ActionScript 3.0 :: Grab / Swing And Throw Object?
Mar 27, 2009
I've been looking all over for a script that lets you grab an object, it swings as you move it around, and then lets you throw it. I've seen this in games and goofy Flash sites.
how can i grab an object and rotate it with an object which is on it rotating [meaning that the second object is on the same possition on the first object?] can i make it being horizontal all the time?
anyone saw some open-source or tutorial where u can grab an object and move it around and at the same time rotate the object deppending on the place you grab it. some physics maybe. like a cd-case moving on ice
I've been trying to find a solution through books and online about how on earth to highlight just the in-between and edge areas of the object tweens, and either delete a certain amount of them like you can with classic tween, or be able to grab those little diamonds and move them along the timeline.
Of course this may be a stupid question since the new tween is all about the OBJECT, and the motion line that it creates on the stage with the "ticks" that are keyframes, may be what needs to be manipulated like the object itself instead of the timeline. I'm not sure.
At One point I had a whole lot of extra frames hanging off the edge of my one motion tween--(after I copied & pasted frames) --I highlighted them to remove any portion of it, but it removed all the rest of my keyframes as well.
how to grab an object like a salt shaker and pour grains of salt on the plate? I have built a small flash file that has the mouse move the salt shaker on a angle, but I don't know how to make salt animate out on the plate - I don't know how to create a "scatter" effect and leave the salt particles on the plate.
I'm going to embed Flex components into Java app, just embedding swf into JFrame. Does anybody know how to use EZ JCOM ? I don't know what is Flash COM or Flash ActiveX.
I am trying to use EZJCOM to run swf files from java (swing). Using the wizard interface I generated the java classes for flash10.ocx.* issue * - at runtime it stops saying Exception in thread "main" java.lang.UnsatisfiedLinkError: no EZJcomLib18 in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source)I searched on my disk - there is no EZJcomLib18.dll.
I created a motion preset of a 3D text animation that made the text swing back and forth like a gate with the hinge on the far left side. However, when I apply the motion preset to other text, the text moves to a new location and the text swings closer to the center than the far left side. Moving the text only creates a travel path that further complicates matters.
what am I doing wrong with the motion preset? How can I save something into a preset and apply it to other things and have the animation work the way it was designed?
I need to access the elements of an array that is declared in the main swf(_level0). But I need to change it from another swf.How can I do it??So far I have this:
MAIN SWF:
var vector1:Array = [biblio_vid1, biblio_vid2, biblio_vid3, btn_1_4, biblio_vid4];
OTHER SWF:
var vector2:Array = _level0.vector1.slice(); trace(vector2); // undefined,undefined,undefined,undefined,undefined
I'm creating a map in flash and I would like to have a smooth movement similar to this:[URL]..i have made a start but I'm having trouble taking it to the next stage.
My code currently throws the movieclip after the mouse is release but there is no easing while the mouse button is down.
I'm trying to make a button draggable and also throw it across the screen. I know that I have to use the mouseDown and mouseUp options for the button, but could someone explain a method for allowing me to drag it and then throw it? In other words, it should keep going after mouseUp.
I am trying to create a drag and throw effect I have most of the effect working correctly but I am wondering how to only move one item at a time and have that thrown unaffected til the friction brings the item to a stop. what happens currently is if an mc is moving and you select another it moves both items.
Code: var mx0; // Previous Mouse X Position var my0; // Previous Mouse Y Position var velocityX = 0; // Velocity in X Direction[code]...................
I need to access the elements of an array that is declared in the main swf(_level0). But I need to change it from another swf. I have this:
MAIN SWF: var vector1:Array = [biblio_vid1, biblio_vid2, biblio_vid3, btn_1_4, biblio_vid4]; OTHER SWF: var vector2:Array = _level0.vector1.slice(); trace(vector2); // undefined,undefined,undefined,undefined,undefined
I'm a total beginner trying to do some basic navigation using AS3.I was following along a lynda.com tutorial and being careful not to have any syntax errors but for some reason it just won't work.The trace function doesn't work and I'm also getting this error message.[code]
I'm developing a flex application and I want to access a component by using it's id. I know I must use .property of the component. The problem is I have the component Id in a String var and now I don't know how to access to it's properties.
I'm learning AS3 and I'm trying to build a little interaction where I can throw a square off the stage. It just need to stay on the x-axis, to be thrown either to the left or right.I found quite a few tutorials where it involves physics. I don't need anything as complicated as that. With mine, as long as you click down on the square and throw it a bit, doesn'tmatter how hard that throwing action is, the square will always be thrown off the stage, depending on the direction of your mouse.I kind of have the idea in my head that the "throw" feel can be done with tween in a movieclip (since it only need to go to either left or right), which will be activated depending on the direction of the mouse.
I invoke the Flex mxmlc compiler from a Java application. After adding the Xerces parser to the project classpath I get the error below.
java.lang.IllegalAccessError: class org.apache.xerces.util.XMLAttributesMMImpl$AttributeMMImpl cannot access its superclass org.apache.xerces.util.XMLAttributesImpl$Attribute at java.lang.ClassLoader.defineClass1(Native Method)[code]...........
I have a drag & throw style horizontal content scroller with ease movement that works great in other browsers but dosn't seem to want to work in Firefox 9.0.1. on a mac. Has anyone had this problem and if so what can be done to fix it?
I have buttons on my main timeline which calls a MC using attachmovie(). I have placed an EmptyMC on my main timleline for the MC to be inserted. Now, this particular MC has buttons on it which work fine. However, when I add a throw component onto the EmptyMC, which basicly lets me drag/throw my attached mc, the buttons are disabled.[code]...
i want to have the user be able to drag and throw movie clips around the stage, but with the code i have so far it only allows for one...how can i give the function to multiple clips without repeating the code a million times? here is what i have
I'm stuck trying to achieve something in AS2. The principle is easy: the user can drag/throw a timeline (with thumbnails) around, but I want it to snap to certain positions. I've created an example to show what I need ,You can already drag/throw the timeline around, but, as it slows down, I want it to always snap into a position where one of the purple rectangles snaps to the grey area so a thumbnail is always covering the grey area.
So when you throw the timeline hard enough, it would fly quite far (speed of timeline > attraction force of the snapping points), but as it slows down, the snapping force takes over and the timeline snaps in place.