I'm using AS3 and Flash Cs5 and trying to make an opening door effect for a flash website.I used this code which seemed to work:
at[0].addEventListener(TweenEvent.MOTION_FINISH,goin); function goin(e:Event){ at.push(new Tween(door1,'z',Strong.easeIn,0,-300,3,true));[code].....
But now none of the actions on frame 6 will work now. Its like something in this codeis preventing actions from working in the goto frame. Ive tried stop(); and gotoandplay, and nothing seems to be working.
The look I am going for is a set of doors that will open to reveal the website, the animation part will give it the look like the doors are opening and then it will go to the site. So two questions.
1) What is the best way to give a realistic door opening effect?
2) How can I make it go to the website once the door opening effect is complete?
I have dabbled in flash now for a few years and can manage to do some basic things. I client asked if I can make sliding doors for the header of their website using this site as an example[url]...
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
is it possible to change text and images in a fla file without ever opening it up and then making the swf via command line? I want to make a flash template and save the fla. Then be able to update my text and image name and convert it to swf. I have one template but tons of different text options and background images. It would be nice to be able to copy the master.fla twenty times and just change the source code (will do this from command line) and then convert to swf (via command line).
I am doing a flashfile with a lots of doors that you can click so they swing open. Now, I wan't only one door to be open at once, so whenever you click on another door, the last open door must close itself automatically. Every door look diffrent from another and have their own open- and close animations.
I'm setting up a scenario with 12 doors, each with unique (but not sequential) instance names. I've set up a variable that, when a door is clicked, it takes on the instance name of that door. This is working.When clicked, the door movieclip plays to a midpoint in it's own timeline and stops (open position). You can close it by clicking the now opened door which returns it to frame one of it's timeline.Now, I'm trying to make the next door clicked check first to see if the previously clicked door is still open. If it is, it will make the previously open door play() <----- this will hit the end of the open door's timeline which resets it to frame one > and then play itself and set it's instance name as the new "lastOpened" door variable.I was able to manually do it (trying to avoid overlap with neighboring doors) by just directly referring to the instance names so I thought it'd be as simple as dropping the instance name and referring to the variable.[code]
I'm using Flash Pro 8, and this is my scene right now: For some reason, I can't put anything over the door.I can't draw on it or anything. I can draw on anything else in the room.
i have just started to use flash and i am in the process of making a game but im stuck on putting actionscript into one part. i have a character and i want the game to go to the next level (next frame) when he hit the exit door. i know this might sound stupid but i have only just started.
The premise of a game is that a character moves between doors when a player clicks on them. The doors change colors when they are clicked and the character can only move between doors that are the same color.
All instances of the door use the same symbol. The symbol contains the following frames:
So, let's say there are two instances of this symbol on stage- one called Door1 the other called Door2. Door1 is on frame 1, Door2 is on Frame 2.
How can I make it so that the player jumps from Door2 to Door1 when door 1 is clicked?
I have a picture and I want the object to be on the left side. When I click on the door on the right side, the object will start moving ( with motion tween ) to the door and when it reaches the door, Scene 2 will appear.
i want to make Flash Slidshow for my web ...but i dont know how. i wanted to make a flash effect which make front image into small pices and move from left to right ...like air taking them away and after 10 seconds in background we can see the other image....
Is there anyone who know how to make a pulse effect. I mean something like a circle on the stage that is growing big and then if it has some dimension it will grow small, and to do that infinitely.
I'm working with the fading grid effect and I got it to work perfectly. I was just wondering if there is a way to make an image map after the effect is done. ie: If I'm using the effect on a menu.
i'm a design student who is relatively new to actionscript. So anyway, i'm trying to make an effect whereby the cursor, whch is a pen, is moving on the canvas and leaving a trail of ink as it moves.
I'm trying to make the same effect as in the Cooliris wall in Flash using the Away 3D classes.[URL]..1. (Dumb question) I don't know why the pictures from flickr feed are not showing when my site is online. It works on my local but I just saw that it doesn't when online. I thought flickr has a crossdomain.xml.
2. (This is my real question) How can I make a shadow of the last row? If you look at Cooliris plugin you will see that the wall looks like being placed over a shiny glass so the last row is reflected. What's the best practice to do that? Can I duplicate all thumbnails from the last row and just rotate them? Is that good for the CPU and memory when I will deal with a very long wall?