ActionScript 2.0 :: Stop Movement Needed!
Aug 19, 2005i need that the word stop moving when i make a rollover on it and in the rollout make the word continue with the falling, the fla file its attached
View 4 Repliesi need that the word stop moving when i make a rollover on it and in the rollout make the word continue with the falling, the fla file its attached
View 4 RepliesIn the past, we've put a stop() action in the timeline of movieclip symbols so that the timeline would not play and we would control all animations via code. We've also done that to the main timeline as well. Is this still needed for performance reasons? Is this needed for dynamically created movieclips? I know that the Sprite class should be used if there is no timeline associated with it.
View 1 RepliesDoes anyone have any knowledge (preferably with links to make it official) about how/if Flash/Flex culls objects not in view, to stop them getting drawn when not needed? A specific cases: I have an 800x600 panel (a Canvas or Sprite, or other container) containing loads of Sprites representing individual game objects like asteroids or spaceships or missiles or map-tiles. The game world might be 5000x5000 so can I naively position Sprites anywhere in this range and let Flash cull them effectively? Or do I need to manage visibility somehow at a higher level (like manually removing them from the parent) to avoid performance issues?
View 1 RepliesI'm doing a tut to learn animation through AS, but can't figure out how to stop the MC
[Code]....
I have a movie clip that is moving dynamically with this code.
Code:
onClipEvent(enterFrame) {
speed = -5;
this._x += speed;
}
how to stop this movement at a _x postiiton.
so i have a MC called "pala" and a button called "nappi" .. i have the following script in the first frame of the movie and everything works how it should, but how do i get the "pala" stop moving when it reaches the property -307 ?[code]
View 5 RepliesI'm working on a website and I have a movieclip that I want to move, but it would be easier to have actionscript control the movement. I need it to slide up along the y-axis for a certain amount of pixels and then stop, preferably even being able to set how long it'll take to go from point a to point b. does anyone know the script for this?
View 10 RepliesIn moving with actionscript, how do you stop the movement at a particular location?
View 1 RepliesI have a movieclip instance named "ground" i have it set up so that the ground moves constantly to the left as a scrolling BG. what I want is that when the user presses the "space" button, the ground moves down then back up in a a parabolic path. and it does. but I want the movieclip to stop moving vertically(make dy equal to zero) when it returns to its original y position. how can this be achieved?
Code:
package{
import flash.display.*;
[code].....
Is there a way to have a MovieClip with startDrag, but to force only horizontal and vertical (i.e. not diagonal) movement?
View 4 RepliesAvoiding tweening what method can I use to get a shape to move from off the stage on the right to a position centre stage. I want to control the speed of the movement and I want to stop the movement after a defined period.
I have tried to use for loops and if conditionals but neither work.
I want the movement to execute on a button press.
when I use this code it just infinitly fades in
[Code]...
i have 10 pics on the stage and i need to give them random movement and swepdepth for each image when i rollover.my problem is that the random movement stop on the start this is my code:[code]
View 6 RepliesI've done the tutorial that makes the box move across the screen, but i need to know how to make it stop at a certain point on the stage, can anyone tell me the code for this? This is the code I have so far:
[Code]...
I have a MC which is a lady that raises her arms up and down. From the main timeline i want to tell that "ladyMC" (also sitting on the main timeline) to play to and stop on specific frames. I have tried it two different ways but am obviously missing something. The first way i tried just using an if/else and getting the current frame #.
Code:
if(lady._currentframe < 22){
lady.play();
[code]....
i need a movement script that makes an object move to where i want it to then stop. i cant seem to find a script for this anywhere.
View 4 RepliesMy sliding, gliding thumbnail menu is located at the bottom of the page, and it reacts to the cursor movements as intended. However if I were to move the cursor around the page somewhere on the top the menu is still reacting to the cursor movements. I would like it to become inactive once the cursor off the menu. You can check the page at [URL] and then go to "applications".
The menu consist
[Code]....
The position of the cursor moves the Sliding Gliding animated menu even if it is not on bgClip_mc. For the first time it works as it should but once it is activated and I move the cursor away from the bounding parameters of the bgClip_mc the Sliding Gliding Menu is still reacting to the mouse movements.
I would like to stop movement of the thumbnails of the Gal100 gallery when my pop-up container "MC" was loaded, so that mouse moving over loaded container "MC" doesnt affect the position of the thumbnails in the gallery beneath it (i'd like for the thumbnails position to remain the same after closing the popup container).
how to do it with AC ?
i'm also wondering why the movie clip "MC" is not listed in the AC properties window as any other movie clip which contains an AC code ? it's simply not there. so, the only way to see the code is actually to select the ac frames of the "MC" movie clip.
how do i stop the movement of an object moving from left to right. I want to be able to place it anywhere id like.
View 2 RepliesI want to move a movie clip from startx and starty to endx and endy using AS but have it calculate the smallest distance and move the MC at a set speed accordingly so both X and Y stop in the right place at the same time. In other words I want a small script to act like i have just tweened a MC.
Tween:
MC _X=0
MC _Y=0
Create Motion tween on frame 0
move on 50 frames
Create Motion tween on frame 50
set the _X from 50 to 100
set the _Y from 50 to 200
play()
The movie clip moves to frame 50 but the _X moves at a slower speed than the Y because it has less distance to travel. How this is done in AS with a startX of 0 and a startY of 0 end X of 100 and an end Y of 200.
i successfully got the random tuorial working. now i'm lokking for a function for a button to stop and start the random movement at will. i dont want to change frames, im just need a function to break the movement and make the mcs stay put...
View 2 Repliesam pretty new to Kirupa and Flash. I have a little problem, concerning a character hitting a wall. What i have: a char that can jump and move around by the arrow keys. What i need: character shall stop movement if he hits a geometry. But being able to start movement again, besides through the geometry. I'd like to reach this with gskinners CheckForCollision class. Have a look here: [URl] But i didnt manage my code to get it work. So maybe you could leak me some information on how to get this done. Heres my code so far:
[Code]...
edit admits: so far i have a character mc called "player" and one called "level". i would apply the code to the player, and it would be cool to have the possibility to check collision of the player with multiple MCs, not only the level.
I tried with AS2 to animate the movement of a cylinder going non stop up and down and with possibility to change speed. I managed the sliding down and the acceleration of the cylinder but it does not recognize the limit where it has to stop and make the movement backwards to starting position.[code]
View 1 RepliesI've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
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I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
[Code].....
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;
[code]....
how to get the camera to move with a character? At the minute he just moves off screen when i press right rather than the camera following him.
View 3 RepliesI have a project both Flex and WWW and they are very closely connected. I want to put them both into into one SVN. I want to make revisions for changes that take place exactly both in flex and WWW at the same time. My question is that do I have to stick to "subclipse" (it would desynchronise changes for flex and WWW in one revision)? Would be possible to make revisions using only my tortoiseSVN without subclipse?
View 1 RepliesAs usual, I am tired of constantly developing something, only to realize that someone out there has already created something identical to it, and often times much better.
In an effort to avoid keep reinventing the wheel, I ask you all: What coding is needed?
What libraries do not yet exist out there that you would like to see, or would like mixed together in one easy to use package?
I have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
And also how do one set movement speed on any particular movement.