ActionScript 3.0 :: Adding The Values Of Array Items Together?
Sep 20, 2009
how do i go about adding the values of array items together? basically i have an array of randomly sized rectangle sprites and i want to find their total length (as if they were lined up end to end)
I've got a combo box adding items from an array. The labels are working just fine, but adding the data with a variable won't work for me. If I put in an actual number, I get that result, but trying to add it with a variable I always get 1 as a result. classData only ever = 1. I can access the array. I know it must be in the syntax.[code]
The buttons search and find the movie clip in the array flawlessly, but I'm having trouble adding a transition to every movie clip as it is appears. Most tutorials on transitions require a specific instance name, but I want ALL instances to have a transition. Heard the .getChildAt() method is the way to go but cannot find solid guidance on this. Here is the basic code:
Quote:
var myDishArray = [chicken, steak, tuna, pasta, iceCream]; for each (var btn in myDishArray) { btn.addEventListener(MouseEvent.CLICK, onDishBtnClick);
[code]....
how do I properly use the transition manager or add a transition code?
Found some great code that adds Button Event Listeners in a loop. The buttons search and find the movie clip in the array flawlessly, but I'm having trouble adding a transition to every movie clip as it is appears. Most tutorials on transitions require a specific instance name, but I want ALL instances to have a transition. Heard the .getChildAt() method is the way to go but cannot find solid guidance on this. Here is the basic code:
Quote:
var myDishArray = [chicken, steak, tuna, pasta, iceCream]; for each (var btn in myDishArray) { btn.addEventListener(MouseEvent.CLICK, onDishBtnClick);
[Code].....
how do I properly use the transition manager or add a transition code?
private var currentItem:uint; for(var i:uint = 0;i<10;i+){ addChild(arr[currentItem]);
[Code]....
So the problem is that the array only contains 6 items. So when it comes to the 6th item the currentItem resets and the next 4 items that are getting added are the 4 first from the array again. Now when i trace the items, the last 4 trace "null". how can i add items from the array multiple times without losing its properties etc?
I'm trying to find a way to manipulate an array; well, two, actually, but I suspect one solution will fix both.
I have an comma-seperated string of numbers pulled from an xml file, that correspond to the correct answers in a multiple-choice exam app I'm working on. The numbers will always appear low to high, but there could be any number of them up to a maximum of 10, for example:
1,3,5 2,3,5,7,8 1,2,8,9,10
I've seperated the list out into an array, but what I'm eventually going to need to do is to compare this array with another array containing the user's answers. The array of their answers won't necessarily have the same number of values as the array of correct answers.
So, I'm thinking one way round this would be to add zeros in between the numbers in each array, so that they will both have the same number of values. To re-write the example arrays above, these would be manipulated to:
1,0,3,0,5,0,0 (for 7 possible answers) 0,2,3,0,5,0,7,8,0 (for 9 possible answers) 1,2,0,0,0,0,0,8,9,10 (for 10 possible answers)
I can then follow the same process for the array of user's answers (which could be almost anything, but will be limited to the maximum number of responses, i.e. 7 for the first array in the above list), and then run a function to compare the two arrays, which will, after adding the zeros, have the same number of values.
I've made several attempts at this, but keep getting tangled up in loops and if statements... I'm not exactly an Actionscript ninja, as you may have guessed by now!
how I can approach the above, or know of an existing script that will do what I'm after?
While a for loop runs through all the elements in an array I want to get the width of each element and add it to the sum of the width of all previous elements.
I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:
var slideDataArray:Array = new Array(); var slideShowDataArray:Array = new Array(); slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........
I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.
and i want to show these values on the Yaxis and months on Xaxis....
I have two Qns,
1) how can I pass this array to Bar chart or column chart.
2) how do I need to show months on Xaxis. beacuse I'm asking this regarding, I have kept a filters that even if we want to see some months or a particular months or perticalar span of months... there on Xaxis it need to change the months dynamically depending on the filters..... (for ex, on Xaxis the values should be (Jan, Apr, Jun,Oct) if i select the 3 months period filter....)
I have written a logic to collect the values of those particular months into an array, but not understading how to pass this array to Bar chart,, beacuse there I don't know what Xfield and Yfield to be given....
I've never used classes in Actionscript before, but right now I think they could make my life a lot easier. What I want to know is, when I create a new movieclip from (or with or whatever) a class, is it possible to add some unique variable values that I can retrieve from it? For example, if I wanted to create a door (door1) from class 'door' and give it a variable leadsto = door4; In AS2 I could just put leadsto = door4; onto the door1 movieClip and then retrieve it through door1.leadsto;
Assume i have in library 3 items and the linkage names are: _cl_1, _cl_2 and _cl_3. Now i am reading from an xml the values 1,2,3. Or it could be more complex like 2,2,1,3,2,1,2 How can i create the corresponding objects using the xml values?
I have entered the following code and both items do import, but i cant control the label of the second library item called "Cool"After doing some digging, i think i found out the class name of the second object was called "Cool" and the base class was "import flash.display.SimpleButton;" so it looked like i had to import that class at the top like i did! But still not working. and still no joy!I think i need to add in "public class Cool extends SimpleButton" so it inherits the SimpleButton class after the first public class and then create a new function called "public function Cool() " and then add the function body but when i go to do that it all goes wrong. Am i on the right track or am i missing a trick!!
