anyone saw some open-source or tutorial where u can grab an object and move it around and at the same time rotate the object deppending on the place you grab it. some physics maybe. like a cd-case moving on ice
Im working on a small project and it involves a guy which you move with the arrow keys. The arrow keys add to his x, y velocities and his position is updated accordingly. How can i get this man to grab onto an object and spin around it (like when you grab pole and letting your momentum swing you around) . I can make him grab the object but I dont know how to modify his x,y speeds to simulate the arc.
how can i grab an object and rotate it with an object which is on it rotating [meaning that the second object is on the same possition on the first object?] can i make it being horizontal all the time?
I'm having a bit of a problem with this rotating object. It loops and never stops. I searched and found similar problems, but if I'm not mistaken most loops where done with tweens, unlike this one. Code: onClipEvent (enterFrame) { i = getProperty(this,_rotation); setProperty(this,_rotation,i + 7); } I basically want the planet to spin once, and then stop.
wanna spin an object on its axis 45 degrees each time by pressing 4 buttons, so 1st button moves it 45 degrees, 2nd button moves a further 45 degrees and so on...I've got the sliding of an object left to right or up and down nailed to this code
Now what i need to know is how can i make a sentence for example "welcome to blah blah blah blah" go around in a circle i already try using Dynamic text and wrap the word but only thing i get is the whole sentence just going around with out going around following each other.
how to make an object spin in an 360 degree sorta like sureshot's site.
I've been trying to find a solution through books and online about how on earth to highlight just the in-between and edge areas of the object tweens, and either delete a certain amount of them like you can with classic tween, or be able to grab those little diamonds and move them along the timeline.
Of course this may be a stupid question since the new tween is all about the OBJECT, and the motion line that it creates on the stage with the "ticks" that are keyframes, may be what needs to be manipulated like the object itself instead of the timeline. I'm not sure.
At One point I had a whole lot of extra frames hanging off the edge of my one motion tween--(after I copied & pasted frames) --I highlighted them to remove any portion of it, but it removed all the rest of my keyframes as well.
I've been looking all over for a script that lets you grab an object, it swings as you move it around, and then lets you throw it. I've seen this in games and goofy Flash sites.
i would like spin an object in clockwise and anticlockwise direction with ease via press of a button.tried using,
on (press) { this.testmovieclip._rotation += 45; }
just to get the object to turn... What i wanna do is have 4 buttons, 1st button turns the object 45 degrees, then 2nd button turns it next 45 degrees and so on... Have attached .fla of what im trying to achieve.
how to do an object move towards the mouse when i move the mouse the towards the object and backwards when i move the move away, something liike the menu on [URL]
I recently posted a .swf inside a new window with javascript. everything works fine on a PC, the movie will load on a mac. You should be able to click and drag to "spin" the object within the movie (it cycles a series of photos to give a 360 view), but when on a mac the cursor changes but images are not cycling. i'm sure it could be a number of different things but I'm unsure where to start.
I know this is very noob, but I need a simple AS move and loop. Move an object across the stage and once out of site, loop and start over again? It needs to be a slow and endless loop.
how to grab an object like a salt shaker and pour grains of salt on the plate? I have built a small flash file that has the mouse move the salt shaker on a angle, but I don't know how to make salt animate out on the plate - I don't know how to create a "scatter" effect and leave the salt particles on the plate.
I am trying to move a 'Shape' object across the screen. As the object moves, a copy is being left at the initial position. Almost as if only an instance of original object ahs been moved
This is not an issue for moving an image or MXML graphic. Is something wrong in setting to the move object?
The code is as follows
private var arrow:UIComponent; private function resetAssets():void{ arrow = new UIComponent();
I'm still new to AS3, and I was wondering how to make an object point in the direction of another object and move towards it if they are a certain distance from one another. I haven't been able to find out how to do this from the Adobe devnet, so I thought I'd ask here.
I am having a major problem trying to move an object to another object with a set speed I want object1 to move towards object2 for collision. Right now I control object2 with my keyboard and I want the script to tell object1 to move towards object2.
I'm making a game with a character and wide backdrop. The charcter is spawned and can then move about the stage, and currently the stage only reveals part of the backdrop. I basically want my character to be able to explore the backdrop. I was thinking that maybe I could do some code that tells the backdrop's x-value to change in the same way as the character's.My charcter's code is all kept in a class file, so I'm also not 100% sure if I should create a new class file to relate to my backdrop.
Also I'll need to stop the character before he walks off the edge of the backdrop, so is there any way I could also say "the character cannot travels past these two x points (the two edges of the backdrop).
I'm trying to get used to the new way of doing things in CS4. Once I've created a MC and rotated it in 3D, how can I move it across the screen w/o rotating it further? I have a MC that rotates over several frames, and once it reaches the last one, I want it to stop rotating, then begin to slide in an X direction (while reducing the alpha). But no matter which tool I use or what I do on the timeline, the object is stuck in place and will only rotate and not move. Even the 2D X and Y settings in the properties panel are grayed out.
The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..[code]...
I'm trying to create a script that locates the objects location, and moves it smoothly out of location (but not out of stage) when the mouse is close. When the mouse moves away, the object should return to its place. I've really been searching for hours, and I cannot seem to find anything that works.
OK, at first this seemed like the easiest thing to do, but I've tried to make it work a number of different ways and nothing seems to work. I have a movie clip that I want to have constantly moving back and forth across the stage, basically "bounce" off the left and right sides. What's the best way to do this using AS2?
I'm new to flash and following a tutorial on how to make a small game. I've made some subtle changes, namely I imported .png's and made them into shapes and now am trying to move them. Here is the tutorial:
But the plan is to make a "Drag and drop" Object that we are supposed to move around til the finish line.The problem is basically that I can't seem to find any decent ways of making this happen..When this "object" hits the other "object" (finish line) we move to the next frame.should be a simple/short line of code I think, from own experience.I have on my own exploring found similar problems without beeing able to fix it for my purpose:"One Object Hits Another It Goes To Another Frame."
i am following a tutorial from a book, Learning Actionscript 3.0, A Beginners Guide, where it discusses how to move an object in an agle. I have managed to get the app working fine, but i'm tryin to test it out in different angles but everytime i change it seems to go into the same angle.[code]Can somebody tell me why for everytime i changed the value of the degrees, it does not updat the movement of the ball please
i'm creating an interactive experience and I need to move a bar on screen reacting to the volume of people sreaming at a microphone. Like a CLAP-O-METER... is this possible with ActionScript?