I followed some of the tutorials about random movement, but I couldn't find where I was looking for! I'm looking for a random movement only on the _x axis with fixed values. I will explain myself a little better. I have 10 pictures (120 x 120 pxl) with above that a transparant mask (120 x 120 pxl) I want the mask to move randomely over the pictures but so that the mask completely cover a pictures so the random movements should be a all cases a plural from 120, wich means (120, 240, 360, 480 etc)
Lately I am getting quite frustrated by the fact that Click in Flash is basically mouse down and up (staying in the same object). I would like to add further limits like time and movement to validate a click. How to do it cleanly? I did a check with mouse down/move/up but got some issues, how to do it successfully (and tested).
I meant to call it "Convert a value to a variable". Using CS3, AS2: If I have a variable that's a string value = the name of another variable, can I extract the value and then look for the extracted value's matching variable name to get it's value?
Ex:
color = "blue" box = "color"
(Assuming I don't know the value of box) How would I get the value of "box" out so I could search for the value "color" as if it were a variable? I need to convert a value to a variable name is what i'm getting at... I think.
I meant to call it "Convert a value to a variable".Using CS3, AS2:If I have a variable that's a string value = the name of another variable, can I extract the value and then look for the extracted value's matching variable name to get it's value?[code](Assuming I don't know the value of box) How would I get the value of "box" out so I could search for the value "color" as if it were a variable? I need to convert a value to a variable name is what i'm getting at.
I am trying to find the sum of one column's timings which is like '00:00:00' format. I am splitting the time string at ':' and storing into an array. Then trying to add array1[1] value to array2[1] value. Here I'm not getting type casting logic. I'm getting an error when I give int(array2[1]) += int(array1[1]) .
Right now I have a drag and drop exercise that will output a value based on the drop positions of 2 points. What I would like is to be able to add a button that basically has a whole new set of outputs based on the same drop positions. Here is an example. If I place an object on drop target 1 and 3. The output says something like "good job". Now if I click a button and place and object on 1 and 3 the output would say "try again". I hope this makes sense. I would also like the ability to add more than one button.
I'm trying to find a way to manipulate an array; well, two, actually, but I suspect one solution will fix both.
I have an comma-seperated string of numbers pulled from an xml file, that correspond to the correct answers in a multiple-choice exam app I'm working on. The numbers will always appear low to high, but there could be any number of them up to a maximum of 10, for example:
1,3,5 2,3,5,7,8 1,2,8,9,10
I've seperated the list out into an array, but what I'm eventually going to need to do is to compare this array with another array containing the user's answers. The array of their answers won't necessarily have the same number of values as the array of correct answers.
So, I'm thinking one way round this would be to add zeros in between the numbers in each array, so that they will both have the same number of values. To re-write the example arrays above, these would be manipulated to:
1,0,3,0,5,0,0 (for 7 possible answers) 0,2,3,0,5,0,7,8,0 (for 9 possible answers) 1,2,0,0,0,0,0,8,9,10 (for 10 possible answers)
I can then follow the same process for the array of user's answers (which could be almost anything, but will be limited to the maximum number of responses, i.e. 7 for the first array in the above list), and then run a function to compare the two arrays, which will, after adding the zeros, have the same number of values.
I've made several attempts at this, but keep getting tangled up in loops and if statements... I'm not exactly an Actionscript ninja, as you may have guessed by now!
how I can approach the above, or know of an existing script that will do what I'm after?
I have a movie that contains a series of radio button groups, which each have their own accompanying dyn text box. When a certain radio button is selected, a pre-determined value is loaded into each respective groups' text box, via "onRelease".
Now, I can get these values to appear fine in each text box, but I then have a fourth text box (amount_total), into which I want to have the sum of all the previous text box's values.
