Actionscript 3 :: Flip A Movieclip To Face Movement Direction?
Oct 5, 2011
Working on a maze game. When the leftkey is pressed the movieclip (char) should turn 90 degrees to the left.
char.scaleX *= -1;
However, the most important thing is that the character doesnt go through the walls of the maze.And I think thats my problem for implementing the code above.Because it doesnt work properly when i put in here;
[I am using one of the Random Movement Tutorials and as my moving object have a front and a back I wish them to flip horizontally when the change direction.They currently start face left and start moving left, when they start moving right I wish them to flip horizontally.[code]
I am about to make a gallery where all the pictures are ligned up, in a vertical row collum.I wan to make the Movieclip move in the opposite direction of my mouse movement
I wouldn't think this to be a very difficuly question to find a solution to. My question is; I have a movieclip with instance name "player" and I am trying to layout it's basic movement properties. I already have made it so that the mc will move up, down, left, and right. Cake. What I am having trouble with is getting the mc to rotate in the designated direction (right = 0 degrees, up = 90 degrees, etc).
I have tried using the xscale 100/-100 strategy, but that doen't do anything for up and down movements.
I have tried the following code to make a movie clip (car_mc) follow the mouse and to flip horizontally when the mouse changes direction. Some of it works well but the flip is unstable. I have also tried using -1 for both flips.
Does anyone know of a light flip class to flip a movieclip that is animated? Away3D is overkill for this project since this simple flip is the only 3D effect needed.
i'm using the an actionscript for random movement that i found here... [URL] but my problem is that i need the object to flip horizontally depending on the direction it is moving... the object that is moving around is a bug, and i need it to face left if it's moving left or face right if it's moving right.
I posted a thread last week and I get a code that give me possibility to move circle in the stage and when it got to the end of the stage it turn around and change it's way. but the code was only for X direction but I want to use it in Y direction too, to move the circle diagonal. I put the code down here. me to add Y position guide me how to add.
ActionScript Code: var circles:Array = new Array(); var quantity:int = 2;
I am working on a game right now and have a problem: I want to move the "character" with the left and right keyboard buttons Here is the AS I found on the tutorial: [AS]on (keyPress "<Left>") { currentX = this._x; this._x = currentX - 2; _root.man._rotation = ; [Code] ..... The problem is i dont wanna rotate the pic. I just wanna flip it horizontaly whenever i press the left or right button. Is there a way to do that?
I wanna detect the direction of mouse movement. If the mouse moves tpwards the left or right of its currrent position, i want to detect it. Is there anyway to identify such movement. Actually i am implementing a 360 degree rotation of image. That means , if the mouse moves along the left side of its current position, then the image should move along its left side, otherwise it should move along the right side. For example, view this site: [URL]
I have a clip of a small person 'flying', following the mouse coordinates. Its a 2d image facing a to one side. how I can determine when the mouse is moving right or left so that I can trigger the icon to 'flip' and face the other direction.
function moveStuff(){ if(Key.isDown(Key.DOWN)){ this._y += 5; } if(Key.isDown(Key.UP)){
[code]...
thats my basic Arrow key functions to move a movie clip lp_mc is my character in the left position so when left key is pressed it moves forwards but when right is presssed it moves backwards... i have a movieclip called rp_mc which is the same thing but facing the other way when right is pressed how do i swap the lp_mc for rp_mc so it changes direction?
Is there a way to determine the direction in which the mouse-cursor is moving (up/down)? Kinda like a constant listener, or something. I only know about the onMouseMove-function, but it doesnt seem to come with parameters for direction. Maby there is something that can be done with the: _ymouse ..parameter. Something similar to: _ymouse ++; ..to indicate the mouse-cursor is moving downwards.
[URL] I was Wondering if there is any code that can flip the image Horizontally when movement travels to the right and of course flip it back when it travels left.
I would like to know how to perform a check on the direction of the movement of the mouse on stage like let us say considering the stage.height/2 as the center if the mouse moves up it should trace up and down if it moves down... I did it by storing all the _ymouse coordinates in temp array and chking if temp[i]>temp[i-1] but it doesn't work satisfactorily. i am posting the script i made...i do admit i am very bad in calculations so correct me if i went wrong somewhere
3D movement in Flash. Basically what i want is to have 2 or > objecton the stage placed on different z axis and when u click on one object it brings the camera forward to the specific coordinates. Then you can also click on another object and it will bring to the new object that you just clicked on.I can do half of it, but actually when one object's z coordinate reaches 0, it flip around and then go at the back.what i want to achieve but how can avoid making the object flip or just tell him to stay where it is so i can always go back to initial position of the camera and then click again on it.
I'm making a top down shooter and I'm encountering some interesting code lag with the function I'm using to make the player face the mouse.
Code: //The function is called through a ENTER_FRAME listener. //mX & mY are the current position of the mouse. public function facePoint(mX, mY){ if(this.visible){ this.rotation = (-Math.atan2((this.x - mX),(this.y - mY))) * 180 / Math.PI; }}
If I hold down two movement keys and then spin the mouse around the character really fast, it builds up some kind of buffer that sends the character out of control for a few seconds, even after you've released the keys. Just discovered that reducing the quality to low removes the issue entirely... so its a graphics problem. How to avoid this?
I have a problem with the rotating cube tutorial (link below):
[URL]
I'm trying to give an action to each face of the cube. I would like to make it a menu with 6 buttons (one per face)I want to launch a movieclip each time i press a face.
One of these is, when the fish swims along and hits the end of the tank, I want it to turn around. I've tried using rotate but that only turns it upside down, but I need it to turn around, so that it is facing the other way.[code]...
I have a movieclip with many frames (symbol graphics) in it.How to flip the entire characters in all the frames of the movie clip to the left?Now the sprites in the movieclip is facing to the right.
i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??
creating a flip-book in flash (using AS3) . I've looked at the other flip-book programs and editors out there, and none really give the customization that my company wants.I have something working, but the page scoping seems to be off. The pages will turn back and forward with a button click but they flip out of order. However, it all runs fine with no error when the user clicks on the pages themselves. This is the code from the main timeline (where I'm getting an error).