ActionScript 3.0 :: Adding Time Limit And Movement To Validate Click?
Mar 23, 2011
Lately I am getting quite frustrated by the fact that Click in Flash is basically mouse down and up (staying in the same object). I would like to add further limits like time and movement to validate a click. How to do it cleanly? I did a check with mouse down/move/up but got some issues, how to do it successfully (and tested).
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Jan 16, 2010
How to do the Flash Slider in less then an hour. I followed this tutorial: [URL]. And got it right on the first time, sweet! Here is the ActionScript 3.0 that came out from it
stop();
button1.addEventListener(MouseEvent.CLICK,showpic1 );
button2.addEventListener(MouseEvent.CLICK,showpic2 );
button3.addEventListener(MouseEvent.CLICK,showpic3 );
button4.addEventListener(MouseEvent.CLICK,showpic4 );
button5.addEventListener(MouseEvent.CLICK,showpic5 );
function showpic1(Event:MouseEvent):void{
[Code] .....
5 buttons, 5 thumbs. I click on the third thumbnail, it shows me the 3rd picture. Pretty simple, pretty straight forward. How do I add a time limit? For instance if I click on button #3, and I stay there for 12 seconds without clicking, it goes to #4, 12 seconds later to #5, 12 seconds later to #1, etc?
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Jun 14, 2010
i have a movie clip moving randomly...but i would like to put a limit or boundary on its movement... the problem is...the bondary is a round area and i don't know how to calculate the area...
is it possible to make a script that says...while inside this certain object, they will move randomly...
as of now this is my code:
[Code].....
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Apr 8, 2010
i got a fullscreen museum installation with a trackball input.all the menu controls are limited to a strip in the bottom 90 pixels, so i want the cursor to be limited to this area.something like this, prehaps:
stage.addEventListener(MouseEvent.MOUSE_MOVE, limitMe);
function limitMe(e:MouseEvent):void {if (stage.mouseY>940){mouseY=940};if (stage.mouseY<850){mouseY=850)};}
the problem of course is that mouseY cannot be set
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Mar 16, 2011
I have an object who's movement I want to limit to a small rectangle on the stage.
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Feb 5, 2010
I've made a sort of sliding menu in Flash (CS4) which is basically a movie clip that has a function assigned to it that if the cursor goes over a button it starts moving in a direction.
Code:
_root.right.onRollOver = function() {
goRight = true;
};
[Code]....
Now, I don't want that "content" object to slide all the way out of the screen. How can I make it stop at certain position, say x=770? Or is there any better way?
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Oct 17, 2011
I attach a picture below.I want my mc_box to just move only on the mc_ground / the black area only.It cannot go out of the mc_ground.
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Jan 25, 2006
I am trying to validate for empty input text field on a button click.
mytext is a variable
inputvalue is variable name for the input text field
on (release) {
_root.mytext = _root.inputvalue;
[code].....
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Jan 22, 2009
Setting up a time limit that if the time equals to 3 minutes the game stop.I have a card game with 10 different cards to be paired. My problem is to put a timer that limit the player to only 3 minutes of playing after which a movie clip that says "Time is up!" will be displayed.
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Jan 26, 2011
I'm new to the forum and also to flash.I'm trying to create a 2 minute video. Can someone please tell me how to set the time.for eg: I want the first part of animation i createed to play for 5 seconds.when i give the frame from 1 to 5 it plays too fast(i.e does not last 5 seconds). when i give frame rate as 1second per frame(usually 24fps) the animation is not smooth:(. how do i set it so that it plays for 5 seconds and the next 5 seconds i want the remaining animation to play.
