ActionScript 3.0 :: Make Image To Follow Mouse Only Side To Side
Nov 11, 2010
I am on a tight deadline and looking for the AS3 code of how to do what this company does on their site:URL...However, I don't know AS3.Literally my project requires I recreate the what is shown with the hand holding the sharpie and moving only back and forth restricted to a centered rectangular area at the bottom of the screen.I know how to import the image that follows the mouse to the stage, and to make it a movieclip. Let's say I have named the instance "Image_mc".Does anyone have the actionscript for how to do this? Do you attach it to the object or to a keyframe on a separate actions layer?
How would I be able to create a scene where you scroll left to right using the mouse, but instead of having it at a constant rate and having the picture (background) move when your mouse is at a certain x coordinate to have it be that when you move the mouse away from an object the background will move, and will move faster the farther away the mouse is? I have tried scrolling back and forth with x coordinates, but I haven't been able to get this to work.
(I found an example of what I'm trying to describe here; [URL], just click play, skip, leave, and then leave again and you'll be able to see it).
URL..On this site it has this Image Carousel controlled by moving my mouse side to side, is there a flash component, or some flash script i could use/buy?
i have to sanp images into tile or grid form. but my images are in 4 different sizes in height/width. i have to place all images in side by side like tiling.
I want to download files from the server side to client side without prompting a window to the user to download when any updates happen at server side.Right now I am using urlstream class but first file is downloading completely rest of the files contents downloading partially.
editCode sample taken from other post. Warning: it's a huuuge chunk o'code.
In our application,we have a web service which wll return images to the client according to the parameter.Now,we want to make sure that the image can not be used by no-permissioned user and can not be intercepted through the network.So we want to encrypt the image in the server side,when the client get the image,it should be decrypted accordingly. However our application is browser based. It seems that in the browser we can not use javascript to decrpte the image stream.
Assume that each client which call the service is absolute safe.We try to use a hidden flash in the page,which may decrpte the image and save them to local,then show them in the page, this will use the communications between the js and flash.But we have to decrype the image use the flash language other than c# or java.
UPDATE:Our service for servering images:
[URL]
This url is public,so any one can use this service with different paramter.Even we add a key paramete like this:
[URL]
THen we meet two problem:
1)how about other people know this key,even we bind the key with the ip or mac addresss.
2)How about the user grap the http package directly? Then he do not need know any parameter,he can intercept the whole image steam.
Im in need of a simple code which makes a MovieClip move side to side horizontally preferably using the attachMovie function.The MovieClip must not go off the screen so the movement will have to be limited within the stage size.
I want to create an application that has these features
- At client side: Display a list of images, when user click on one image, data will be stored in MySQL database.
- At server side: Manage images used in client side, I can delete, add new images.
Is this possible for me to achieve this using Flex? And if it is able, will my output be 2 separate SWF files? And where can I find the materials to read on writing such applications?
This was super easy using AS2. I had 2 'loader' movie clips placed on the stage and simply used the loadmovie to bring up the external swfs. How would i accomplish this using AS3? I simply need one movie to display on one side of the stage, and another on the other side of the stage. do i still use these 'loader' movie clips?
This post got deleted when the site was upgraded. Currently, the thumbnails load by rising I want to load the thumbnails one by one, from left to right. An example can be found here
I am still very young to the fullscreen flash phase.. thats why I have a quick question:How do I align my elements (movieclips) to follow the bottom or the right/left side of the website?
User interacts with Adobe flex webpage to configure reports based on some data stored server side. They configure their view and have THAT view emailed to them daily. I've got the report builder, the part I'm trying to figure out is how to render the report server side and send it out as email (native flex functionality? convert to html? take screenshot? assume something is running client side?...)
I am writing a thesis and have been able to place all my frameworks under two categories (client-side frameworks and server-side frameworks), but I can't seem to finf where to place Adobe Flex...In which category should I place this or should I place it in some separate catgeory?
I have a stage on the iPhone Project in AS3/CS5, where I want two buttons to appear side by side with say 5 pixels between each button. It's the standard iPhone stage, 320x480. I can position them vertically fine, but side by side, the second button overlaps the first.
