ActionScript 2.0 :: Making Objects Appear Inside A View Area?
Mar 29, 2005Making Objects Appear Inside a View Area
View 3 RepliesMaking Objects Appear Inside a View Area
View 3 RepliesI have one .mxml file (the Application) with a ViewStack (with 4 views) and a ControlBard, obviously I can change the views with it, but what I want to do is: in view #1 I have an image which I want to convert to a "hyperlink", so when I click it I go to View #2, is this doable? Also I would like to pass somehow some data (like a String) to that View #2 (lets say the it's a user avatar I click so I want to go to the second view which will show me his profile, that's why I need his name/id).
View 1 RepliesOnce again i'm a bit lost XD. The deal is, that i'm making a dynamic "blog like" news viewer, so, when i got more than 2 news (sometimes even with one), all the rest of the news get out of the stage and are not seen.
I have been reading methods about changing the stage size but the question is here, if i manage to change the stage size, all the content will be scaled too, isn't it? That's exactly what i don't want.
then, how do i change the "view area" of the stage.
I have a s:TileGroup as follows:
<s:TileGroup id="myTileGroup"
clipAndEnableScrolling="true" focusEnabled="true"
horizontalGap="4"
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As items are added to the TileGroup it "overflows" its' bounds, items are displayed below, and when scrolled above, the 3x3 grid.
Is there a way to "mask" or otherwise hide these items?
I looking at the properties of TileGroup, I've tried to emplement the "verticalScrollPosition" and "bottom" properties - these don't do it.
Setting the "height" property effectively creates a bottom limit for the group, but when scrolled items are still displayed above the "padding" area.
I am very new to AS3. I am creating on flash website where in one section i have few tabs, and a print button. When any user click on the print button form any sub tab, it has to print all the tabs content.
Now i am able to add multiple pages and able to print all the tabs. But when any of those tabs having more content then the print page height it is not flowing to the next page. It is cutting off.how to split the text according to the display height. so that i can store that in another page.[code]...
I recently finished my first little project and I wanted to send it to my friends so they can give me feedback; however, once they got the file (.swf and .html) all they recieved was a blank document. How can I save/publish my project so the graphics are displayed correctly on other people's computers that don't have the original files.I can provide additional informatin as needed.
View 3 Repliesmy problem is when i create a button in state 1 and click on it according to code it should make a group in another state named as expand. However according to my code it is still making group in current state 1.
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this thread is about side view shooters any one working on a side view shooter who needs help or wants to help me i want in here posting ideas, theres no good thread on the subject so lets get one going
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I'm having trouble figuring out how I should go about making an auto scroll functionality for a text area in Flex.
What I have is a text area that loads text from an XML file at startup, and displays it in a text area. There is also an audio track that is plays along with the text. As the words from the audio file is read out, the corresponding word in the text area is highlighted red. What I want to happen is that if the highlighted word is below the visible range of the text area I want to scroll the scroll bar to adjust accordingly to the selection.
I have an array of display objects that are simple scattered circles on the stage. My goal is to have them move around randomly within, say, a 5/10 pixel radius/range from their original x and y. Sort of like fireflies, but not as jittery and fast, I'm looking for something real smooth. What I have now is something like this:
Code: Select allfor (var g=0; g < total_circles; g++)
{
circle = new DrawCircle( 3, 0xFFFFFF );
circle.x = random; circle.y = random;
addChild(circle);
jitter = JitterCircle( circle, 10 );
}
So as you can see for each circle I call a class JitterCircle and pass it two values: the actual display object and the range I want my circle to fly around in.
Inside JitterCircle I have this:
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How do I align a movieclip, which width and height is user-defined, inside another object (this one is static, though). Top-left alignment is easy, x=0 and y=0, but what about center, center left, bottom left, etc? Math(.round) i suppose, but how?I want an object (static) inside the movieclip (user-defined) to stay aligned to, for instance, the top right corner, similiar to the minimize, maximize and close buttons at the top right of your browser.. The height and width data is pre-defined by the user in another file.But that does probably not make any difference...
View 3 Replies need a method of finding all the objects over the top of another object...
I realise I could use hitTest to check if something is intersecting, but I can't use it to find the names of the said objects. I also realise I could just cycle through all the objects on the stage and calculate it that way, but considering there's over 300 objects that could 'possibly' be covering this particular object, thats a lot to calculate, and i'd like it to be snappy...
I would like to know if there are effective and easy ways of going about this:
I want to draw a big circle and then mask it with 1000 or more very small circles equally distributed around its area.
I I have a view in Flex 3 where I use a tab navigator and a number of views inside the tab navigator. I need to be know which view was clicked because of it's one specific view then I need to take action, i.e. if view with id "secondTab" is clicked then do something.
I have set it up to be notified, my problem is that I need to be able to know what view it is. Calling tab.GetChildByName or a similar method seems to only get me back a TabSkin object.
<?xml version="1.0" encoding="utf-8"?>
<mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml"
width="100%"
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I have a rectangular area that I would like to randomly auto fill with objects.I currently have a custom object, that includes a Rectangle property defining the x,y,width,and height of this particular area.Next I want to be able to randomly fill it with more shape objects, which will randomly vary in size, and position. These objects will be stored in arrays, and will be drawn to a bitmap representing this area. please see the attached diagram.
