ActionScript 3.0 :: Player Jumps From Door2 To Door1 When Door 1 Is Clicked?
Mar 13, 2012
The premise of a game is that a character moves between doors when a player clicks on them. The doors change colors when they are clicked and the character can only move between doors that are the same color.
All instances of the door use the same symbol. The symbol contains the following frames:
So, let's say there are two instances of this symbol on stage- one called Door1 the other called Door2. Door1 is on frame 1, Door2 is on Frame 2.
How can I make it so that the player jumps from Door2 to Door1 when door 1 is clicked?
I am doing a flashfile with a lots of doors that you can click so they swing open. Now, I wan't only one door to be open at once, so whenever you click on another door, the last open door must close itself automatically. Every door look diffrent from another and have their own open- and close animations.
im creating a portfolio website that primarily uses flv videos for graphics. For example, if you click to go to another section of the website a video plays that actually walks you to that area. What I want to do is be able to load a different video when a button is clicked in the exact same place as the old one. I currently have a working class that plays a video
[Code]...
I want to some how be able to change the variable flvName on the click of a button on my stage and recall the class to change the video. If you can think of an alternate way of doing what i need to do id love to hear it.
I'm setting up a scenario with 12 doors, each with unique (but not sequential) instance names. I've set up a variable that, when a door is clicked, it takes on the instance name of that door. This is working.When clicked, the door movieclip plays to a midpoint in it's own timeline and stops (open position). You can close it by clicking the now opened door which returns it to frame one of it's timeline.Now, I'm trying to make the next door clicked check first to see if the previously clicked door is still open. If it is, it will make the previously open door play() <----- this will hit the end of the open door's timeline which resets it to frame one > and then play itself and set it's instance name as the new "lastOpened" door variable.I was able to manually do it (trying to avoid overlap with neighboring doors) by just directly referring to the instance names so I thought it'd be as simple as dropping the instance name and referring to the variable.[code]
I'm using Flash Pro 8, and this is my scene right now: For some reason, I can't put anything over the door.I can't draw on it or anything. I can draw on anything else in the room.
The look I am going for is a set of doors that will open to reveal the website, the animation part will give it the look like the doors are opening and then it will go to the site. So two questions.
1) What is the best way to give a realistic door opening effect?
2) How can I make it go to the website once the door opening effect is complete?
I have dabbled in flash now for a few years and can manage to do some basic things. I client asked if I can make sliding doors for the header of their website using this site as an example[url]...
i have just started to use flash and i am in the process of making a game but im stuck on putting actionscript into one part. i have a character and i want the game to go to the next level (next frame) when he hit the exit door. i know this might sound stupid but i have only just started.
I'm using AS3 and Flash Cs5 and trying to make an opening door effect for a flash website.I used this code which seemed to work:
at[0].addEventListener(TweenEvent.MOTION_FINISH,goin); function goin(e:Event){ at.push(new Tween(door1,'z',Strong.easeIn,0,-300,3,true));[code].....
But now none of the actions on frame 6 will work now. Its like something in this codeis preventing actions from working in the goto frame. Ive tried stop(); and gotoandplay, and nothing seems to be working.
I have a picture and I want the object to be on the left side. When I click on the door on the right side, the object will start moving ( with motion tween ) to the door and when it reaches the door, Scene 2 will appear.
I am testing a FLASH animation ad that has links to a website.When I click on the links, it opens firefox but it doesn't go to the link!I have added the links and the file names in the Adobe Flash Settings Manager, restarted several times, restarted in Safe Mode and it still does not work!I cannot find any information on this. My coworker also tried it and it does not work for him on IE on Windows.HOWEVER, If I have SAFARI open it works fine, and If I drag and drop the .swf file into either browser and then click on the links it goes to the web page.
I have 4 navigation button and like home, about us etc.... And i want to disable home when it is click and cannot clicked it until the user click another button first. means if a visitor is at home page then home navigation is disabled, and all other are active, and when they click at aboutus button then the pages goes to the about us page and the about us button is disabled and other get active. I want this solution in AS3 with oop concept.
I've got about 6 buttons laid out, one on top of the other in a list format. In their normal state the buttons are grey in colour, when I rollover them, the buttons flash and turn to orange. Now, what I need to happen is this: I want the buttons to stay orange once clicked and only roll out back to grey when the user has clicked on another button in the list. I've been told that the best way to do this is via adding a listener, however I am a little unsure as to how to go about this. I've checked the flash help file and have a basic understanding of how listeners work...but can't really wrap my head around applying it to this situation. Perhaps I will need to have all the buttons as separate broadcasters?
It's a simple animation. Rectangle with a med. quality blur filter & 0% opacity tweened several frames later to med. quality blur filter & 80% opacity. This is a normal motion tween. So what it does is fade in, fade in, fade in...then oops! - jumps to 80% opacity. The last frame of the tween is 80% opacity, but the frame before that is significantly lower in opacity. So for some reason it's jumpy.
This was happening to me before with a different .fla when I had one blur filter on low quality and the other on medium. But in this instance, both keyframes have the same quality.
I have parent movieclip and in that many different children movieclips
What i want to do is when i CLICK, i want to detect which movieclip it has clicked and call corresponding function (defined by onpress event) of that movieclip.
What does the code look like if I want the user to click two specific buttons then go to a new frame. I've been trying different methods, but I am honestly not brilliant with conditional statements. This is what I've got so far...
about_btn.addEventListener(MouseEvent.CLICK, clickAbout); home_btn.addEventListener(MouseEvent.CLICK, clickMain); if (function clickMain(event) && function clickAbout(event))
After last update of flash 10.1.82.76, the game that i play has a chat screen and as soon as it fills it jumps straight to the 1st line of text. It would normally continue on with what was typed next and continue to auto-scroll down.
I have spoken to another user who is using win7 (not sure bit type) and browser was chrome.
I am using win7 64 bit and ie8, so it appears win7 is the common denominator.
I do have an xp pc but i choose not to try the update until i came here 1st
I can make "normal" preloaders work, you know, with a bar that goes up and all. But I'm curious about a preloader wich jumps to a different frame in lets say "loader" MC. I can't really explain so here's the code that I thought would work:
I haven't been able to find a solution that fits my project. I am working on a 50 state map, where I need each state to stay down once clicked, but go up when any other state is clicked. [code]...
I need to create a button which will be on a MovieClip. The Movie clip contains columns and rows of data. I want the button to be able to take you from the point on the MC where the button is down a few rows to another point, this would be similar to creating an anchor text in an HTML document, but I don't know how to do it with AS.
I have a lot of external SWF files loading into my flash site using one UILoader on different labeled sections. I used only one UILoader component (with the same name) and then kept on scaling and repositioning it on different labeled sections. Everything worked fine until the very end for some reason some of the UILoaders jump to its own position and I can not seem to do anything about it. I can not figure out where the mistake could have been.
Is there an option for the user to type in a search word and it will go to that item? In Visual studio I have an option for this. Currently the way it works it only jumps to the first letter of the word, kind of a intellegent search.
I am trying to make simple continuous animation on y axis.
The problem is that the animation is not smooth!!! It has jumps and hiccups. It is hard to see in the beginning, but once you see it, you can't get rid of it.
Here is an example:
[URL]
This particular code is pretty simple:
import flash.events.Event; addEventListener(Event.ENTER_FRAME, moveRoad); var deltaY:Number = 0; function moveRoad(event:Event):void