ActionScript 3.0 :: Realistic Movement Along Path?

Jun 6, 2009

I'm making a game that involves spaceships following waypoints. Rather than making them move straight to a waypoint,turning, and then moving straight to the next one, it'd be nice to have them follow some sort of bezier curve/path along all of the waypoints.

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I'm attempting to recreate the old game Asteroids, just as a little project for myself (no angry clients waiting ). I'm controlling the triangle by using KeyboardEvents but while holding down the shoot button (Space Bar) I am unable to go forward and turn left, however I have no problems going forward and turning right at the same time It feels as though the keys are becoming "sticky".

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ActionScript 1/2 :: Realistic Random Movement Of Multiple MovieClips?

Feb 21, 2011

here is some of my code:

// 30 fps
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[code].....

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Actionscript 3 :: Improve The Realistic Movement Of The Pool Game?

Dec 15, 2010

Here is my pool game engine done in Box2dFlash.I would like to make this simulation more realistic as I received mixed opinion from pool experts.Here is my standard wall setting:

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What other params I might try to improve the realistic movement of the pool game?

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ActionScript 3.0 :: Path Movement - Mc To Follow The Path Drawn Out By The Player's Mouse And When The Player Clicks Again, It Erases All Of The Path?

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So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below

Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....

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IDE :: Restricting Movieclip Movement Along A Path?

Apr 16, 2009

I know how to do motion guides, but now I also want to control this movieclip with actionscript code, so that I modify the x and y properties, but STILL restrict the position of the movieclip only to that motion guide. I see that once I modify the x or y properties, the movieclip jumps off the motion guide

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Actionscript 3 :: Flash Game Ai - Path OR Automatic Movement

Aug 16, 2011

I am creating a flash game and I've hit a problem I have four objects, lets call them img1 through img4 I need them to move around a maze, witch is made up of blocks (maze.wall.block1 to block53) I have seen tutorials on creating a path however these all involve the object to be added to the stage, where as I am doing it in a as3 class. So my question is either: How can I create a path manualy on the stage, then create an object to follow the path in the as3 class, OR how can I add very simple ai to the img object to move around but change direction when the hitTestObject triggers on the maze.wall.blocks?

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ActionScript 3.0 :: Draw Motion Guide/path For A Mouse Position Based Movement?

Mar 22, 2011

Is it possible to draw motion guide/path for a mouse position based movement?

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can u tell me how to do realistic clouds in this header ? i will be very greatfull for any tip (sorry for my english ) my header (i love dogs and i projecting a site about them )

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I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'

[Code]....

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when i saw this website. I learn some techniques but i really love that fire effect. how to do that?Or any other program. The site:[URL]..

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Physics SDK For Flash With Realistic Model

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There are some open SDK for Flash, that could be done. Rotating photos with physics? Examples of such programs BumTop, ePic, Coloris (no physics). The photo on the plane, it can be moved to the real physics?

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Actionscript 3.0 :: Create The Realistic Smoke / Fog?

Feb 11, 2011

how to make realistic smoke / fog. All the tutorials I have seen are ok, but not exactly what I am looking for. I want to know how to make the smoke look like its reacting to the resistance of air thus changing the shape of the smoke as it moves and what not. [URL]Notice how the smoke is going down and also to the right. The smoke moving downward even reacts to the flow stream of the one going to the right and slightly alters its movement ( as if it was hitting a current in water ).

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ActionScript 2.0 :: Realistic Car Driving Physics?

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i was just wondering, how could you make realistic car driving, with regard to turning, braking, backing up etc.....

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I'm making a ball that are going to bounce realistic..But it doesn't!

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IDE :: Realistic Door Opening Effect?

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The look I am going for is a set of doors that will open to reveal the website, the animation part will give it the look like the doors are opening and then it will go to the site. So two questions.

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Flash :: Mxmlc Compiler - Source-path Preferred Over Library-path?

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I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.

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ActionScript 2.0 :: String To _level (path) - Hide A MC Depending On The Path Variable?

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Here's what i'm trying to do: Hide a MC depending on the path variable as:

[Code]...

Well that doesn't work, for some reason, i can't use a string as a multiple level path..

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ActionScript 3.0 :: Senocular's Path Class - Take Line Paths - Drawn And Convert Them Into A Path Object?

Feb 15, 2010

I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.

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Actionscript 3 :: Get Some Realistic Photo Filters In Flash?

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IDE :: Realistic Rope (Tied Between Two Points) Simulation?

Feb 1, 2006

Where do I can find an example or a tutorial of a realistic simulation of a rope tied between two points? I need to make something similar to the interface of Reason, the music app.

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ActionScript 2.0 :: Realistic Drag + Rotate MC Around The Stage?

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Been working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.

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ActionScript 2.0 :: Realistic Ball Bounce & Spin?

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Just getting it to spin off and react realisticly with the wall would add a whole new dimention, but its a bit beyond me (*noob!*). It calls for some collision recognition I think, but the forums I've read so far on the topic are just too complex. My aim is also to also bounce the ball off the cursor.

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ActionScript 2.0 :: A Realistic Rising Air Bubbles Animation With (f5)?

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I want to make a light animation where air bubbles come out of a bucket (which slowly moves from left to right) and they float till a certain height untill they dissolve (fade to 0%). I want to have 3 different kind of bubble MC's which I want to generate (duplicate MC???) at random. Further I don't want them to clog eachothers, so they should not be able to move on top of eachothers.For filesize reasons I want to do this as much as possible with an actionscript...

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ActionScript 3.0 :: Way To Get Some Realistic Photo Filters In Flash?

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ActionScript 2.0 :: Creating Realistic Flight Of An Arrow?

Sep 10, 2004

I'm trying to put together some code that will approximate the arced flight of an arrow.Currently, I've got the code so that the angle of the bow movieclip will move depending upon the position of the mouse.pressing the mousebutton will then fire an arrow at this angle (albeit at a constant speed). I've played around with xmov and ymov in an attempt to introduce inertia and gravity (respectively) and therefore create a more natural flight of the arrow but aren't really getting what I'm after. Added to this, I also need to alter the angle of the arrow clip over the course of it's flight to imitate the charge in orientation (i.e. tarts to point towards the ground in the downward 1/2 of the arc). Code so far is below.

Does anyone have any suggestions? Or even alternatives (such as draw a curve with the curveTo method and then animate the arrow clip along this path?

[Code]...

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ActionScript 2.0 :: Go To The Opposite Of The _ymouse So That It Appears More Realistic?

Nov 14, 2002

i have this code, generously taught to me by lostinbeta

Code:
onClipEvent (load) {
_x = 0;
_y = 0;[code]....

and i would like it to do exactly the opposite of what it's doing.currently it is set to follow the mouse without using startDrag() and i would like to apply this to a panoramic view that has several pictures sliding past one another .... a lot like lostinbeta's footer. but rather than sliding to the _ymouse i would like it to go to the opposite of the _ymouse so that it appears more realistic.

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ActionScript 2.0 :: Flowing Mc Movement Opposite Of Mouse Movement

Feb 12, 2003

I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.

I've been trying to figure this out (see my lame attempt below) but without much luck.

onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved

[Code].....

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