Actionscript 3 :: Warning: 3D DisplayObject Will Not Render. Its Dimensions (6711131, 6711131) Are Too Large To Be Drawn?
Mar 16, 2011
I'm very very new on ActionScript 3.0 for BlackBerry Playbook.I'm trying to resize an image loaded with Loader class. But, when I set up its new size with this function:
private function loaded(event:Event):void
{
var targetLoader:Loader = Loader(event.target.loader);
Im makin a racing game using flash's built in 3D renderer. It compiles but is very slow, not performing well, why? Well besides this error in the out put...
I'm editing a site which runs flash. I can click through the entire site without issues in Internet Explorer 5 and 6. In newer versions of IE, Firefox, Chrome and Opera, I have issues playing any video. The site is designed in a way that you click from page to page (topic to topic) and "click to enlarge" objects. PDF files and jpg's work fine. When you click on two FLV videos the enlarged window pops up but the player does not open and the video does not play. When I open this file in Flash Pro try opening these video I get a message stating "The DisplayObject's filtered dimensions are too large to be drawn." I know the site works, but I believe the flash file is calling something not compatible with current browsers.
I get this error in Flash player 9 (10 works fine).The image I'm trying to distort is 2203 x 250, so I don't know why it's saying the maximum is 3334 ?
Actionscript Code: Warning: Filter will not render.[code]............
As you probably already know, when accessing the width property of a rotated displayobject it returns the width of the bounding box. I instead need the width of the actual displayobject (essentially, the width of the bounding box when the displayobject is not rotated).[code]
Does anyone have any knowledge (preferably with links to make it official) about how/if Flash/Flex culls objects not in view, to stop them getting drawn when not needed? A specific cases: I have an 800x600 panel (a Canvas or Sprite, or other container) containing loads of Sprites representing individual game objects like asteroids or spaceships or missiles or map-tiles. The game world might be 5000x5000 so can I naively position Sprites anywhere in this range and let Flash cull them effectively? Or do I need to manage visibility somehow at a higher level (like manually removing them from the parent) to avoid performance issues?
When using a displacement filter on a clone bitmap of one of my DisplayObjects, I get one single frame this error and after that it works fine. Warning: Filter will not render. The DisplayObject's filtered dimensions (211567332, 211655201) are too large to be drawn.I've already read up a lot about it. At no point do any of the sizes of any of my displayobjects go outside the 4k x 4k pixels limit. Neither are zero sizes traced. By now I'm pretty sure the best way would be to catch/kill the error and ignore it since the visual is all fine
I'm a very new user to AS3 and I'm attempting to migrate a site from Flash CS3 to CS4 on a Mac. I keep getting the following compile warning: "Warning: Actions on button or movie clip instances are not supported in Action Script 3. All scripts on object instances will be ignored." This is very confusing to me. I thought that scripts could be attached to both frames and objects? Is this a bug that is a result of switching from versions? Or is this warning true; and I have to abandon all uses of attaching scripts to objects on the stage?
Also: Can anyone illuminate me on the keystroke to call the actions window in AS3? It is supposed to be the F9 function key and another that I can;t locate on my keyboard!? As I said,I'm a very new user, so be kind!!
In AS3, I have a Sprite that has a Z axis rotation applied.How do I calculate that Sprite's dimensions (it's original size) from Sprite.rotationZ and Sprite.getRect(...)?
What do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.
I would like to be able to quickly check if a given DisplayObject is a descendant (not in the inheritance sense - ie. child, grandchild, great-grandchild, great-great-grandchild, etc.) of another DisplayObject. There doesn't seem to be a native way to do this and I can only think of two ways to achieve it: Create the mother of all nested loops. Seems a bit, I dunno, wrong? Dispatch a bubbling event at the 'child' and check if the potential 'parent' receives it.
So im working on a project for school. i was working on the action scripting for it, and i keep getting this warning message "warngin: the instance name 'photoshop' is declared on an object of type flash.display.SimpleButton but there is a conflicting use of the instance name 'photoshop' on an object of type falsh.display.MovieClip"
Data binding will not be able to detect assignments to "data"
I know that the data provider will be never changed in this case, and want to suppress this warning in this case, but I don't want to completely disable it, -show-binding-options=false in all project is not an option.
I've written some code for a small webcam application. It's working well within Flash, there are just some minor adjustments I'd like to make to 'fine tune' the application.Let me explain the issue:
1) I have a button on screen, to call/activate the webcam. 2) When that button is clicked, (you guessed it) it activates the webcam. 3) It also displays two new buttons on stage (Click and Cancel) 4) A warning msg pops up, asking you to Allow/Deny flash webcam access. 5) If I click Deny, the Two new buttons on stage (Click and Cancel), remain there.