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Apr 30, 2009
but i've just been learning what i can from the net. anyway, a friend of mine bought a flash website template off the net and gave it to me to modify for his wife's business (it's a spa). so i've got it all done and they are wanting to upload it onto the server for the grand opening this weekend, (even though i haven't been paid for doing the work yet).so i was wondering if there was some sort of actionscript i could insert so that the website will only play for a specific time (lets say from 5:00pm on 4/31/09 thru the weekend, to say... 6:00am on 5/3/09.
it would be extremely nice if one of you Geniuses could maybe even help out with the script
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Jul 20, 2009
I created a "movie" that is basically just several sentances fading in and out. I'd like it to stop eventually, so it's not annoying. I know with animated gifs you can tell it to "play" 5 times (or however many times you want). Is there a way to do this in Flash? Or would it be something I set on my html page?
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Jan 5, 2005
sorry if i ask questions that been posted b4, but i js cant find one actionscript which teaches how to make a time limit countdown. such as in my game the characters need to do something in 30seconds. And so i need a time limit of 30seconds.
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Mar 25, 2005
I know its possible to put a limit on how many bullets (which is a MC) that can be on the screen at one time. However, I've been playing with it for about an hour now and can't figure out the right AS. I am including the swf and the fla.
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May 18, 2011
I'm building a website for a client that includes testing videos which need to have a limit on how many times the test taker can click the play/pause/scrub buttons (with a counter to let them know how many clicks they have left).
To the best of my knowledge they don't have the original flash project of the current player they're using (which does have that feature, but needs to be redesigned), and I'd rather build it with AS3 anyway.
I'm hoping to just alter one of the existing player component skins like Minima and add a box to display the click count, but I honestly don't know how to alter the component itself to keep track of the clicks and disable the buttons when they reach a specified number.
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Mar 13, 2012
I asked for help earlier with a banner and a button that counts roll overs. I am having an issue where the first movie clips in the array play much more often than the others. When I mouse over every couple of seconds or so, only the red mc plays. When I go a little faster the red and blue mcs play back and forth, and when I do a bunch of mouse overs really fast, then all 3 play in order. What part of the code has something to do with amount of time between roll overs? I want it so that even if I roll over once and then again a minute later, I want the second movie clip in the array to play instead of the first again. Here is the code I have in the first frame of the main timeline, as well as a stop(); in the first frame of each mc.
[Code]...
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May 18, 2004
I'd like to know whether it is possible to time-limit the final SWF Flash animation? Can it read the system date and stop working after 45 days, for example?
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Apr 23, 2010
I need to add in extra hours to the time, and the day will change automatically too. How should I change the code below?[code]
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May 29, 2010
I am working with the open source flash player at [URL].. and I am trying to figure out how to limit one sound file at a time. I know this has been done on a number of sites but I am unsure how to approach it.
Scenario: A page has five different instances of the flash player. The user is litening to one song but clicks on another to listen to it.Goal: The first audio file automatically stops while the second starts playing instead of both playing at the same time.
Do I need to have some sort of javascript handler than interacts with the swf or something?
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Feb 9, 2009
I have problem with the setInterval function. I have a game application that sets a time limit of 3 minutes. From 3 minutes counting down by 1 second up to zero. The problem is, the counting of the timer is by 2 seconds and sometimes by 4 seconds. I tested the movie in my local computer and looks fine but when I upload it to a server and it is embeded in a website. And by the time the user clicks the link to play the game application and starts playing the problem about the timer occurs.
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Sep 20, 2011
I'm working on a project where we use Flex, Spring, Hibernate and Blazeds,all working on a Weblogic server.Everything works fine and we call services at the server side from the flex app without problems,but now we need to limit the time who spent the execution of the services to 2 seconds, if any service takes more than 2 seconds the server must return a timeout to the flex app.I've been searching for a way to do this with the blazeds configuration, but it looks that it's not possible.Is there any way to achieve this? I've thought in add a filter to the blazeds requests so it can control the timeout... But I can't find any example and I don't have enough knowledge of filter.
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May 10, 2006
I am putting together a game where you fly a plane by pressing the arrow keys.
They acritionscript below handles that nicely. But I want to add boundaries so the plane will stay on the stage and not fly off it...
