ActionScript 3.0 :: Throw Cinema Display Out Window
Dec 27, 2009
I'm a total beginner trying to do some basic navigation using AS3.I was following along a lynda.com tutorial and being careful not to have any syntax errors but for some reason it just won't work.The trace function doesn't work and I'm also getting this error message.[code]
I'm using Flash Media Server to create a 1:1 video chat. The problem I'm having is that when I use my apple cinema display I get horrible Echoing, even with the reduce echo box checked. If I don't use my cinema everything works fine with the built in macbook mic. I have to believe there is a setting as I can use iChat, Adobe Connect, WebEx, Skype all with my apple cinema and not have this MIC echoing issue.
Our Current Settings: Audio var options:MicrophoneEnhancedOptions = new MicrophoneEnhancedOptions(); options.mode = MicrophoneEnhancedMode.FULL_DUPLEX; options.echoPath = 256; options.nonLinearProcessing = true; [Code] .....
I have created an object in cinema 4d. I want to be able to use this in flash as an interactive object. The object is a sphere and I want the user to be able to click on the sphere and spin it around manually with their mouse. I would like to know how I would take the 3d object from cinema4d and put it into flash...
Anyone using Collada files from Cinema 4D for Papervision?The model loads fine but if there is more than one object in the scene it applies the first material to all of them rather than their respective ones. My output in flash says this:
Code: Select allINFO: BitmapFileMaterial: Loading bitmap from BodySurface_Color.png INFO: BitmapFileMaterial: Loading bitmap from HeadSurface_Color.png INFO: BitmapFileMaterial: Loading bitmap from ShaftSurface_Color.png INFO: BitmapFileMaterial: Loading bitmap from TipSurface_Color.png
[code]....
When I look inside the collada file I see "Material1" used a lot in places where I think there should be proper material names from the 3d program.Ive attached the DAE and the textures if anyone can help, this was all working fine from the same model exported from Maya so I have a feeling its bad exporting from c4d.
I have been using code I recently found on Kirupa called Displaying a Centered Pop-Up Window.I have this feature attached to 6 buttons that pop up windows to different URL's. The window gets stuck on one size and completely ignores my attemps to change to a different size... like it's locked into my first code of 600 x 300. I've tried re-uploading the FLV file, purging internet memory and refreshing but the window size just won't change. Here is the link where I found the [url]...
I designed a flash website for realestate client. I have saved my work & the related images in folder named as realestate. I have created buttons in banner part.The client has some big images related to his projects. He said that if a user clicks on the button named as enlarge view etc. The related image should get opened in new window(eg. like when we click on any thumnail image, the related image gets open in new window).So, i need a clear code to display the image in new window without any fuss. So please understand my problem & do reply me as soon as possible.
Note: Do u have Gtalk? This is b'coz i can conversate with u online. Also do give me ur Email ID.
What I am trying to do is create a window within the flash movie.Example I have three images on a products page. When you click on one of the photos I want a window to pop up within the MC.Also I would like a exit button on the page so when you exit out of the window you're still in the products page.
How to create a native window in Xcode and integrate it with a Mobile Flex application. The native window should act similar as the StageWebView component whereby the native content floats in a rectangular area over the rest of the Flex app.
I have been created Flash Presentation for my client. I woun this presentation. But It will show only when user close the presentation. And it will appear for 20sec. and then disappear. I have did this in Macromedia Director few years back through lingo scripting. But I'm don't have much experiec in Flash. So I don't know whether it's possible OR not?
How can I display the vertical scrollbar in an .fla that is taller than the browser window?'ve created a file that loads thumbs from an .XML file and displays them in rows. You guys taught me how to do that and it works greatThe stage will be larger than a typical browser window and extends below the botom of the users' screen. When I test the file (in the environment) and when I publish it to HTML, no vertical scroll buttons are visible. The thumbs seem to be displayed properly except for the fact that the rows of thumbs go beyond the bottom of the screen and there is no way to scroll down to see all of them.When I publish just the .fla and manually embed it into an HTML page in Dreamweaver, the vertical scrollbar appears and works as expected.
