ActionScript 3.0 :: Adding Event Listeners To Dynamic Lib Items?

May 24, 2010

What I want to do is be able to click a button that adds an Item to the stage and then you are able to drag the item around on the stage. I know how to do these things separately as in if the item is already on the stage I know how to add the code to drag it and I know how to create a button that brings a library item on the stage. How would I combine the two?

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[Code]....

I know this isn't correct, specifically in the captureAllClicks function...but I'm not sure how else to reference the current item since it was dynamically generated.

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I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:

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[Code].....

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Im just trying to add an event listener to all of the objects in an array I have posted my error and the code below.

error:
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code:
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I am trying to create a drag and drop activity, and I would like to use an array for easy reusability.I'm new to as3 so I've been adjusting my old as2 code. I am using a component for each of my drags and most of it is working well.My problem is with the event handlers. I use the array to populate all of my 'drags' with the information added in their parameters and this works, but when I create my event listeners it seems to only want to move the last item in the array.My drag components are called drag1, drag2, and drag3.[code]

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I'm trying to do something that I'm not sure if it's possible. I have to add or remove multiple listeners that will trigger the same three methods (onComplete, onError and showProgress). I was trying to do something like this:

[Code]...

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Code:
public class Principal extends MovieClip
{
public function Principal()
{

[Code].....

The output doesn't show the text 'teste'. How do we add eventlisteners to ANY object we create?

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ive made a flash website containing 5 pages all accessed via flash buttonson one of the page ive tried loading a external swf file and then added event listeners to each of the buttons so when a new page is selected the swf file doesnt continue to play in the background on the other pagesthis works, however when i then try to change page again this error is displayed:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild()atValleyViewingWebsite_fla::MainTimeline/btnClick()below is the code im using:

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[code].....

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ActionScript 3.0 :: Problem Adding Event Listeners Dynamically?

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var chArray:Array = new Array("ch1", "ch2", "ch3", "ch4", "ch5", "ch6", "ch7", "ch8", "ch9", "ch10", "ch11", "ch12", "ch13", "ch14", "ch15");
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I'm adding and removing stage event listeners I am relatively new to AS 3 and have been building a liquid layout site unfortunately I do not have a strong grasp of classes and have been doing all of my scripting on the main timeline with encapsulated script within MC's.

basically I am calling on the same functions over and over and those are mostly resize functions which I have added StageEventListeners on the appropriate frames to listen for resize events on that stage now as of now I have literally dozens of these scattered about the site. when testing my site things are running fairly smoothly however I keep getting error messages in my output window that go a little something like this.

[Code]...

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ActionScript 3.0 :: Adding Event Listeners To Stage Buttons?

May 11, 2010

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ActionScript Code:
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[Code].....

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I want to make a little game. What I need is to add event listeners to all of Tank objects inside the Battlefield instance. I just can seem to figure out how.

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fileReference.addEventListener(Event.COMPLETE, uploadCompleteHandler);
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private function uploadCompleteHandler():void {}

Edit : It's possible to add an event handler without any arguments in mxml. So one student wanted to know, why isn't it possible to do the same in actionscript?

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I've created a drop down list and populated it with dynamic buttons. (I made a DropDown_btn class with a dynamic text field in it and then filled the button text from an xml file). On rollover I tint the button blue and then set the tint back to black on rollout. When you click on the button I'd like it to stay blue until a different button is clicked.

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ActionScript Code:
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This is my first real programming endeavor and this is the last thing holding my little project back from being a success.

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[Code].....

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I have a movieClip button in my library that I dynamically add multiple instances of to the stage using code (so each instance has a unique name). The button has two frames, so it has a basic rollover effect (just changes color. To make the rollover work, I've had to dynamically add an event listener to each new instance of the movieclip, which triggers the rollover function.

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how to get my CollectionEvent to work, and I seem to be able to see the problem, but I am not sure how to get it to work properly.

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Attach Code

private function onChange(event:CollectionEvent):void{
for (var i:int=0; i< event.items.length; i++) {
Alert.show(event.items.length.toString()); //This always gives me 1 when I have 12 items

[Code].....

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ActionScript 3.0 :: Action Listeners Triggered Together For Different Items?

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The flash, is designed as below so that when click on the button on the screen, will pick up the button and let the button move with the mouse. When the mouse is click again anywhere in the stage, the button will be put down again and wont follow the movement of the mouse.
 
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[Code]...

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I have this in my constructor:

[Code]..

The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?

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ActionScript 3.0 :: Can Event Listeners Only Be Added To The Class Which Dispatched The Event

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Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:

ActionScript Code:
pseudo code:
class main {
main() {

[code]....

This doesn't work. Why can't the main class listen for an event on the thumb class?

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An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.

This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.

ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
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[Code].....

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I've used a Loader object to add a SWF to my stage. I'd like to attach a listener to the SWF for timer events. I'm wondering what the best way to do this would be. I've been working with this idea but with no luck so far. I thought I could add the listener to the loader content the same way as I would call MovieClip methods.

[Code]....

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I'm new to Actionscript 3, and what I'm trying to do is build a navigation menu. What I did is I made a movieclip, added two listeners to it, MOUSE_OVER, and MOUSE_OUT, the MOUSE_OVER tells the menu to play, so it then animates the opening of it. The problem though, that when I put my mouse on the buttons themselves, the menu thinks that the mouse is out of it. I understand that the mouse left the menu itself and entered some other object. I thought of making a new rectangle, and on the mouse out, to check whether the mouse is really out of the menu's regions, it didn't work though.

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I'm trying to think of the best way to add event listeners(mouse events) to an invisible object which is quite large. A straight forward way I can think of is probably setting the object's alphy property to 0. However since that object is very large, it will probably have a huge impact in performance. Setting invisible to flash however, will stop it listening to events.

e.g. I have a massive area 4000x4000, but I only want the 2000x2000 area to listen to events.

Other methods I can think of is to have the smaller area in the layer below the big area, covering it from view, though I'm not sure if the lower layer can pick up events? another way is maybe just have the big area listen to events, but in the handler I'll write some code to check if its within the boundary of the smaller area.

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