Flash :: Flex Render Culling Objects Not In View To Stop Them Getting Drawn When Not Needed?

Oct 27, 2010

Does anyone have any knowledge (preferably with links to make it official) about how/if Flash/Flex culls objects not in view, to stop them getting drawn when not needed? A specific cases: I have an 800x600 panel (a Canvas or Sprite, or other container) containing loads of Sprites representing individual game objects like asteroids or spaceships or missiles or map-tiles. The game world might be 5000x5000 so can I naively position Sprites anywhere in this range and let Flash cull them effectively? Or do I need to manage visibility somehow at a higher level (like manually removing them from the parent) to avoid performance issues?

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