in a loop in 3d space and the ring's rotation is controlled by the _ymouse value. The problem is that anywhere you go on the page, the loop keeps spinning and is ridiculously distracting.I'd like the spinning to stop dead in its tracks when the _xmouse value is greater than 100, but I can't get it to do so. I can stop it, but it doesn't stop at the moment where the _xmouse value exceeds 100; it goes tricks itself into thinking _ymouse position is 0, going back to the same place every time _xmouse >100. If you want to see where I am so far, the site is [url]....
I'm still new to all this so if you have any suggestions please be thorough or alter the code for me so I can learn through a little bit of reverse engineering.Maybe I need a listener of some sort? I don't know. Here's the section of code dealing with the _xmouse & _ymouse controls:
panCamera = function(){
spin += this._ymouse/4000; if (_xmouse >= 100){[code]....
Well I'm tweening a movieclip using actionscript and (as you probably already know) if you don't embed the font, the textarea won't tween beyond x/y movement. If you embed, you can stretch it, alpha, etc. On the upside if you don't embed + you're tweening the container mc of the text box, it won't warp/stretch the text, instead it will just shrink/grow the available text area. Is there any way to get this effect while still embedding the font?
is there any Class available to set the speed of the movement tween by pixel per cetain period?because, if using the standart Tween function, the speed is set by the lenght per certain period.later on if i want to adjust the original and finish state, the speed of the movement became different because the period is the same, but the lenght is chaged.
I'm making movement of movie clip via creating new Tween in Action Script 3, Flash CS4 and it happens, when I mouse over button in another movie clip. The problem is that movement sometimes work perfectly, but sometimes it gets stuck in middle of movement and continues only if I mouse over again. Here is the code of function of first frame in main scene:
I'm not sure what to call this particular way of making the movieclip follow the mouse.When the mouse moves up, the movieclip plays through the frame. If the mouse moves down, the movieclip plays in reverse? I think that's how it works.
i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.
so i have a MC called "pala" and a button called "nappi" .. i have the following script in the first frame of the movie and everything works how it should, but how do i get the "pala" stop moving when it reaches the property -307 ?[code]
I'm working on a website and I have a movieclip that I want to move, but it would be easier to have actionscript control the movement. I need it to slide up along the y-axis for a certain amount of pixels and then stop, preferably even being able to set how long it'll take to go from point a to point b. does anyone know the script for this?
how can i let a move clip complete his motion tween movement after dragging and dropping it i am using this code and there is a motion tween applies to the movie clip r_mc
I used the liquid Flash layout file from this site , but i got one problem.I placed the script in a layer called actionscript and on frame 1, under it there is a other layer called background. I placed in just a square with a gradient color and made it a movieclip. I also placed this on frame 1. Everything is working perfect from this point but when i want to place a keyframe on frame 10 in the background layer and make a motion tween so that the background fades in from 0 opacity to 100, it doesn't work.
I have a movieclip instance named "ground" i have it set up so that the ground moves constantly to the left as a scrolling BG. what I want is that when the user presses the "space" button, the ground moves down then back up in a a parabolic path. and it does. but I want the movieclip to stop moving vertically(make dy equal to zero) when it returns to its original y position. how can this be achieved?
Avoiding tweening what method can I use to get a shape to move from off the stage on the right to a position centre stage. I want to control the speed of the movement and I want to stop the movement after a defined period.
I have tried to use for loops and if conditionals but neither work.