ActionScript 2.0 :: Preloader Jumps To A Different Frame ?
May 29, 2005
I can make "normal" preloaders work, you know, with a bar that goes up and all. But I'm curious about a preloader wich jumps to a different frame in lets say "loader" MC. I can't really explain so here's the code that I thought would work:
It doesn't always show all of my preloader, ie: by about 25% of the preloader animation it jumps to the movie. I still want the preloader to play all the frames before it goes to the movie regardless of download speed. Also sometimes it sticks on the final frame of the movie for a few seconds and then jumps to the main scene.
I have an Moveclip with 24 frames on for each hour of the day/night how do i do so the frame jumps to the next frame each hour? I know there is a way .. I saw it on an site ( dont know wich one ) so.. How do i make it change every hour ?
I have an Moveclip with 24 frames on for each hour of the day/night how do i do so the frame jumps to the next frame each hour? I know there is a way. I saw it on an site (dont know wich one) so.. How do i make it change every hour ?
It's a simple animation. Rectangle with a med. quality blur filter & 0% opacity tweened several frames later to med. quality blur filter & 80% opacity. This is a normal motion tween. So what it does is fade in, fade in, fade in...then oops! - jumps to 80% opacity. The last frame of the tween is 80% opacity, but the frame before that is significantly lower in opacity. So for some reason it's jumpy.
This was happening to me before with a different .fla when I had one blur filter on low quality and the other on medium. But in this instance, both keyframes have the same quality.
I have a dial that can be rotated and scrolls between 40 and 210. At the moment, this works all the time. Is there a way of getting this to work only when a button remains depressed?
I've set up a movie clip containing a button that jumps to frame two when pressed, and back to frame one when pressed again. SO the dial needs to work when the movie clip (containing the button) is stopped on frame two, but not on frame 1.
I'm developing a site that has different pages on different frames. My buttons work correctly, and go to the correct frame, however, if I press it twice, it jumps to another frame. I have the actions to stop at each frame and this is the code I am using for the navigation.
I seem to be having a very weird issue with AS3/Flash 9.
Let me paint the picture: we have a website that loads in 6 different icon buttons, each with their own animation for rollover/rollout. EVERY flash file and embedded timeline video for the icons is 30FPS. However, flash seems to sometimes make it's own decision on frame rate and suddenly the icons will speed up to what seems like 5x the normal frame rate (for example, running through the rollover animation in .5 seconds instead of 3 seconds.
if it would be possible to control time through ActionScript. What im mean here is that if, let say a certain effect just finished and i want to wait for 5 sec before it automatically jumps to the next specified frame i want to play. would this be possible with AS?? or other techniques maybe?
i'm looking for a code for a keycombmanager in AS3, if anyone have played the advergame from cokezero, you have to press a certain keycombination the movieclip kind of jumps to and play another frame, that's the kind of kombination i'm looking for. [URL]
The movie clip is called "theScene" and I have it created on Frame 60 of a movie clip when a button triggers the playhead to jump and stop at Frame 60. However, upon leaving that frame, it will not disappear, so I want to unload it upon leaving that frame.I put in the following code across all frames of the movie clip in its own layer:
I watch the video tutorial of Mr. Lee Brimelow, I follow the tutorials but I encountered an error the loaded swf file doesn't start at frame 1 it jumps up to 115 frames.preloader.flamain.fla - animation starts at frame 115main.fla containts different scenes.
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
does anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...
ok,so this is probably a stupidly simple fix, BUT - i have tinkered with it for a few hours now and im getting no where....i have my site tween in a graphic ( my logo ), and then the preloader pops up......the preloader is on frame 15 inside its own MC...inside the MC is another MC named loadBar, and here is the code:
function loadProgress(root:ProgressEvent):void { var percent:Number = Math.floor( (root.bytesLoaded*100)/root.bytesTotal ); loadBar.width = percent * 3;
I am just wondering if anyone knows how to make it so my preloader takes me to frame 2 of the main page rather than frame 1. I have added my code below. Basically I just want it to take me to frame 2 of main.swf (which is in a separate swf to 'main.swf'). Is there a simple way to do this?
[is there for example a way to insert a gotoAndPlay which deletes itself after its first use at the beginning of frame 1 in main.swf..
I am trying to figure out how to add a preloader to my source, but i have an issue everything i have written is loaded externally through actionscript on frame 2, but it still shows everything loading on frame 1.
Here is what the bandwidth meter shows... it is showing everything on frame 1.
I need the preloader to load on frame1, and its not working. Instead the preloader loads with the rest of the site, and dissapears right away.
My preloader itself takes a small chunk of time to load. I want to keep it this way, as it is important, but I am making a pre-preloader with a simple text such as "Please Wait" to display until the actual preloader loads. My coding for the pre-preloader is below. How do I make my variable "pretotal" be only the total needed to load the next frame which is my preloader rather than that of the entire movie?
My primary movie clip is 1200 frames long and on the last frame I have a small action: gotoAndPlay(190) so that it will loop back to that spot upon reaching the end, It works very nicely. UNTIL, that is, I place the primary movie in a frame within a preloader. When placed in the preloader, the primary clip doesn't loop back to frame 190 anymore; the actionscript is lost.
I wanted a preloader so the area on the website dedicated to this flash file wouldn't appear blank as it loads. I found a tutorial online and followed it;
I have a .swf being loaded into a main.swf using the following: var ld:Loader = new Loader() ld.load(new URLRequest("nameofsecond.swf")) addChildAt(ld, 0)
The above is in the second frame of my main.swf timeline. I'm looking for a way, using as3, to code a preloader in the first frame of the main.swf that counts the number of bytes loaded in the secondary .swf and goes to and plays the second frame of the main.swf when all the bytes have loaded.
I've made a simple preloader to my animation and its works great except transition between last frame and second frame (1 frame is preloader). In animation it looks for a disappear for a moment. For many flashes it doesnt make problem but in my case I must have continuously play after loading my flash. I'm attaching a ".fla" file to my post. [URL]. I think I must use loop in timeline from 2 frame to last after the preloader appear... but how I can do that...
I worked through this tutorial about coding a preloader.and got everything to work great.but then I tried to embed this into a working project and I cannot get the preloader to open in the first frame.
I built my timeline like in the tutorial, if you don't want to look at the tut that is, I have 2 layers, actions and assets, each with 3 frames, the actions has a stop(); on frames 1 and 3, and the assets has a blank keyframe on 1, and a my background, "AssetHolder" movie clip on 2.
anyways, the game loads fine, no errors, but no preloader with the simulated download. just a white screen for a few seconds, then the game pops up.
[Code]...
All my trace functions assigned in the preloader code is working. So I think its popping up and then turning off immediately before the game starts, rather than popping up when the data is being loaded, and I don't really know how to change this. Ive been racking my brain over this for a few days now. Im sure its something simple though, I probably just have something out of order. But im lost now.
my preloader and movieclip works at the same time and movieclip ends on frame no. 510 but the problem is this that everything works fine except it not jumped onto another frame, here is my script,
onClipEvent (enterFrame) { loading = _parent.getBytesTotal(); total = _parent.getBytesTotal();[code]....
I have a preloader embedded in the first frame of the swf that it applies to. The preloader itself works fine but it's waiting to load the whole swf before the preloader is visible.Is this something new in the export process of cs5? It doesn't seem like the files I made in cs3 have this problem.