ActionScript 2.0 :: Where Character Jumps Up With Arrow Key
Feb 9, 2012I need to know how to make it where my character jumps up with the arrow key, I need my character to make a sound, How do I do that?
View 8 RepliesI need to know how to make it where my character jumps up with the arrow key, I need my character to make a sound, How do I do that?
View 8 Repliesi got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
My character's name is character. When left and right are pressed it tells me what's being pressed when I run it - it says there's no errors with the code. My character doesn't do anything though! [code]...
View 5 RepliesI have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
View 4 RepliesDoes anyone know the regular expression to test if a single string character has both upper and lower case character?
eg. All A-Z and a-z.
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
View 2 RepliesIt's a simple animation. Rectangle with a med. quality blur filter & 0% opacity tweened several frames later to med. quality blur filter & 80% opacity. This is a normal motion tween. So what it does is fade in, fade in, fade in...then oops! - jumps to 80% opacity. The last frame of the tween is 80% opacity, but the frame before that is significantly lower in opacity. So for some reason it's jumpy.
This was happening to me before with a different .fla when I had one blur filter on low quality and the other on medium. But in this instance, both keyframes have the same quality.
I would like my character to move as if he was drunk I am unsure how to do that I am using the keyboard for his movement. I also have a character that moves at random I would like the drunk moving character to be able to catch this character and play a scene from within the drunk characters movie clip but I want this character to try and escape the idea is the drunk character gets points for how long he is able to hang on to this character
View 2 RepliesAfter last update of flash 10.1.82.76, the game that i play has a chat screen and as soon as it fills it jumps straight to the 1st line of text. It would normally continue on with what was typed next and continue to auto-scroll down.
I have spoken to another user who is using win7 (not sure bit type) and browser was chrome.
I am using win7 64 bit and ie8, so it appears win7 is the common denominator.
I do have an xp pc but i choose not to try the update until i came here 1st
I have movie clip, when I go into the transform panel and change the rotation, the movieclip jumps a size down, then rotates.
View 1 RepliesI can make "normal" preloaders work, you know, with a bar that goes up and all. But I'm curious about a preloader wich jumps to a different frame in lets say "loader" MC. I can't really explain so here's the code that I thought would work:
bytes_loaded = Math.round(getBytesLoaded());
bytes_total = Math.round(getBytesTotal());
getPercent = bytes_loaded/bytes_total;[code]....
and so on...
I need to create a button which will be on a MovieClip. The Movie clip contains columns and rows of data. I want the button to be able to take you from the point on the MC where the button is down a few rows to another point, this would be similar to creating an anchor text in an HTML document, but I don't know how to do it with AS.
View 4 RepliesI have a lot of external SWF files loading into my flash site using one UILoader on different labeled sections. I used only one UILoader component (with the same name) and then kept on scaling and repositioning it on different labeled sections. Everything worked fine until the very end for some reason some of the UILoaders jump to its own position and I can not seem to do anything about it. I can not figure out where the mistake could have been.
[Code]...
Is there an option for the user to type in a search word and it will go to that item? In Visual studio I have an option for this. Currently the way it works it only jumps to the first letter of the word, kind of a intellegent search.
View 2 RepliesI am trying to make simple continuous animation on y axis.
The problem is that the animation is not smooth!!! It has jumps and hiccups. It is hard to see in the beginning, but once you see it, you can't get rid of it.
Here is an example:
[URL]
This particular code is pretty simple:
import flash.events.Event;
addEventListener(Event.ENTER_FRAME, moveRoad);
var deltaY:Number = 0;
function moveRoad(event:Event):void
[Code].....
I'm trying to create a button that plays one movie clip to exit, then jumps to another frame to play a movie clip to enter another.[code]...
View 4 Replieshow can I make it so when I press the button it jumps to a certain frame?
View 3 Repliesthe program below is suppose to make the object move instead of just jumping from one point to another.my program so that it moves(what i mean by move is that is glides to the other point)
[AS]
#include "tomcatURL.as"
stop();
[code].....