I am trying to learn how to add sub menu items to my main menu which is being generated using XML. I have been able to add the top level menu items but I am not sure how to integrate the sub menu items. a link to my development site [URL] In my code I have a variable showInMenu this value is true if it is a top level menu item and false if it is a sub menu item. If I list out the XML menu items they look like this where About Us is a top level menu item and Our Mission is a sub menu item of About Us. how to set up the sub menu items. I attached the fla with xml file.
I am working on trying to collect data within an array (which works) and this data is collected when a button is pressed or selected. I also want the ability to remove an item from the array if the button is pressed again. Currently, I have these buttons dynamically generated and everything works well. The buttons have ids applied to them. SO what I am trying to get working is, if I select button 0, 2, 3 (0 indexing), the data array created holds [A., C., D.]. I want to remove A. after I click button 0. Instead, it seems to cause problems. What I am doing wrong with splicing??? trace statement:
A. items so far selected selected items are: 0 A.,C. items so far selected
I'm so proud of myself. I figured this out all by myself and thought I would share. (If you can't tell, I'm new to AS) I needed a way to grab an item in a specific location and have it return an array of items. Here is how I did it:
i am learning to work with sharedobjects in flash mx, and i am trying now do to a little application, and in this application i will use a listbox to do some things, i have a message board that will keep the messages in the sharedobject named "visitas", i add data with a function, ,here it is:
function salvaMensagens(){ var num = Number(_root.entradas.text); visitas.data.mensagens[num] = _root.mensagem.text;[code]....
it had to add the name digited in the input text field name, and the same with the email, respectivelly , label and data, but my listbox is still empty after several tryes..
1. An XML list, which works just fine, retrieves between 3 and 15 strings (or menu names). These menu names are put into an array called, "aGalleryMenuID".
2. I want to be able to create a MovieClip and TextField dynamically for each string and place them on the stage dynamically. So if there are only 5, it will make five. 3 will only make 3. The long way of doing this is to create 15 MovieClips and 15 TextFields and use a loop to use addChild. This is okay, but what if later it is decided there needs to be 30 menu items. I want to avoid that and make this future proofed.
for loop that loops through the # of array items in aGalleryMenuID set the MovieClip's name to a unique identifier set the TextField's name to a unique identifier
anyone knows how to pass an array values from an HTML into flash? Well, to begin I'll discuss what am I doing. I edited a twitter widget javascript which search tweets based on the hashtag I needed then passing it on an array per tweet and then displaying it using a <div> it updates once every 5 minutes. Now I want to display those tweets on a dynamic text on Flash. Let's say I will have 5 dynamic text placed on my flash file then; I want each of those dynamic text to have the tweets I have based on on my HTML arrays to be displayed in random.
I am new to Flex. What I am looking for here is adding a click handler on all the items created by a SkinnableDataContainer. I tried several things that didn't work, and I have no idea what is the right way to do it.
<s:SkinnableDataContainer id="teamList" itemRenderer="TeamSummaryRenderer"> <s:dataProvider><s:ArrayList> <fx:Object teamName="A super team 1"/> <fx:Object teamName="A super team 2"/> <fx:Object teamName="A super team 3"/> </s:ArrayList></s:dataProvider> </s:SkinnableDataContainer>
Furthermore, I don't want to declare the handler in my custom TeamSummaryRenderer component. I would prefer that the handler code stays at application level.
I want to iterate over an ArrayCollection in Flex while there can be items added and removed.
Since i didn't find a way to use a "classic" Iterator like in Java, which would do the job. I tried the Cursor. But it doesn't really work the way i want it to be ;) So how do I do it nicely ?
var cursor:IViewCursor = workingStack.createCursor(); while (!cursor.afterLast) {
What I want to do is be able to click a button that adds an Item to the stage and then you are able to drag the item around on the stage. I know how to do these things separately as in if the item is already on the stage I know how to add the code to drag it and I know how to create a button that brings a library item on the stage. How would I combine the two?
I'm trying to make a flash version of those refrigerator magnet poetry kits. As such I have about 150-180 little MCs each with a different word. They are all named sequentially, so theoretically I could just make some array counter or something to stick the handlers on right?
Array of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...
Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one. [code]...
I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?
I have a DataGrid set up and have the XML data nice and cozy inside of it, but I have a bit of a snag. The data I'm importing comes from a few separate files but the DataGrid ends up displaying all of them, so the rows are a bit of a jumble initially. Is there a way to tell the DataGrid, AFTER it has all of it's data, to sort itself out alphabetically based on it's first column?
My company recently contracted an outside web developer to create our new website. I have some experience with Flash, but not beyond basic timeline controls. I've been given the task to update the flash element that has a horizontal carousel. Inside, there's three series, each with 6 buttons. The controls are a left and right arrow button on either side. I added a new button into the series and moved each of the series so they no longer ovrlapped.The carousel should just rotate through continuously, but it returns to the start after 6 clicks. Please let me know if there is any other materials I need to provide. Did adding in another button change the positions in the code? If so, what do I need to do to fix it?
I am working on a new site, and in the site items from the library are brought on to and taken off the main stage through a handful of functions in the document class. I also have a main menu class that is responsible for building and adding menu items. The way it is built currently, these menu items must somehow reach into the document class and call the functions I created earlier, but I am unsure how to do this. Most things I find on how to call a parents method end with the person saying if it built correctly you shouldn't be doing this at all.