ActionScript 2.0 :: [CS3] Realistic Lightbulb Swing?
Feb 7, 2009im working on a project tats in a dark rook ive ot the lightbuld to flicker and glow but i want it to swing realsitcly across the screenas if it
View 1 Repliesim working on a project tats in a dark rook ive ot the lightbuld to flicker and glow but i want it to swing realsitcly across the screenas if it
View 1 RepliesWhat I want to create is a lightbulb, with a pull-string next to it. When you pull the string, the lightbulb turns on, and when you let go, the string bounces up and swings around, causing the lightbulb to swing slightly as well.I tried to do this with prefabbed animations, but it just doesn't look right. I know i have to code it so a movie clip of a single dot spawns several instances of itself, and I can do that... but then I get lost.
View 5 RepliesI am trying to develop an application with eclipse (java swing) and I wonder if I can add Flash animations in the JButton or JPanel
View 1 RepliesI am creating a swing application, I like to add Flash in that application. Can we add flash in Swing components?
View 3 RepliesI'm going to embed Flex components into Java app, just embedding swf into JFrame. Does anybody know how to use EZ JCOM ? I don't know what is Flash COM or Flash ActiveX.
View 1 RepliesI've been looking all over for a script that lets you grab an object, it swings as you move it around, and then lets you throw it. I've seen this in games and goofy Flash sites.
View 2 RepliesI am trying to use EZJCOM to run swf files from java (swing). Using the wizard interface I generated the java classes for flash10.ocx.* issue * - at runtime it stops saying Exception in thread "main" java.lang.UnsatisfiedLinkError: no EZJcomLib18 in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source)I searched on my disk - there is no EZJcomLib18.dll.
View 1 RepliesI created a motion preset of a 3D text animation that made the text swing back and forth like a gate with the hinge on the far left side. However, when I apply the motion preset to other text, the text moves to a new location and the text swings closer to the center than the far left side. Moving the text only creates a travel path that further complicates matters.
what am I doing wrong with the motion preset? How can I save something into a preset and apply it to other things and have the animation work the way it was designed?
can u tell me how to do realistic clouds in this header ? i will be very greatfull for any tip (sorry for my english ) my header (i love dogs and i projecting a site about them )
View 3 Replieswhen i saw this website. I learn some techniques but i really love that fire effect. how to do that?Or any other program. The site:[URL]..
View 1 RepliesThere are some open SDK for Flash, that could be done. Rotating photos with physics? Examples of such programs BumTop, ePic, Coloris (no physics). The photo on the plane, it can be moved to the real physics?
View 1 Replieshow to make realistic smoke / fog. All the tutorials I have seen are ok, but not exactly what I am looking for. I want to know how to make the smoke look like its reacting to the resistance of air thus changing the shape of the smoke as it moves and what not. [URL]Notice how the smoke is going down and also to the right. The smoke moving downward even reacts to the flow stream of the one going to the right and slightly alters its movement ( as if it was hitting a current in water ).
View 1 Repliesi was just wondering, how could you make realistic car driving, with regard to turning, braking, backing up etc.....
View 4 RepliesI'm making a ball that are going to bounce realistic..But it doesn't!
View 4 RepliesThe look I am going for is a set of doors that will open to reveal the website, the animation part will give it the look like the doors are opening and then it will go to the site. So two questions.
1) What is the best way to give a realistic door opening effect?
2) How can I make it go to the website once the door opening effect is complete?
I'm making a game that involves spaceships following waypoints. Rather than making them move straight to a waypoint,turning, and then moving straight to the next one, it'd be nice to have them follow some sort of bezier curve/path along all of the waypoints.
View 4 RepliesI'm attempting to recreate the old game Asteroids, just as a little project for myself (no angry clients waiting ). I'm controlling the triangle by using KeyboardEvents but while holding down the shoot button (Space Bar) I am unable to go forward and turn left, however I have no problems going forward and turning right at the same time It feels as though the keys are becoming "sticky".
View 5 Replieshow to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because I think could get this from code by using color matrix class or convolution filter
View 1 RepliesWhere do I can find an example or a tutorial of a realistic simulation of a rope tied between two points? I need to make something similar to the interface of Reason, the music app.
