ActionScript 2.0 :: Making A Mech Blow Stuff Up(side View Shooter?

Nov 16, 2006

this thread is about side view shooters any one working on a side view shooter who needs help or wants to help me i want in here posting ideas, theres no good thread on the subject so lets get one going

[code]...

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[Code]...

is this a common problem among movement in games? or do I just need to fix something?

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[Code]...

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[Code]...

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Code:
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[code]....

It almost appears as if the tween action for the "_y" is holding its first value, as it always goes back to where it went when the movie loads.

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[code].....

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[Code]....

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editCode sample taken from other post. Warning: it's a huuuge chunk o'code.

<?xml version="1.0" encoding="utf-8"?>
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[code]....

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ActionScript 3.0 :: UPDATE: Image To Follow Mouse Only Side To Side?

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Here's the AS2 way:

1. Timeline has only 2 frames

1. Make movie clip and give it an instance name (in this case: box_mc). Make sure this takes up frame 1 and 2 on timeline.

2. On a sparate actions layer on frame 1 put this down:

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3. On frame 2 of actions layer put:

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how to do this in AS3? I really want to be able to have 3d rotation tweening in my flash file and AS2 won't let me do it.

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ActionScript 3.0 :: Make Image To Follow Mouse Only Side To Side

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I am on a tight deadline and looking for the AS3 code of how to do what this company does on their site:URL...However, I don't know AS3.Literally my project requires I recreate the what is shown with the hand holding the sharpie and moving only back and forth restricted to a centered rectangular area at the bottom of the screen.I know how to import the image that follows the mouse to the stage, and to make it a movieclip. Let's say I have named the instance "Image_mc".Does anyone have the actionscript for how to do this? Do you attach it to the object or to a keyframe on a separate actions layer?

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(I found an example of what I'm trying to describe here; [URL], just click play, skip, leave, and then leave again and you'll be able to see it).

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