The look I am going for is a set of doors that will open to reveal the website, the animation part will give it the look like the doors are opening and then it will go to the site. So two questions.
1) What is the best way to give a realistic door opening effect?
2) How can I make it go to the website once the door opening effect is complete?
I'm using AS3 and Flash Cs5 and trying to make an opening door effect for a flash website.I used this code which seemed to work:
at[0].addEventListener(TweenEvent.MOTION_FINISH,goin); function goin(e:Event){ at.push(new Tween(door1,'z',Strong.easeIn,0,-300,3,true));[code].....
But now none of the actions on frame 6 will work now. Its like something in this codeis preventing actions from working in the goto frame. Ive tried stop(); and gotoandplay, and nothing seems to be working.
I have dabbled in flash now for a few years and can manage to do some basic things. I client asked if I can make sliding doors for the header of their website using this site as an example[url]...
I am doing a flashfile with a lots of doors that you can click so they swing open. Now, I wan't only one door to be open at once, so whenever you click on another door, the last open door must close itself automatically. Every door look diffrent from another and have their own open- and close animations.
I'm setting up a scenario with 12 doors, each with unique (but not sequential) instance names. I've set up a variable that, when a door is clicked, it takes on the instance name of that door. This is working.When clicked, the door movieclip plays to a midpoint in it's own timeline and stops (open position). You can close it by clicking the now opened door which returns it to frame one of it's timeline.Now, I'm trying to make the next door clicked check first to see if the previously clicked door is still open. If it is, it will make the previously open door play() <----- this will hit the end of the open door's timeline which resets it to frame one > and then play itself and set it's instance name as the new "lastOpened" door variable.I was able to manually do it (trying to avoid overlap with neighboring doors) by just directly referring to the instance names so I thought it'd be as simple as dropping the instance name and referring to the variable.[code]
I'm using Flash Pro 8, and this is my scene right now: For some reason, I can't put anything over the door.I can't draw on it or anything. I can draw on anything else in the room.
i have just started to use flash and i am in the process of making a game but im stuck on putting actionscript into one part. i have a character and i want the game to go to the next level (next frame) when he hit the exit door. i know this might sound stupid but i have only just started.
The premise of a game is that a character moves between doors when a player clicks on them. The doors change colors when they are clicked and the character can only move between doors that are the same color.
All instances of the door use the same symbol. The symbol contains the following frames:
So, let's say there are two instances of this symbol on stage- one called Door1 the other called Door2. Door1 is on frame 1, Door2 is on Frame 2.
How can I make it so that the player jumps from Door2 to Door1 when door 1 is clicked?
I have a picture and I want the object to be on the left side. When I click on the door on the right side, the object will start moving ( with motion tween ) to the door and when it reaches the door, Scene 2 will appear.
can u tell me how to do realistic clouds in this header ? i will be very greatfull for any tip (sorry for my english ) my header (i love dogs and i projecting a site about them )
There are some open SDK for Flash, that could be done. Rotating photos with physics? Examples of such programs BumTop, ePic, Coloris (no physics). The photo on the plane, it can be moved to the real physics?
how to make realistic smoke / fog. All the tutorials I have seen are ok, but not exactly what I am looking for. I want to know how to make the smoke look like its reacting to the resistance of air thus changing the shape of the smoke as it moves and what not. [URL]Notice how the smoke is going down and also to the right. The smoke moving downward even reacts to the flow stream of the one going to the right and slightly alters its movement ( as if it was hitting a current in water ).
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how to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because I think could get this from code by using color matrix class or convolution filter
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Been working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.
Just getting it to spin off and react realisticly with the wall would add a whole new dimention, but its a bit beyond me (*noob!*). It calls for some collision recognition I think, but the forums I've read so far on the topic are just too complex. My aim is also to also bounce the ball off the cursor.
I want to make a light animation where air bubbles come out of a bucket (which slowly moves from left to right) and they float till a certain height untill they dissolve (fade to 0%). I want to have 3 different kind of bubble MC's which I want to generate (duplicate MC???) at random. Further I don't want them to clog eachothers, so they should not be able to move on top of eachothers.For filesize reasons I want to do this as much as possible with an actionscript...
how to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because it doesn't