View 6 RepliesBeen working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.
View 8 RepliesJust getting it to spin off and react realisticly with the wall would add a whole new dimention, but its a bit beyond me (*noob!*). It calls for some collision recognition I think, but the forums I've read so far on the topic are just too complex. My aim is also to also bounce the ball off the cursor.
View 3 RepliesI want to make a light animation where air bubbles come out of a bucket (which slowly moves from left to right) and they float till a certain height untill they dissolve (fade to 0%). I want to have 3 different kind of bubble MC's which I want to generate (duplicate MC???) at random. Further I don't want them to clog eachothers, so they should not be able to move on top of eachothers.For filesize reasons I want to do this as much as possible with an actionscript...
View 14 Replieshow to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because it doesn't
View 2 RepliesI'm trying to put together some code that will approximate the arced flight of an arrow.Currently, I've got the code so that the angle of the bow movieclip will move depending upon the position of the mouse.pressing the mousebutton will then fire an arrow at this angle (albeit at a constant speed). I've played around with xmov and ymov in an attempt to introduce inertia and gravity (respectively) and therefore create a more natural flight of the arrow but aren't really getting what I'm after. Added to this, I also need to alter the angle of the arrow clip over the course of it's flight to imitate the charge in orientation (i.e. tarts to point towards the ground in the downward 1/2 of the arc). Code so far is below.
Does anyone have any suggestions? Or even alternatives (such as draw a curve with the curveTo method and then animate the arrow clip along this path?
[Code]...
i have this code, generously taught to me by lostinbeta
Code:
onClipEvent (load) {
_x = 0;
_y = 0;[code]....
and i would like it to do exactly the opposite of what it's doing.currently it is set to follow the mouse without using startDrag() and i would like to apply this to a panoramic view that has several pictures sliding past one another .... a lot like lostinbeta's footer. but rather than sliding to the _ymouse i would like it to go to the opposite of the _ymouse so that it appears more realistic.
here is some of my code:
// 30 fps
var humans = 30;
var hSpeed = 4;
[code].....
Here is my pool game engine done in Box2dFlash.I would like to make this simulation more realistic as I received mixed opinion from pool experts.Here is my standard wall setting:
var leftWall = _sim.addBox({x:0.9, y:8.15, width: 0.6, height: 11.5, density: 0, fillAlpha: wallAlpha, lineAlpha: wallAlpha});
And of the ball:
_solidBall_7 = _sim.addCircle({x:ballPosX - (ballRadius * 5) - 0.8, y:ballPosY, radius:ballRadius, density: 0.1, linearDamping: 1, isBullet: true, restitution: 0.7, angularDamping: 5, skin: Solid_Bordo});
What other params I might try to improve the realistic movement of the pool game?
i have seen it done before in a tutorial which i cant find anymore.what they did is that;
1. when space is pressed it begins a lineTo from the point of an object resembling the back left wheel.
2. from there it continues the lineTo making a realistic skid.
3. after a small amount of time the skids deletes.
Ever notice how if your sitting in a room, and theres a wall in front of you, you cant see whats on the other side of that wall (and if you can, you should be here...) I'm working on a version of icio's "Point-to-Point Line-of-Site" Thingy.
Think: Top down guy walking around in a building, with multiple rooms. He cant see whats in the room (since like I said, the walls are in the way), though, he can see into the room through the open dooor, but only a small part of it (since the door is only a thin opening in what is an otherwise large room.)
What I want to do is make realistic, dynamic lighting, based on (I would assume) raycasting or lone of sight or some similar godlike power.
I edited Icio's demo with MSPaint showing what I am talking about. I've been thinking about ways to do it and have thought of a few different ways that would be, for the most part, processor intensive by searching around for visable points based on our hero's position and what he can "see" Any one have any ideas for an easy(for the processing computers atleast) way to do this?
I'm working on generating some planets and moons for a 2d project im working on, these will generate planets procedurally that look somewhat realistic.
Anybody got any tips on improving this or optimising this?, it looks very flat i feel.
[Code]...