Having a really nasty problem. Been "googling" for answer for some time, but no solution so far. My flash app is quite simple. A flash app which uses locally stored XML to create UI and stuff. XML is quite large, but still quite manageable (5mb) Loading XML is pretty standard & easy. No problems here. Making a preloader is easy too. But the problem is:
While testing movie on (flash 8 dev) local machine, I cant get no preloader working. Stays at 0 and instantly jumps to 100. Problem can be bypassed on Flash 8 by setting download simulation on, and after that it works fine. But after you have published your application IE does the same as testing the movie in flash 8, basicly the whole browser is frozen for couple of seconds and then instantly jumps from 0 to 100.
If this is not confusing enough I tried my published App in Firefox and voila, preloader worked like a charm. Preloaded smoothly as silk. wonder if there is a solution? Why Firefox and IE differ so much? I been thinking if the problem is that in IE "locally stored" xml is streamed so fast that UI has no resources to update, but why on earth Firefox is not doing the same?
I'm using the code below on preloaders
loadedbytes=getBytesLoaded();
totalbytes=getBytesTotal();
loadedkbytes=Math.ceil (loadedbytes/1000);[code].....
It doesn't always show all of my preloader, ie: by about 25% of the preloader animation it jumps to the movie. I still want the preloader to play all the frames before it goes to the movie regardless of download speed. Also sometimes it sticks on the final frame of the movie for a few seconds and then jumps to the main scene.
I have a dial that can be rotated and scrolls between 40 and 210. At the moment, this works all the time. Is there a way of getting this to work only when a button remains depressed?
I've set up a movie clip containing a button that jumps to frame two when pressed, and back to frame one when pressed again. SO the dial needs to work when the movie clip (containing the button) is stopped on frame two, but not on frame 1.
I'm developing a site that has different pages on different frames. My buttons work correctly, and go to the correct frame, however, if I press it twice, it jumps to another frame. I have the actions to stop at each frame and this is the code I am using for the navigation.
[Code]...
I'm dragging a movieclip that has the visibility set to false. I can trace the x and y of the clip and it is definitely where the mouse is. However, when I toggle the visibility to true, occassionaly it flashes on at the last location it was visible, just for a brief instance, before teleporting to the mouse location.
View 2 RepliesWhen drawing on the stage, any upward movement of my scroll wheel scrolls the screen by at least half a screen width, if not more. Scrolling down works as normal, equivilent to a few lines at a time.This problem seems to only exist in Adobe Flash. No issue in Chrome, Adobe Reader, Inkscape or any other program I've run. I've attempted to adjust the mouse settings, but they have no effect. Even disabling verticle scroll does not nothing. Currently I'm using a Microsoft Wireless Mouse 6000 with Windows 7. I've tried using other mice and they've suffered the same fate. I've also tried updating the drivers as well as cleaning them out and reinstalling them. Nothing works. I've googled and searched these forums but have found nothing related to this.
View 10 RepliesI have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns:
private function beginClass(e:Event):void{
_root = MovieClip(root);
do {
[Code].....
How do I fix it so that the fly continues moving in its appropriate path every time the animation starts over?
I have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns[code]...
View 1 RepliesI am having problems with creating a vertical slider using startDrag. For some reason, when the dragging starts, it jumps to the top left of the stage...
View 11 RepliesI have a list of street names. I need to get them into a listbox, so when you select one, a MovieClip (let's call it "my_mc1"), jumps to a marker on the map. Each marker has it's own coordinates ( x, y ) and InstanceName ("mr1" , "mr2", 'mr3' ...). So, I need a MovieClip that jumps to a point when a street is selected in a listbox.
View 1 RepliesThe premise of a game is that a character moves between doors when a player clicks on them. The doors change colors when they are clicked and the character can only move between doors that are the same color.
All instances of the door use the same symbol. The symbol contains the following frames:
So, let's say there are two instances of this symbol on stage- one called Door1 the other called Door2. Door1 is on frame 1, Door2 is on Frame 2.
How can I make it so that the player jumps from Door2 to Door1 when door 1 is clicked?
I seem to be having a very weird issue with AS3/Flash 9.
Let me paint the picture: we have a website that loads in 6 different icon buttons, each with their own animation for rollover/rollout. EVERY flash file and embedded timeline video for the icons is 30FPS. However, flash seems to sometimes make it's own decision on frame rate and suddenly the icons will speed up to what seems like 5x the normal frame rate (for example, running through the rollover animation in .5 seconds instead of 3 seconds.