But I haven't been able to accomplish without bringing the plane movement to a complete stop.
adding the xposmax = 500 & yposmax = 300 to my actionscript. So the plane will stay inbetwenn x (0-500) and y (0-300).
gravity = 0.1;
fall = 0.1;
xpos = 0;
[Code]....
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Nov 30, 2005
i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.
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Feb 15, 2009
I have made it so you can move with the arrow keys and that works out great. But, every time you click a new key the speed increases for some reason which i do not want. I want it to go in the direction with the same speed.
[Code]...
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Aug 11, 2008
I want to make a smooth movement when i click on anywhere in my seek bar. So i come up with an tween which is below. I have a mask called tbMask which is stays beside timeBar.
ActionScript Code:
Code:
new mx.transitions.Tween(timeBar, "_xscale", mx.transitions.easing.None.easeOut, 0 , tbMask._xmouse, 2, true);
So basically this would make timebar stretch to tBmask's _xmouse which has same x (170). But it dont! It exceeds about 50% where i clicked and go back to _xmouse.
Far from this problem, the anothers are; I call this swf from my main swf. Tween function works when i try to view my main.swf but it dont work when i call player.swf from browser.
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Nov 7, 2010
Ive tried searching, but i have no clue what keyword i could use. Here's my case: I'm trying to get a MovieClip to move 20px at a time. Not like "this._x += 20;" or whatever. cause then it would just go fast. I want it to move 20px that one time you hit the button. And 20px further the next time. Or 20px each half second or something.
I thought i solved it when i figured this out: What if i nudge the picture inside the MovieClip 20px each frame, and code it this way:
[Code]....
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May 30, 2004
i am working on this page: [URL] each button in the grid on the right will open up a project on the left where the news is now. however i would like to make it so that the buttons move left and right depending on how much space each project takes up (so no matter how much space the project being viewed takes, the buttons are always right next to it).
i figure what i will have to do is program each button so that when it is clicked it makes all the other buttons slide to a defined spot. i just dont know how to do that... also, ideally i would like so that each button slides into place one at a time for example: [URL]
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Nov 9, 2006
I want to move a movie clip from startx and starty to endx and endy using AS but have it calculate the smallest distance and move the MC at a set speed accordingly so both X and Y stop in the right place at the same time. In other words I want a small script to act like i have just tweened a MC.
Tween:
MC _X=0
MC _Y=0
Create Motion tween on frame 0
move on 50 frames
Create Motion tween on frame 50
set the _X from 50 to 100
set the _Y from 50 to 200
play()
The movie clip moves to frame 50 but the _X moves at a slower speed than the Y because it has less distance to travel. How this is done in AS with a startX of 0 and a startY of 0 end X of 100 and an end Y of 200.
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Mar 23, 2012
I am currently working on a very simple isometric3d game with a hero to move to mouse click position, using path-finding. I am trying to code everything myself step by step,as a beginner , i am well aware of asolib3d but I don't want to use it...I have read tutorials and few books I completely done with my isometric3d map. i create my path finding A-star class which is working perfectly with 2d grid tiles, but when i try to use it with isometric3d grid world it doesn't work properly.
ActionScript Code:
package {
import com.sayConcept.isometric.IsoUtils;
import com.sayConcept.isometric.GraphicTile;
[code]....
my character movement is not correct. If hero position=0,0 and I click 0,10 on my iso grid instead of moving down he will move on the right side. If I am in the middle and I click on the left he will move right. and like few steps for where it supposes to stop... my pathfinding is ok in 2d but isometric the movement is weird...
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Jun 2, 2009
sample codes. In those codes they are using a verticalChange variable for the time-based character movement.But I can't figure out how this code works and why we needthose calculations - char.dy*timeDiff + timeDiff*gravity?So here is the code:
Code:
// assume character pulled down by gravity
var verticalChange:Number = char.dy*timeDiff + timeDiff*gravity;
[code]....
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