ActionScript 2.0 :: Preloader Embedded In First Frame Of Swf
Jan 18, 2012
I have a preloader embedded in the first frame of the swf that it applies to. The preloader itself works fine but it's waiting to load the whole swf before the preloader is visible.Is this something new in the export process of cs5? It doesn't seem like the files I made in cs3 have this problem.
I have created a preloader, to load a single swf file, that has embedded video and sound.It works when I test it, using Air 2.6 settings. But when I compile it, the swf plays, but the sound and video are missing in the swf. I addded the swf, the mp3, and flv files to be included in the Air app. Do I need to add a reference to them as well in the code, or is there some other reason they may not be appearing? Do I need to load the src files into the library of the preloader?
If I play the original swf, that is being called and loaded, it plays with the sound and video. The original swf, the sound src and the video src are all in the same directory with the preloader.fla.
Here is my code for the preloader. It is all in frame 1 of my flash file.The file does not have anything else, other than the dynamic text instance "percent" on the stage.
I have created a website with a preloader on flash CS3 and now i need to import it to a .html file, and finally upload it to web. I have imported the .swf into dreamweaver and saved it. However, when I open the html file on Internet Explorer, the preloader has disappeared. (It works fine when I clicked simulate download when playing the website in flash)
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
does anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...
I was wondering if there is a way for a button on the main timeline that when pressed will go to the next frame in an embedded swf. The embedded swf is inside a movieclip with the instance name "gallery" so I thought the following code would work
Code: on (press) { gallery.gotoAndStop (_currentframe+1); }
Flash says the code is okay but no luck. I am new to AS to I must be missing something. Any pointers?
I have an flv video file that I've imported into Flash CS5 project as an embedded movie, because graphic and movie clip both produced still images. I want to embed the final product onto my website, and have the video autostart in the beginning, play all the way through, and then go back to frame 40 or so and loop continuosly from there. I've tried selecting the final frame and applying the instancename.gotoandplay (40); code but it isn't working. I read that this only works on keyframes, so I tried making the final frame a keyframe but because it is an flv file for some reason it isn't allowing me to do that.
Is there a way to copy a single frame from an flv embedded video?
Every time I copy a single frame it always indicates "Copy Frames" insteead of "Copy Frame". When I paste the frame, all of the flv embedded video gets copied instead of the lone frame.
is it possible to prevent the exporting of embeded-font symbols in first frame? on my embeded-font symbols "export for as" is turned on and even if "export in first frame" is turned off my font symbol loads before firs frame.
it possible to set the frame rate of an externally loaded movie to a different frame rate than the movie it is embedded within. I basically have a flash site that loads flash movies using loadMovie command, however, the frame is lost within these movies and simply adopts the main site frame rate.
I've just been called onto a bug in an application that I didn't build.We have a master application, running at 40fps, which loads .swf components with embedded movies in.Last week, all the videos started playing too fast.The videos are rendered to .flv at 25fps.Is there a way to enforce that embedded videos retain their native frame-rate?
ok,so this is probably a stupidly simple fix, BUT - i have tinkered with it for a few hours now and im getting no where....i have my site tween in a graphic ( my logo ), and then the preloader pops up......the preloader is on frame 15 inside its own MC...inside the MC is another MC named loadBar, and here is the code:
function loadProgress(root:ProgressEvent):void { var percent:Number = Math.floor( (root.bytesLoaded*100)/root.bytesTotal ); loadBar.width = percent * 3;
I am just wondering if anyone knows how to make it so my preloader takes me to frame 2 of the main page rather than frame 1. I have added my code below. Basically I just want it to take me to frame 2 of main.swf (which is in a separate swf to 'main.swf'). Is there a simple way to do this?
[is there for example a way to insert a gotoAndPlay which deletes itself after its first use at the beginning of frame 1 in main.swf..
I have a .swf menu with 20 or so links. Each link opens up a new html page that in turn embeds the same swf menu. All I want is to simply have the html tell the swf to gotoAndStop a specific frame label that really just 'highlights' that particular button, so the user knows where they are. that's it... used to be able to do this with fsCommand, or so i thought.