I have a submit button with the following actions on the first frame of the timeline:
I'm not a programmer but have been using Flash for awhile. This is my first heavy dive into variables.I'm putting together a Quiz game where I pull the information from a txt file. I can get everything to display and work fine except for the adding of a total score.I have a series of values in a text file and load it into my movie. Depending upon what button I push, I want to take the value and add it to the total score. The next button I push I want it to add that value to the new total score.
how do i go about adding the values of array items together? basically i have an array of randomly sized rectangle sprites and i want to find their total length (as if they were lined up end to end)
I have 7 Dynamic Text Boxes, each with a numeric value.. I need to add them together. Total = (ST2 + DO + GA + BO + CT + HT + TI);
This makes it 0000000 (Assuming each Dynamic Text had a 0 in it) Total = (ST2 ++ DO ++ GA ++ BO ++ CT ++ HT ++ TI); Gives errors. How do I do Simple Addition? It's been so long.
I have a flash file which loads in vars from director. It then adds the values to a graph. The amounts from the string are inputed into text fields. the fields are named energy, waste etc. I want a textfield to output whichever sections that are over 5 saying "well done, you have excelled in water, energy...... I have got this working but am stuck on this bit: I am wanting to add an "and" before the last item, so it outputs as "well done you have excelled in water, waste and energy". Also if only one item is over 5 it wont add the "and". This probably doesnt make any sense, heres my code anyhow:
Code: var summary_results = "2000,6,3,10,8,6"; var txtFields:Array = [Total,Energy,Waste,Water,Food,Transport]; var excelledItems:Array = []; var theValues:Array = summary_results.split(","); for(var i=1;i<theValues.length;i++){ [Code] .....
I have 3 dynamic text boxes on the main movies stage that are getting their values from an externally loaded swf. If statements within the external movie loads the values from an xml file depending on which action is selected by the user. Now I have a fourth text box that needs to gather all the values that are loaded in the other 3 and add them together...placing zero if nothing is loaded. I have done various code tests...I get either NAN or _level0.total ...total is the instance name of one of the boxes, I am trying to access.
Im making 6 buttons all with different values. When you press one button the number that button holds will show up in 2 dynamic textfields.In the first field the numbers will come upp in a list form, one under another.and in the second textfield the number that the buttons have will add up.I have tried for some days now but cant come up with anything that worked.Haved tried with thisfor one button:
totalsum.text += Number(totalsum.text) + 22; and this for the next: totalsum.text += Number(totalsum.text) + 33;
I am trying to calculate the values on user entered text fields (which only accept numbers) along with the values of user selected combo boxes. I have a function to a button:
reviewQ.calcBtn.addEventListener(MouseEvent.CLICK, calcAns); function calcAns(e:MouseEvent):void { reviewQ.calcAns_text.text = "Your calculated result is " +
[Code]....
Right now, all I am getting is the actual values entered in the text fields and selected in the combo boxes. How can I get the sum of this values to show on my "calcAns_text.text"?
While a for loop runs through all the elements in an array I want to get the width of each element and add it to the sum of the width of all previous elements.
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array(); var slideShowDataArray:Array = new Array(); slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'
I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) { buffer=20 //movement buffer mousePos=_root.fStrip._xmouse //store mouse position if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.
I have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
And also how do one set movement speed on any particular movement.
I've gotten these sliders to work but can't get the output values to add up. For instance, depending on the values for slider 1, 2 and 3, I need the total to show up in a separate text box. I keep getting a NaN message in the text box.Here's the code I have so far:
I need to save email-id in my login form through the cookies. if I use shared object I am able to save but my requirement is need to save in cookies. How can I save? I got sample code from net. Attaching that code `package com {
import flash.external.ExternalInterface;
/** * The Cookie class provides a simple way to create or access * cookies in the embedding HTML document of the application.
I need to be able to compare the number of whole days between two dates in ActionScript, is this possible? I'd like to test if one date is 7 days or less after today, and if so is it one day or less (if it's before today this also counts).The workaround I have in place is using the .time part of the date field:
// Get the diffence between the current date and the due date var dateDiff:Date = new Date(); dateDiff.setTime (dueDate.time - currentDate.time);[code].....
As I say - this is only a workaround, I'd like a permanent solution to allow me to check the number of whole days between 2 dates. Is this possible?