So what I'd like to do, is to display Click and Cancel, only if the user allows webcam access.
am modifiying some flash banners with a simple link(fp 8, actionscript 2.0). Why do i get this flashplayer security warning when i click it?The original sample banners i'm working from don't have this. How can I prevent this from popping up, without going into adobe's settings?
I have 2 methods in a actionscript class.[code]I get duplicate variable warning. Is the local variable scope not limited to the method. Can't I declare same name variable in multiple methods?
warning: unable to bind to property 'image' on class 'XML' (class is not an IEventDispatcher)Is there a way I can turn off this type of warning (but keep the others) as it is driving me crazy when I try to trace something else.
In my flex app I have some radio buttons. When a user clicks the radio button, I want to popup an Alert, and if the user clicks ok the radio button will change, otherwise their change will be discarded.
How do I accomplish that? I tried event.preventDefault(); while handling the click event, but that didn't do anything.
I have a project with 430+ as3 classes, which we have been developing for a year.
For about a month now, sometimes the FLA won't compile, and no error or warning will be displayed. When I publish the movie, it takes about 60 seconds to compile, but when it's finished, the swf file produced it's only 1,1KB (instead of 850k which should normally be) and I get absolutely no Compiler Error or warning.
Sometimes, if I delete the ASO files and recompile, it works fine. Other times, this won't do it and I would have to quit Flash and open the project again. I have "Compress movie" and "Reduce file size and increase performance" set to false for nearly 2 months now, because I read somewhere that Flash can have trouble with projects using hundreds of classes (this actually helped).
Last week however, I cannot get it to work. No matter what I do, it won't compile. I try to delete a whole bunch of code from the Main class, get it to compile fine and then add a few lines each time, only to see that any random line of code can make it stop compiling again.
I'm using mxmlc to compile '.as' scripts.Is there anyway to disable the 'internal visiblity' warning that occurs if you don't stick 'internal ' before all var/function decls?
I just made a flash movie and I would like it to stream and save it as mov format. But I got an error instead. It mention I can go to the publishing settings but I don't see the option it listed to fix the problems.
I'm getting some warning signs in FDT in a couple of lines of code that access values in the app descriptor, like this:
var appDescriptor:XML = NativeApplication.nativeApplication.applicationDescriptor; var ns:Namespace = appDescriptor.namespace(); var appId:String = appDescriptor.ns::id[0]; var appVersion:String = appDescriptor.ns::versionNumber[0];
Those lines work fine, but FDT underlines "id" and "versionNumber", and issues the warning "Could not resolve variable (may be an XML element name)".
I have a puzzle game, in which the user can define how many pieces will the puzzle have. There are some problems in the entry validation. I pass the data in a custom event, and then check if they are numbers, if they're not, then go with the default values. I'm getting this warning: Warning: 1098: Illogical comparison with NaN. This statement always evaluates to false. It turns out the warning is right, even despite the traces, which (when I input letters instead of numbers), show both variables as NaN.
Code: private function initGame(e:MenuEvent):void { game = new Game(); game.addEventListener(GameEvent.OVER, onGameOver, false, 0, true);
I'm using duplicate labels to help me keep track of some stuff in the timeline (recurring events) and I'm getting a bunch of the "WARNING: Duplicate label, ..." warnings. Is there a way to ignore duplicate label warnings? Or maybe even just a way to clear the output panel (via script) so I don't have to look at them?
I've nearly completed my first ever game audio assignment in Flash but have one small error that comes up every timeThe error is: "Scene 1, Layer 'Actions', Frame 1, Line 431Warning: 3596: Duplicate variable definition."The code is as follows with the offending line in bold:
Code: //If the score is greater than zero if (so.data.score == undefined || score > so.data.score)
I have a flash movie that I want to play in my site, however whenever I select the link to play it, it comes up with this error:
Adobe Flash Player has stopped a potentially unsafe operation. The following local application on your computer or network: Y:FILE ADDRESSSLADesignMovie.swf
is trying to communicate with this INternet-enabled location" Y:FILE ADDRESSworldmap.html
To let this application communicate with the Internet, click Settings. You m ust restart the application after changing your settings. I have several .swfs files in my site. Not one of them gives me this error. When I try it locally on another machine, I also get the same message. I need to avoid this so site visitors won't be discouraged and leave.
The other weird thing is the audio begins playing when this popup comes up. Then when I click ok, it picks up in the video wherever it should be as if it has been playing the whole time.
i am working on an application which has a huge data. whenever i run my application,the flash player tells me that if i continue,then the system might become unusable.if i choose to continue,then i get correct results. so is there a way by which,i can disable this warning.