I am trying to figure out how to add a preloader to my source, but i have an issue everything i have written is loaded externally through actionscript on frame 2, but it still shows everything loading on frame 1.
Here is what the bandwidth meter shows... it is showing everything on frame 1.
I need the preloader to load on frame1, and its not working. Instead the preloader loads with the rest of the site, and dissapears right away.
My preloader itself takes a small chunk of time to load. I want to keep it this way, as it is important, but I am making a pre-preloader with a simple text such as "Please Wait" to display until the actual preloader loads. My coding for the pre-preloader is below. How do I make my variable "pretotal" be only the total needed to load the next frame which is my preloader rather than that of the entire movie?
My primary movie clip is 1200 frames long and on the last frame I have a small action: gotoAndPlay(190) so that it will loop back to that spot upon reaching the end, It works very nicely. UNTIL, that is, I place the primary movie in a frame within a preloader. When placed in the preloader, the primary clip doesn't loop back to frame 190 anymore; the actionscript is lost.
I wanted a preloader so the area on the website dedicated to this flash file wouldn't appear blank as it loads. I found a tutorial online and followed it;
I have a .swf being loaded into a main.swf using the following: var ld:Loader = new Loader() ld.load(new URLRequest("nameofsecond.swf")) addChildAt(ld, 0)
The above is in the second frame of my main.swf timeline. I'm looking for a way, using as3, to code a preloader in the first frame of the main.swf that counts the number of bytes loaded in the secondary .swf and goes to and plays the second frame of the main.swf when all the bytes have loaded.
I've made a simple preloader to my animation and its works great except transition between last frame and second frame (1 frame is preloader). In animation it looks for a disappear for a moment. For many flashes it doesnt make problem but in my case I must have continuously play after loading my flash. I'm attaching a ".fla" file to my post. [URL]. I think I must use loop in timeline from 2 frame to last after the preloader appear... but how I can do that...
I worked through this tutorial about coding a preloader.and got everything to work great.but then I tried to embed this into a working project and I cannot get the preloader to open in the first frame.
I built my timeline like in the tutorial, if you don't want to look at the tut that is, I have 2 layers, actions and assets, each with 3 frames, the actions has a stop(); on frames 1 and 3, and the assets has a blank keyframe on 1, and a my background, "AssetHolder" movie clip on 2.
anyways, the game loads fine, no errors, but no preloader with the simulated download. just a white screen for a few seconds, then the game pops up.
[Code]...
All my trace functions assigned in the preloader code is working. So I think its popping up and then turning off immediately before the game starts, rather than popping up when the data is being loaded, and I don't really know how to change this. Ive been racking my brain over this for a few days now. Im sure its something simple though, I probably just have something out of order. But im lost now.
my preloader and movieclip works at the same time and movieclip ends on frame no. 510 but the problem is this that everything works fine except it not jumped onto another frame, here is my script,
onClipEvent (enterFrame) { loading = _parent.getBytesTotal(); total = _parent.getBytesTotal();[code]....
I can make "normal" preloaders work, you know, with a bar that goes up and all. But I'm curious about a preloader wich jumps to a different frame in lets say "loader" MC. I can't really explain so here's the code that I thought would work:
I would like to use animateFlourish.fla (see attached file) as a percentage loader in the first frame of a movie where the beginning of the animateFlourish animation equals 0% of frames loaded and the end of the animation equals 100%.I have tried the percentage preloaders tutes here on Kirupa and on Senocular; but, none of them work.So far, I have been able to get the animateFlourish.fla to work as a preloader; but, it keeps replaying the animation until the frames have loaded: http:[url]... I would like it to play once timing the animation with the % of loaded frames.
Well, since it is all supposed to be one SWF file, I'm doing all the preloading in Frame1.I have a simple textField on the stage which displays the percentage, and this code every frame:
Code: stop(); import flash.events.ProgressEvent; // Check if already loaded
[code]...
the textField will not show up until the SWF is loaded to about 70%.