I need to access the elements of an array that is declared in the main swf(_level0). But I need to change it from another swf.How can I do it??So far I have this:
MAIN SWF:
var vector1:Array = [biblio_vid1, biblio_vid2, biblio_vid3, btn_1_4, biblio_vid4];
OTHER SWF:
var vector2:Array = _level0.vector1.slice(); trace(vector2); // undefined,undefined,undefined,undefined,undefined
I'm creating a map in flash and I would like to have a smooth movement similar to this:[URL]..i have made a start but I'm having trouble taking it to the next stage.
My code currently throws the movieclip after the mouse is release but there is no easing while the mouse button is down.
I'm trying to make a button draggable and also throw it across the screen. I know that I have to use the mouseDown and mouseUp options for the button, but could someone explain a method for allowing me to drag it and then throw it? In other words, it should keep going after mouseUp.
I am trying to create a drag and throw effect I have most of the effect working correctly but I am wondering how to only move one item at a time and have that thrown unaffected til the friction brings the item to a stop. what happens currently is if an mc is moving and you select another it moves both items.
Code: var mx0; // Previous Mouse X Position var my0; // Previous Mouse Y Position var velocityX = 0; // Velocity in X Direction[code]...................
I need to access the elements of an array that is declared in the main swf(_level0). But I need to change it from another swf. I have this:
MAIN SWF: var vector1:Array = [biblio_vid1, biblio_vid2, biblio_vid3, btn_1_4, biblio_vid4]; OTHER SWF: var vector2:Array = _level0.vector1.slice(); trace(vector2); // undefined,undefined,undefined,undefined,undefined
I'm developing a flex application and I want to access a component by using it's id. I know I must use .property of the component. The problem is I have the component Id in a String var and now I don't know how to access to it's properties.
I'm learning AS3 and I'm trying to build a little interaction where I can throw a square off the stage. It just need to stay on the x-axis, to be thrown either to the left or right.I found quite a few tutorials where it involves physics. I don't need anything as complicated as that. With mine, as long as you click down on the square and throw it a bit, doesn'tmatter how hard that throwing action is, the square will always be thrown off the stage, depending on the direction of your mouse.I kind of have the idea in my head that the "throw" feel can be done with tween in a movieclip (since it only need to go to either left or right), which will be activated depending on the direction of the mouse.
I invoke the Flex mxmlc compiler from a Java application. After adding the Xerces parser to the project classpath I get the error below.
java.lang.IllegalAccessError: class org.apache.xerces.util.XMLAttributesMMImpl$AttributeMMImpl cannot access its superclass org.apache.xerces.util.XMLAttributesImpl$Attribute at java.lang.ClassLoader.defineClass1(Native Method)[code]...........
I have a drag & throw style horizontal content scroller with ease movement that works great in other browsers but dosn't seem to want to work in Firefox 9.0.1. on a mac. Has anyone had this problem and if so what can be done to fix it?
I've been looking all over for a script that lets you grab an object, it swings as you move it around, and then lets you throw it. I've seen this in games and goofy Flash sites.
I have buttons on my main timeline which calls a MC using attachmovie(). I have placed an EmptyMC on my main timleline for the MC to be inserted. Now, this particular MC has buttons on it which work fine. However, when I add a throw component onto the EmptyMC, which basicly lets me drag/throw my attached mc, the buttons are disabled.[code]...
i want to have the user be able to drag and throw movie clips around the stage, but with the code i have so far it only allows for one...how can i give the function to multiple clips without repeating the code a million times? here is what i have
I'm stuck trying to achieve something in AS2. The principle is easy: the user can drag/throw a timeline (with thumbnails) around, but I want it to snap to certain positions. I've created an example to show what I need ,You can already drag/throw the timeline around, but, as it slows down, I want it to always snap into a position where one of the purple rectangles snaps to the grey area so a thumbnail is always covering the grey area.
So when you throw the timeline hard enough, it would fly quite far (speed of timeline > attraction force of the snapping points), but as it slows down, the snapping force takes over and the timeline snaps in place.