The first button, [Twitter], begins at position 10, and is painted out to 200 pixels from the right side of the stage. that is 190 pixels wide.I want the second button to begin 200 out from the left, and be painted for hmmmm 190 pixels. Too wide. Ok, adjust button widths. but you see what I mean I hope. It's probably something simple, but I can't just see it.
So really the question is, how do I get the second button to start at a position 5 pixels after the first one ends? I'll probably have to adjust the button widths so they both fit, but that's ok, so long as they are aligned left, and say 5 pixels apart[code]...
I am making an app where people upload a bunch of images and it thumbnails them and saves them to the server. Is it better to create thumbnails from the uploaded images, or to upload them to the server then re-download the thumbnails?
I am trying to get some words from xml and put them an the stage side by side in the center of the stage. I achieved this by the code below. I auto resize textfield according to text inside. But this time there comes space between words. What I accomplish is to have autoresized and adjacent words without space between them.
i have 2 arrays (both with same length), and i need to display them like this:[code]array1 has codes and array2 says if they are enable or disable in html i would solve the problem easily with a for loop and a table, but in flash i really don't know how to do this.and, there is any way to change the color of the word 'disable' to red and 'enable' to green?
This post got deleted when the site was upgraded. Currently, the thumbnails load by rising. I want to load the thumbnails one by one, from left to right. An example can be found here, [URL]
A question about how Actionscript interacts with the IDE timeline..If I want to have my MC bobbing slightly from side to side, does the timeline have to be playing, or can it be stopped? If I was using sin() for the MC position displacement, what would be driving it - a timer, system clock, other?
I've done AS3 straight from 100% code - never done anything with the timeline before. I'm trying to understand how keyframed motion coexists with programmatic motion.
I am new to actionscript. I have created a script that will play server side sound object and client side mp3 files alternately. Now, I would like to play the client side mp3 first then only play server side sound object alternately. However, I have no idea how can I do so. The following is the code that need to be swapped:
I'm making an image gallery. It has thumbnails underneath the main image that have reflections. The problem is, when I scroll the thumbs from side to side, the reflections aren't in sync - they take a while to catch up...I was wondering if anyone knew of a better way of doing this.Here is my code (the "onLoop" function is an ENTER_FRAME event):
ActionScript Code: var refBmpData:BitmapData; var refBmp:Bitmap;[code]......
Below is the code. When the swf is connected to FMS(the connection is successful) I use this application.user_so.send("enterContestGroup"); to call the client side mothed. You can see that in the client side I have defined the "enterContestGroup" mothed. However the fact is it doesn't call that mothed. Can anybody tell me what the error is
We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.
So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.
Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is choosing Silverlight means no support for most mobiles choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers choosing two (Silverlight + Flash) will be too costly Any out-of-the-box or bright ideas / alternatives
Since I'm developing a multiplayer card game for Facebook using Flex as client side and Java SE as server side, I wanted to know how do I actually make the connection between Flex and Java? the server and client should be able to send each other data(cards,movement,room information etc...) across and I wonder what's the easiest way to do it without complicating it. where to read about it ? I know JAVA but I find JavaEE hard to understand.
I'm capturing an image from an swf and transmitting it as a byteArray to a php file. Everything seems OK in capturing and sending the data but the final image doesn't display and says it is corrupt.
I'm not sure if i need to do something to the byteArray or if there is something wrong on the php side that is causing the error?
I'm using stuff I've found on other posts and haven't tried JPGEncoder yet which is mentioned in some of those posts and examples. I thought it would be simple enough if it was just a getPixels() and wouldn't need JPGEncoder.
here is my AS3 code:
PHP Code:
// owl is mc with image on stage var bitty:BitmapData = new BitmapData(owl.width, owl.height); bitty.draw(owl); //
I saw this post and don't understand why it's so struggling to post an image to server side with flash, or is it just the poster didn't do it in a proper manner ?So far my progress is:
var ba:ByteArray = (new PNGEncoder()).encode(vidBmpHolder); var request : URLRequest = new URLRequest("http://localhost:3000/doodles"); request.method = URLRequestMethod.POST;