ActionScript 2.0 :: [CS3] Realistic Lightbulb Swing?

Feb 7, 2009

im working on a project tats in a dark rook ive ot the lightbuld to flicker and glow but i want it to swing realsitcly across the screenas if it

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I'm attempting to recreate the old game Asteroids, just as a little project for myself (no angry clients waiting ). I'm controlling the triangle by using KeyboardEvents but while holding down the shoot button (Space Bar) I am unable to go forward and turn left, however I have no problems going forward and turning right at the same time It feels as though the keys are becoming "sticky".

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Been working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.

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Just getting it to spin off and react realisticly with the wall would add a whole new dimention, but its a bit beyond me (*noob!*). It calls for some collision recognition I think, but the forums I've read so far on the topic are just too complex. My aim is also to also bounce the ball off the cursor.

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I want to make a light animation where air bubbles come out of a bucket (which slowly moves from left to right) and they float till a certain height untill they dissolve (fade to 0%). I want to have 3 different kind of bubble MC's which I want to generate (duplicate MC???) at random. Further I don't want them to clog eachothers, so they should not be able to move on top of eachothers.For filesize reasons I want to do this as much as possible with an actionscript...

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ActionScript 2.0 :: Creating Realistic Flight Of An Arrow?

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I'm trying to put together some code that will approximate the arced flight of an arrow.Currently, I've got the code so that the angle of the bow movieclip will move depending upon the position of the mouse.pressing the mousebutton will then fire an arrow at this angle (albeit at a constant speed). I've played around with xmov and ymov in an attempt to introduce inertia and gravity (respectively) and therefore create a more natural flight of the arrow but aren't really getting what I'm after. Added to this, I also need to alter the angle of the arrow clip over the course of it's flight to imitate the charge in orientation (i.e. tarts to point towards the ground in the downward 1/2 of the arc). Code so far is below.

Does anyone have any suggestions? Or even alternatives (such as draw a curve with the curveTo method and then animate the arrow clip along this path?

[Code]...

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ActionScript 2.0 :: Go To The Opposite Of The _ymouse So That It Appears More Realistic?

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i have this code, generously taught to me by lostinbeta

Code:
onClipEvent (load) {
_x = 0;
_y = 0;[code]....

and i would like it to do exactly the opposite of what it's doing.currently it is set to follow the mouse without using startDrag() and i would like to apply this to a panoramic view that has several pictures sliding past one another .... a lot like lostinbeta's footer. but rather than sliding to the _ymouse i would like it to go to the opposite of the _ymouse so that it appears more realistic.

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ActionScript 1/2 :: Realistic Random Movement Of Multiple MovieClips?

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here is some of my code:

// 30 fps
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[code].....

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Actionscript 3 :: Improve The Realistic Movement Of The Pool Game?

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Here is my pool game engine done in Box2dFlash.I would like to make this simulation more realistic as I received mixed opinion from pool experts.Here is my standard wall setting:

var leftWall = _sim.addBox({x:0.9, y:8.15, width: 0.6, height: 11.5, density: 0, fillAlpha: wallAlpha, lineAlpha: wallAlpha});

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_solidBall_7 = _sim.addCircle({x:ballPosX - (ballRadius * 5) - 0.8, y:ballPosY, radius:ballRadius, density: 0.1, linearDamping: 1, isBullet: true, restitution: 0.7, angularDamping: 5, skin: Solid_Bordo});

What other params I might try to improve the realistic movement of the pool game?

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ActionScript 2.0 :: Continues The LineTo Making A Realistic Skid?

Jun 12, 2005

i have seen it done before in a tutorial which i cant find anymore.what they did is that;

1. when space is pressed it begins a lineTo from the point of an object resembling the back left wheel.

2. from there it continues the lineTo making a realistic skid.

3. after a small amount of time the skids deletes.

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ActionScript 2.0 :: Line Of Site, Raycasting And Realistic Visability?

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Ever notice how if your sitting in a room, and theres a wall in front of you, you cant see whats on the other side of that wall (and if you can, you should be here...) I'm working on a version of icio's "Point-to-Point Line-of-Site" Thingy.

Think: Top down guy walking around in a building, with multiple rooms. He cant see whats in the room (since like I said, the walls are in the way), though, he can see into the room through the open dooor, but only a small part of it (since the door is only a thin opening in what is an otherwise large room.)

What I want to do is make realistic, dynamic lighting, based on (I would assume) raycasting or lone of sight or some similar godlike power.

I edited Icio's demo with MSPaint showing what I am talking about. I've been thinking about ways to do it and have thought of a few different ways that would be, for the most part, processor intensive by searching around for visable points based on our hero's position and what he can "see" Any one have any ideas for an easy(for the processing computers atleast) way to do this?

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ActionScript 3.0 :: Flash Rendering A Realistic Psuedo-3d Planet?

Apr 14, 2011

I'm working on generating some planets and moons for a 2d project im working on, these will generate planets procedurally that look somewhat realistic.

Anybody got any tips on improving this or optimising this?, it looks very flat i feel.

[Code]...

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