View 0 RepliesOf course, when the mouse rolls over the graphic, the button beneath it is not clickable.Without going into all the reasons why I can't incorporate the graphic into the button itself... is there a way in AS3 to programmatically make that graphic virtually "transparent" - so that it doesn't interfere with the button's rollover and hit states?
View 2 RepliesI have 2 MC's - one of my main character, and one of a specific area, I wish to confine my MC in. My main character has the ability to move (lol) and I do not wish for him to move outside of the boundaries of the second movie clip. Now this would be very easy if the second movie clip would be rectangulary (sp?) shaped - but it's not unfortunately. I was wondering if there is some kind of function similar to hitTest that compares the two MC's pixel by pixel, rather than setting the second MC's boundaries as a rectangle around it.
For example, what if my second MC is oval shaped, with no filling - like the '0' symbol for example...If it that is impossible (i doubt it is but w/e), then this is a approximately what my second MC looks like:[URL]
Does anyone have any knowledge (preferably with links to make it official) about how/if Flash/Flex culls objects not in view, to stop them getting drawn when not needed? A specific cases: I have an 800x600 panel (a Canvas or Sprite, or other container) containing loads of Sprites representing individual game objects like asteroids or spaceships or missiles or map-tiles. The game world might be 5000x5000 so can I naively position Sprites anywhere in this range and let Flash cull them effectively? Or do I need to manage visibility somehow at a higher level (like manually removing them from the parent) to avoid performance issues?
View 1 Replieshow can i make text area in flash and how can i get the value form inside the text area and deal with it by as3
View 2 RepliesHow do I get the size of the content area of Container objects? One non generic solution is checking for styles I suppose but I am looking for some code that works generic for all standard flex Container objects. The controls are Flex 3
View 1 Replieshow can i test the position of the mouse inside the area of a specific movieclip WITHOUT using rollover and rollout events?
the movieclip is the irregular shape (star)
i need to do some action according to the position of mouse (inside/outside of the movieclip area) but i can not use rollover event because i have a button placed over the movieclip.
Is ther a way to get all movie clips inside a area with AS3 I need this to do multiple selection.
View 5 RepliesI know you can't target movieclips and text inside buttons in AS2, but I'm hoping there's a workaround in AS3. I've been handed a complex world map FLA with about 400 individually stylized buttons (various countries and regions) each with special text boxes in their rollover states. My job is to parse XML and push bits into the respective text area boxes.To simplify as much as possible, I've encapsulated all the buttons in an movieclipcountries_mc) and swapped the individual static text boxes for each country with an 'export for actionscript' classed movieclip (Overlay) containing a text area component (bodyCopy_ta).Kind of like this:-- stage----countries_mc------button (given instance name on stage, listened for MOUSE_OVER event)--------Overlay (shared in library, listened for ENTER_FRAME event)----------bodyCopy_taMy thinking is if I can listen for a button rollover, it seem like I should be able to change the text at Overlay.bodyCopy_ta through an event listener, regardless of where it's been placed on stage.
View 7 RepliesI have a 400x300 area that needs to detect a rollover and animate several buttons, text fields, etc. sliding into it when the mouse rolls into the area so that they can be manipulated, and animate them sliding out when the mouse rolls out of the area to hide them from view. (example here: [URL])
What is the best way to do this? The only way I have got it to work so far is by using a listener to track mouse position, but it's not reliable since you can move the mouse quickly in some areas of the movie and the listener doesn't catch it.
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I would like to make a flash movie with a picture, where when the user holds down the mouse button, part of another picture will emerge in that general area (like a magnifying glass looking into another dimension).
Technically, my idea was to make a flash file with two images, and then code the mouse to be able to make the top picture transparent in a circle-like area around the cursor, while the mouse button is down.
But how to do that? I am using Flash CS4, but I don't really care if the solution is in AS2, or AS3, as long as it works
I'm working on a dress up game and I have one problem with it. There are so many items of clothing (which are movie clips with the basic drag and drop code) that I had to create different pages for them. I have buttons (labeled like "dresses", "pants" etc) that when clicked on make that group of items appear. So, great. It's just that once an item has been dragged over to the doll and put in place, I want it to STAY there. But as soon as you click on a different page, that item disappears. Is there any way to make items stay on the doll, even though they're part of a page?
View 1 RepliesI'm currently having some trouble with referencing objects that turn out null on export. Basically I want the Document Class to run the code of another class that is the class of a MovieClip without having Error 1009 popping up everywhere in my output panel.
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i'm generating a horizontally scrolling image gallery and i want audio cues to fade in & out as well as pan with the images.so as the image enters frame left and moves towards center frame, volume increases, pan moves from 100% left to center.as image passes and leaves frame left, volume decreases, pan moves from center to 100% right.i have not worked with sound in flash in this way before & extensive searching hasn't returned any results!
View 3 Repliesactionscript to make objects (circle) glow and flicker?
View 5 RepliesI want to loop through an array of map tile coordinates, place a tile on the stage for each coordinate, and put a reference to each tile instance in a separate multidimensional array called mapRef, where the tile instances can later be referenced by their coordinates in mapRef. Is this line (excerpt from the code below)... Main.mapRef[i][j] = mapTile;.[code]
View 3 Replies